I knew the commander bonus was useful but this is absurd
imgur.com/a/akWKrPosted Oct 15, 2016, 4:39 PM UTC
Posted Oct 15, 2016, 4:39 PM UTC
That would be pretty hilarious to play a few games in. Imagine a fun mode where they just boosted crew by 10x.
Pretty sure russian heavies would rule the day though with 1k+% crews. Very high top speeds, excellent armor, and alpha would make them pretty godlike when every tank has near pixel perfect accuracy.
Heh, and autoloaders would be garbage because crew proficiency doesn't affect inter-clip reload.
I think you mean intra-clip reload; crew skill does affect reloading the whole clip, which would be inter-clip.
I salute you grammar Nazi. You are correct on both counts.
Salute him or give the old heil?
crews affect traverse speed? I thought they only affect turning?
crew training reduces terrain resists, which affects acceleration/traverse speed. With a 1100% driver, the IS-7 for example would have lower resists than a T-62a with similar HP/t and better top speed.
As a guess, the IS-7 would float around like a WZ-132. Just stupidly quick and agile.
As an owner of both - mom pls
Yea, they mixed up those two. One zero here or there...
Oh god that would be great. But only if nobody else got the bonus.
Just think how broken the O-I would be (not saying it isn't currently). Rapid fire 700 damage shot with broken armor and laser accuracy.
You'd have to limit your awesomeness to avoid suspicions. Just abuse the advantage slightly.
Would really suck in any tank where the commander is the gunner or loader.
Where's my 1,000% bonus?
What am I missing? I see the commander's bonus...
It says that each 1% of the commander skill adds 10% to other crewman
10% bonus for every 1%
I like their quality control over this product they sell for players.