[No Spoilers] Console ME:A Multiplayer power bindings should be configurable
When playing the single player campaing we are allowed to map power1/2/3 to buttons of our choosing on consoles (thank you Bioware for caring for us plebs).
But then strangely this is not the case for multiplayer (Bioware, we were bros once). All the powers are pre-assigned and we cannot change the 3 bindings.
This creates a situation where a Human Soldier throws a grenade with one button, but a Turian Soldier and Salarian Infiltrator with a different button. Vanguard Charges on that same button, yet in my mind Shockwave should go there... Even the Gladitor's Nova is activated differently than a Vanguard's Nova, and so on.
Posted Mar 29, 2017, 8:04 PM UTC
I agree. I've always preferred to have a primer on the left bumper, detonator on the right and utility in the middle. I have to constantly fight muscle memory from single player mode.
It's really bad when I'm using Turian Solider, as I keep turning off fortify