Ideas of what this game needs to make it easy for starters -> thus drawing more people to it.
Idk if devs read here or not, but I just had some thoughts trying out FS for a few days and comparing to a lot of other (very successful) MOBAs my thought on whats's needed: Accessibility.
The classic "easy to learn, hard to master" thing. What makes FS difficult are the following things IMHO:
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Visual
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Ships.
The ships for example look great. Great attention to detail, but tbh they all look pretty much the same. Ofcourse there are differences, nuances you notice if you play the game a lot, but from a distance they all look the same. Especially as a new player.
And especially the small pictograms when killing someone. How tf am I going to tell which ship killed which one?
Now ofcourse this is difficult for spaceships. But atleast don't make em all "aerodynamic" because you really don't need that in space. People have to be able to separate them by seeing them from the distance. Make a ship that's more vertical designed than horizontal. Make em round, like circles with a core, idk. Diversity!
- Names
And yes, it shows their name but that's the next problem. They sound the same. You have a persecutor, executioner, destroyer (that's like the most bland name), a.s.o.
I watched a vid by EeZeE and was like "alright, he plays persecutor, was that the ship with the gauss cannon?"
The name sort of does tell what the ship does, but its hard to tell apart.
- Menus
This is a big thing. They are bloated. Especially the ship selection when entering a game. If you bought the armada pack you have this excel-style screen of ships that all look the same. How am I gonna choose from this?
Every other MOBA does this right. You pick a hero and you see him BIG in the center of the screen. So you can atleast connect to the looks of the hero/ship to make your choice.
Like Dota, we could have a scroll-through thing at the bottom that goes through all the ships you have. Maybe even by manufacturer, but thats not really needed and if you click on it, it shows the ship BIG AND CENTERED in the middle. And not like the homescreen where you can't see half of the ship. Zoom out!
Even EeZeE had a hard time finding the ship he wants to play once. That should not happen.
Also what's with those countdowns when playing a game? Why do I have to wait for 4 different countdowns before it actually starts? Get me in the game already for f*cks sake.
- Helpmenus
I'm referring to overwatch again. At anytime in the game I can hit F1 and it shows me in short words what my hero does.
In FS all I have is the name of my weapon. It says "propulsion bouy" on the bottom. But what does it do exactly?
I want to hit F1, an overlay comes up that says "Places a bouy at your ships location that speeds up all ships in its radius". There. Done. Same for all the other abilites of your ship.
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Game itself
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Maps
Please make more maps. Probably already happening, and I know dota and LoL lived off of their one single map for ages, but these times are over. Atleast make gamma not always look the fucking same. Do a different station. Same for the homestations. Why is it always an earth-like planet we are defending? Why not Mars or Saturn-like?
- Pregame team infos
While selecting ships give us a minimap of the sectors or atleast lanes, where we can indicate which lane we want to go. This is not really an accessibility problem, but at the start people are just randomly jumping sectors. We should be able to jump with proper ship-combos.
And no, people are not gonna start typing this in chat. They are not like that, you need to take them by the hand and make it as easy as possible.
This is the key thing every software always needs (talking as a software developer and designer), easy easy easy. If you want a lot of people using it, make it fucking easy.
I don't wanna shittalk here, don't get me wrong. I'm just trying to give ideas of what should be changed/improved to make this game big. Because it really deserves it. There is no game like it and its really fun!
Posted Sep 29, 2016, 8:21 AM UTC · edited
There needs to be a HUD element showing current armor values. Nothing large or fancy, hell just a damn 3D rectangle that stays in the same alignment as your ship currently is on screen would be nice.
100% armor on a given side? Green. Then progressed to yellow at damaged, then orange at medium, red at critical, then blinking-red at 0. Much easier to see than checking for fire on your ship (especially since you can't see all sides at a glance). Just color the outlines of the rectangle, I dunno - point being, armor needs a HUD!
If you get shot on one side, consider your armor gone on it. The executioner for example will strip all armor in 1 shot on any ship for the most part. The moment I take any hp dmg I know my amror is gone.
You still take hull damage through armor, but I believe you only take 75% damage. When the armor is gone, it's double. Plus ships with high armor values on specific sides like the Brawler could really use that information.
Does armor come back? i have no idea and wouldn't know except for the audio cues...i thought it took a lot more.