[Meta] How is (insert class here) looking for 7.1.5

No one can give you a definitive answer.

Check for yourself on PTR. Nothing is final yet and things are consistently changing. The full patch is rumored to be going live next week, so there is still plenty of time for more adjustments. If you are worried that [spec 1] is going to be worse than [spec 2], make sure that both are at 35 talents and start banking up your AP tokens for after the patch goes live.

Posted Jan 3, 2017, 3:46 PM UTC · edited

4016
BatFromSpace•

Fwiw, character copy to the PTR is disabled atm, and apparently has been for quite a while. Makes it hard to test stuff on PTR.

12
vaminion•

And realistically there's going to be at least one more tuning pass once 7.1.5 launches. There always is.

8
Kilmir13/13M•

Well of course. Right after they realize their buff auras to test certain specs only worked on the PTR.

3
Shadowian•

The buff auras aren't permanent...

They've literally said they are for the PTR alone to allow easy fine tuning. Adjust one figure instead of 10. Once they have what they want they just convert the buff into ability damage

5
Kilmir13/13M•

Yes, that's my point. They'll just push the spec changes to live and then forget to adjust abilities to compensate for the buff auras.

4
a_robotic_puppy<Scared of the Dark> 10/10M Feral•

That sounds like a 10/10 blizzard thing they say theyre gonna do then just not do it.

3
dfinerProt War 10/10H 2/10M NH•

The worst part for me is that simcraft already released a preliminary 7.1.5 ranking, and there are already spreadsheets out that compare set bonuses among people in the same token (ie, give all your prot tokens to MM hunters, WW monks are never allowed to have a piece). I dislike that these groups release this information before it goes live, because it's going to lead to people panicking about shit that isn't even final.

4
UAHLateralusLock Simc Dev | Crisp - Baelgun | 3/3MpreNH 3/10M•

Well if they wait until live guilds that actually rely on that information to distribute gear properly will not have it ready. The amount of work that goes into those is quite high for just one class: updating Simc for new patch, setting up new profiles, refining them, fixing trinkets, running variety of sims to catch talent / gear combos, consolidate information, etc.

Its not something they can just whip up over night. People instead need to just calm their selves and keep all this with a grain of salt.

1
Zarania•

Yup. I have 57 sims running at the moment for Havoc to be able to finalize talents. This will increase once I add in trinkets.

2
UAHLateralusLock Simc Dev | Crisp - Baelgun | 3/3MpreNH 3/10M•

Most trinkets aren't working (at least in the caster area) or are extremely over-valued in simc (wrong rppm, damage values, etc).

Also the melee trinket from guldan on ptr is... slightly... over-inflated ;)

2
Zarania•

I'm not using the Guldan trinket in my sims. However, it seems to be working as expected. The tooltip says 3 RPPM however it's different by spec (Havoc it's 4.35 for example)

I haven't looked at the damage values yet, I'll take a look.

1
dfinerProt War 10/10H 2/10M NH•

The problem is the sims are only as good as the people creating the profiles. They aren't consistent quality across every class and spec, and THAT is my problem with them.

Sims are fantastic for telling you if an item is an upgrade, or what stats are best, relative to your character. They are AWFUL at comparing classes in any meaningful way.

2
raynorxx10/10H, 1/10M 3/3M, 7/7M Arms Warrior•

Yes... and no. They do/can show a baseline of what to expect. The different boss fights dictate what class and spec will perform better than others.

They are only as good as the APL they are given. As this gets fine tuned, we shall see more accurate results. With the potential patch so close, there won't be much of a change to the current PTR build besides fine tuning.

That spreadsheet was accidentally leaked, I know I saw it before it made its rounds in the "media". Many of the classes have already determined what % of an upgrade their set was before I even saw that. I know I did some rudimentary sims and math to determine Arms (I was close). High end guilds will always be evaluating who to give set pieces to first. Whether the spreadsheet would have leaked or not, smaller guilds look to the higher end guilds as a cue on who to give gear to. Logs of what classes are performing, etc...

1
UAHLateralusLock Simc Dev | Crisp - Baelgun | 3/3MpreNH 3/10M•

I think you underestimate how accurate they are. Yeah you have error and movement and what not, but they were pretty accurate at the beginning of the expo in pointing out how absolutely terrible some classes were. When sims are showing a 75k+ discrepancy between Class A and B you can pretty reliably say that Class A is going to be much better than B in 715. Obviously you get some outliers and yes sims SHOULD be taken with a grain of salt, but if you're in a super min/max guild, or a super tryhard guild that likes to think they are in a place to min max, sims are more reliable than not in terms of class balance.

0
dfinerProt War 10/10H 2/10M NH•

Not disagreeing with you on fight like say, patchwerk. But if we take mages for example, we see fire lower down. Yet most mages I've seen agree fire will still be the dominant spec due to a variety of factors. The current legendary system further complicates matters.

The problem is, many people who see the sims wont get that context. It would be awesome if we could somehow mesh important info like that along with the sims. Sometimes you can't quite put a number to a piece of utility or mobility.

2