(Exact Vehicle Stats) 1.25 Hit Box & Turning Speed Spreadsheet - Vulcan edition
Open in Google Sheets or Excel file to download
(I suggest copying or downloading so you can sort/manipulate stuff)
tl;dr - Vulcan has a hit box identical to the Octane and the largest turn radius. However, the turn radius differences are negligible these days and it looks bloody fantastic.
EDIT: Gizmo's height was increased to 84.26665, up from 80.76671. Thanks to u/leobuz for catching this. I've updated the google sheet but not excel download, make sure you change it if you downloaded it.
The turning numbers are rotational velocity values generated by the game and then read with an external tool while turning at max speed with and without boost. (value location originally found by u/Krymtel after his work here) They basically show how hard a car is turning at non-boosting max speed and boosting max speed.
For even more turning speed methodology details see my comments here.
I have not yet found a reliable and accurate way to measure powerslide speeds, so those aren't included. I encourage others to try various methods of testing this. Psyonix devs even joked that the new snow physics may enable new types of testing!
I didn't try to make any fancy graphs. Feel free to take the data and go crazy. Just remember that the differences are fairly small and try to reflect that. Crediting this my username or post is appreciated.
Disclaimers:
-
I highly suggest you test cars for yourself in free play. The lines in the middle of the free play field are perfect for comparing non-boosting and full boost circles. You'll find that there is very little difference between turning radii now. Psyonix has worked over several previous updates to bring cars closer together in terms of turning speed. The only major difference now is in the hit boxes, and that is much more of a personal playstyle selection.
-
Psyonix devs have stressed before how this is very much not a complete picture of car performance, and I agree with that. In general, the turning at very low speeds is not reflected here (such as during and immediately after hand braking). However, I think these numbers give a good overall comparison of how fast each car can turn at high and medium speeds (max speed with and without boosting). I also think it would be safe to assume that these numbers are broadly reflective of low speed and hand brake performance.
-
None of the data here shows any one car being far superior to any other. In fact, as many more experienced analysts will point out, there are cases where bigger and faster does not equal better. Such as:
-
A taller hit box may not pop the ball up as much as you need to or intend to
-
A tighter turn radius may make you slightly less accurate, much like sensitivity does in shooters
Personal impression:
I think the Vulcan is the most visually detailed and stunning car yet. It has great boost, supersonic, and flight animations. It even has sweet decals and sounds good (not too obtrusive). It will definitely be one of my go-to cars now, even with its very slight turning disadvantage.
See also: The "Rocket Science" video series has an excellent breakdown of how Rocket League's hit boxes interact with the ball, among other inner-workings guides.
P.S. To any Psyonix devs that see this - You guys continue to be a shining example of a great game developer with your stellar, ever-improving, free* updates and constant community interaction. Happy holidays.
Posted Dec 8, 2016, 1:50 AM UTC · edited