Preferably one that is at least semi-playable and not just literally all the spiders in a list.
Frix
u/Frix
From the new game Dispatch: How I feel about every meeting at work.
I like Draftsim, but lately I have found your draft-simulations more and more useless since your bots don't draft like real people do.
The biggest unrealistic aspect of this is that sometimes money-cards worth $20 or more just show up as pick 5. In EoD for example, shocklands should be rated way way higher due to their value alone, even if you aren't in these colors at all.
If I draft on your site I can easily walk away with 10+ rares and that's just not realistic in a real draft.
Is there a way for you to take this into account when simulating a draft?
So, this is less a rules question and more a question about tournament policy.
Scenario:
player A has a creature with the ability ward. For example 'Graveyard Trespasser' with ability "Ward - Discard a card".
Player B has a kill-spell like a good old Murder and no other cards in hand.
Player B wants to target the Trespasser with the Murder. Player A point out that the Trespasser has Ward. Player B cannot pay the ward cost.
So what do you do as a judge if you are called for this situation?
In an FNM most, if not all, people would allow player B to take the murder back in hand. But what if it's a competitive tournament and player A insist that the card is now countered due to the Ward
I am charged with organizing/judging a competitive tournament with prize support. The prizes consist of two parts.
- 1 entry ticket to a larger tournament as the main prize. (Think of an RCQ, it's not the RCQ but similar enough for comparison's sake)
- Set boosters, distributed in a top-heavy way. So the higher you rank, the more boosters you win.
The tournament is a traditional swiss + top8.
Now here's my idea and where I need your input as tournament players.
I would like to distribute the traditional prizes at the end of the swiss and have the top 8 be purely for the tournament ticket. So whoever is ranked first at the end of the swiss-part gets their boosters then and there, etc.
He
This happened in my LGS last week. The format was pioneer.
Player A had an "angel deck" with the combo of [[mutavault]] + [[the book of exalted deeds]].
Quick rundown for those unfamilar.
- you turn mutavault into a creature with all creature types (so it is an angel and thus a valid target)
- you sac the book and put a counter on mutavault that says "you can't lose the game and your opponent can't win the game"
- end your turn. -> mutavault goes back to being a land.
- If your opponent has no land destruction he can't win anymore, so eventually he will deck out in the long game.
So in game 2 player A pulled it off against player B, who was playing spirits and had no way
My LGS is one of the few that still plays Standard regularly in paper magic, but it is a challenge to get 8+ people every week.
Now as part of the nefarious scheme I have running to get some of the wild Commander players addicted to real Magic, I have convinced some of them to come play standard tomorrow if I provide the decks since they're not going to spent all that money on a single deck for 1 time.
Usually that's not a problem since there are enough different decks in standard to give everyone what they want. But this time it's all black. And while I do have all the cards in standard, I don't have 12 copies of Sheoldred or other black staples. Which sort of means that black, orzhov, ju
I made a first version of the deck here: https://mtga.cc/decks/muldrotha-value-5
At its core it's basically a Golgari midrange-deck with a splash for blue so I can play Muldrotha. It works reasonably well in the competitive queue on Arena and I get a winrate of about 50% these last few days. But I'm not sure if that's because I'm on to something or because I am basically playing a slightly worse version of Golgari midrange...
So a couple of questions:
- what other cards did I miss that work really well with a Muldrotha?
- I'm currently not really abusing my blue mana aside from the gravetide herself. Is
See the deck here: https://mtgarena.pro/decks/primal-nexus-1/
The idea is to use standard U/R spells to control the early game until you can land a Primal amulet. Then you can easily flip into a Primal wellspring to have Nexus give you 2 extra turns instead of 1!
With Metallurgic Summoning you gain a free 7/7 for every nexus you play and with Sunbird's invocation out as well you can chain 1 Nexus into another one if it's within the first 7 cards. And if you have both Metallurgic as well as Sunbird's you get two creatures!!
And if all else fails you can always use primal wellspring on a banefire for double uncounterable direct damage
IMHO this deck is every bit as broken as regular turbof
Link to deck here: https://deckstats.net/decks/90349/899000-the-scarab-god-zombie-tribal
The deck focuses on getting the scarab god out with lots of strong zombies to drain my opponents' life. I usually play this in my LGS that is semi-competitive and so far it has performed great. I can play each game and feel like my deck has a fair shot and I even won a few games already :D.
What I'm looking for is tips to improve this deck and or cards I might have missed that would slot in perfectly. And before anyone says: I already have an [[the immortal sun]] underway.
So given the popularity of more and more anti-zombie cards like [[sweltering suns]] or [[Chandra Flamecaller]] seeing play I was thinking of playing 4X [[Plague Belcher]] in the main, probably in place of Liliana's Mastery, which is too slow against marvel or UR control.
Is this a good idea? or is the worse consistency against other decks not worth it? thoughts?
After you first find her, she gives several hints like
- man with metal in their heads
- waged war from a distance
- Used things similar to a megascope
- flying ships without horses
That is clearly a reference to some futuristic sci-fi setting, right? Exactly like CD:PR next's game "Cyberpunk 2077"
It wouldn't surprise me if Ciri and Avallach made a cameo in that game. Anyone else feel the same?
