Reverie19•

That's normal. Hashmal is an earth boss and Pathfinders have 150% Wind bonus making 4WoL rangers much much more viable. I do agree that 2 Pathfinders would probably be best since they can be played as an attacker in this specific case. Especially if they also bring cards than can deplete the yellow gauge.

It'll be more like this in the future especially when the Monk class comes into play.

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SwiftStepStompOP•

Yeah, at the moment, I'm running 4 WoL, wind Pupu, Artemis, and had enough mats to get the new 4* on Odin Sicarius to assist on the yellow gauge or do a cheap chain on break turns.

The new 4th skill is kinda reliant on crits, but if it does, it can deplete the yellow gauge just as much as a comparable 4* Griffon/Sylph/Mephistopheles. I think this really sells the Pathfinder's hybrid role.

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FateJace Megathread Pixie•

I think that you should post this in our Hashmal Megathread

Thank you.

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SwiftStepStompOP•

Sure thing. I'll copy/paste it with the thoughts I added to Reverie's reply.

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FateJace Megathread Pixie•

Thanks for your cooperation :)

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