thekimpula•

"Health and attack" instead of "stats" for concistency.

6
Drurhang•

Sort of an interesting catch, because doesn't mana cost technically count as a "stat"?

3
ComicIronic•

I'd remove the Discard immunity. Without it, this plays nicely into Discolock's gambling playstyle. As is, you can use it for Zavas or Silverwares and instantly end up with a really strong minion for very little downside.

2
DynamicDarknessOP•

Yeah, maybe you're right. I was just thinking that it feels really bad to discard those other discard synergies you need, and I hate how it basically is just an RNG fest. I was hoping cards like this could give it a bit more stability.

2
ComicIronic•

It's a really cool idea all the same - I think it would work better if Hearthstone had some kind of hand-padding cards, like a 1-mana "Add 2 0/1 Imps to your hand." Then it would be more of a case of "Do I roulette-roll for more stats, or risk dropping this?"

2
DynamicDarknessOP•

I've actually been running a midrange discard warlock with the Igneous Elementals and Fire Flys - they do exactly that, padding your hand with garbage you can feel free to discard.

1