[standard] Plague Belcher in Mono-B zombies?
So given the popularity of more and more anti-zombie cards like [[sweltering suns]] or [[Chandra Flamecaller]] seeing play I was thinking of playing 4X [[Plague Belcher]] in the main, probably in place of Liliana's Mastery, which is too slow against marvel or UR control.
Is this a good idea? or is the worse consistency against other decks not worth it? thoughts?
Posted May 30, 2017, 8:07 AM UTC
Since I saw his interaction with diregraf that literally provides the body to apply the -1 counters, I've thought of him as an amazing value creature. His second ability also puts low health opponents in a position where they may not want to board clear, "damned if I do, damned if I don't" type of situation. He seems extremely powerful and valid, especially when most decks carry 3+ forms of board clear nowadays (sweltering suns, being the most popular choice). I'd love to know if anyone has tested him in mono black, I would, but I recently sold out of it before the prices dropped any further.
I tested an early build already and sometimes it's just crazy.
T1: Dread wanderer
T2: metallic Mimic
t3: Plague Belcher, killing the wanderer
I now have a 6/5 menace creature on the board by turn 3.
That's a really tight clock to play around.
As crazy as this is, it's also crazy bad when your opponent has an answer. If they have any removal spell, you're opening yourself for an easy 2-for-1. If this is your 3 drop, sometimes you can't even play around that possibility. This play is quite similar to putting a 3 mana aura on your creature (+3/+3 and menace for 3 mana is truly a great rate), but it has the same vulnerability. And no matter how cute the interaction is, Dread Wanderer isn't free to get back from the grave. I could definitely see a couple Belchers, it is absurdly powerful, but it has a real setup cost and comes with diminishing returns.
Edit: Not how revolt works, was thinking along the lines of Bone Picker. Illustration is less important than the point it makes.
That's not how revolt works...
How does it turn on revolt for them?
I think he is strong and can be explosive, however, there is one draw back in my mind. By himself he is a 2B 3/2 with menace and reach, which isn't too shabby, but at the 3 drop slot I feel diregraf does more. What would you drop? It's very hard to even debate what you would swap out.
True, I wouldn't recommend playing him unless you have an outlet to put the counters on (like a dread wanderer or a token). You really want him at full power.
Personally I am debating taking out [[Liliana's Mastery]] to the side.
Also, he doesn't have reach, he deals 1 damage each time a zombie dies.
He means reach in the sense that a burn deck has "reach".
Liliana's Mastery - (G) (MC) (MW) (CD)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I suspect losing some number of zombie lords/anthems for some number of belchers may be correct. I wouldn't want to go lower than 4 diregraf.
How about [[Tattered Mummy]] T2 [[Plague Belcher]] T3.
3 nearly unavoidable dmg to life, and a 5/4 menace, with zombie synegies.
Tattered Mummy - (G) (MC) (MW) (CD)
Plague Belcher - (G) (MC) (MW) (CD)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Zombies have good two drops for the first time in like ever, use them.