ejrd

u/ejrd


r/AskAcademia•

Hi Everyone. I've been tasked with giving a short presentation at our next department meeting about SETs. I've given such talks in the past (this is not my area of expertise) but one bit of data that I thought would be interesting to include this time around (aside from all of the reasons to think that SETs are bad measures of teaching effectiveness but decent measures of student experience) is how much time students spend on online evaluations.

I can't seem to find such data, however, and was wondering if anyone here knew of any studies that included or even looked at task-time when it comes to student evaluations of teaching. Anecdotally, my own students tell me that they zip right throug

20

r/Vive•

Hi everyone! Original post here: LINK.

It's been about a year since our project began and I wanted to not only thank everyone for their initial advice but to share the fruits of our labor thus far. We have released the first round of our VR moral thought experiment modules. They are free to download for anyone with an HTC Vive at THIS LINK. Click on the module title to begin the download.

If you're extra curious and would like to read a short article I wrote about our research, click [HERE](http://dailynous.com/2018/02/16/experiments-virtual-philosophy-g

00

r/Silverbugs•

Hoping to get some advice from fellow bugs. I've been eyeing the following things and was wondering what you thought was the smarter buy:

15 ounces of silver viking bars (so mix and match three of the following):

Flail and Shield

Battle Axe

OR

1/4 ounce Gold Griffin

I'm open to other suggestions but the prices right now for these 15 oz. are close enough to the 1/4 oz. of gold to leave me wondering which is t

817

r/Vive•

Hello!

I am a college professor who will be looking to hire a couple of students at my university to program virtual reality scenarios for a research project that I recently received funding for. The problem is that I am not a programmer. I don't really have much of an idea about what kinds of questions I should be asking applicants in order to make sure that they can do what I'll need them to do.

I will need them to construct relatively simplistic scenarios that are compatible with HTC Vive headsets. By "relatively simplistic" I mean 4-6 single areas/rooms with relatively basic graphical demands (we are not making a blockbuster game--or even a game at all).

What skill set should I look f

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