[ARMS] How would competitive players feel about this for ranked?
So earlier today a Q&A appeared on the ARMS reddit where the OP "confirmed" items will appear in ranked. The post was taken down and the OP account deleted so it may be a troll but assuming it is correct many of the competitive players has expressed concern about an RNG element in the ranked matches. While the easy fix for this would be to remove items in ranked play I thought of an idea that would keep a little of the RNG, while also making item a more fair factor.
My idea is a combination of three changes:
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The first is fixed spawns. My idea specifically is to make the center of the maps the spawn point.
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The second is timed spawns. My thoughts are to have the items spawn at fixed times, like 66 and 33 seconds assuming the limit is still 99 in a ranked match.
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the third is a heads up of which item will spawn. this could be done by a small icon appearing near the timer 5-10 seconds before it spawns indicating which of the four items (Rush, Heal, Fire Bomb, or Electric Bomb) is going to spawn.
I feel these changes would make the items fair for both players, giving both the ability to strategically play around them while keeping a slight RNG factor (being which items will spawn.) I'm curious how the competitive community would feel if this system was how the items were controlled, to me while a simple 1v1 sounds good, items feel like they have the potential to be much more strategic than say, items in Smash, so removing them completely seems counter intuitive. I'd like to know how others would feel about this idea, and if you thinks it's bad I'd appreciate feedback on why you think so.
Edit: Formatting fix.
Posted Jun 1, 2017, 9:05 AM UTC
I think two weeks before release might be too early for theorycrafting. Let's let the game release, see how items and spawns play into the actual meta.
That said I'd expect tournaments outside of Ranked Mode to use their own rulesets.