I've been trying to figure out how to get the rank 5 blueprint for over an hour. I have the rank 6 blueprint but can't find the rank 5 anywhere.
WhtN1NJ4
u/WhtN1NJ4
Pandasexual.
I'm not sure if this is the right place to post this but I'm looking for a set of gear that appeared on splatnet. The gear I was looking for was:
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Blowfish Newsie with Ink Recovery up
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Black Inky Rider with Ink Saver Main
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Punk Cherries with Special Charge Up
Thank you to anyone willing to help me out!
We got a lot of good things announced in the direct today, but I'm once again jealous of the jp direct as they got this announcement.
eurogamer.net/articles/2017-09-14-phantasy-st...I'm probably not the only one who does this but I haven't seen it posted yet. Because activating specials refills your ink instantly you can throw a suction bomb, activate the bubble blower and throw a second suction bomb then swing the three bubbles, after which you'll have enough or nearly enough ink to throw a third suction bomb, or save it for shooting with the pro. Are there any other tips and/or strategies you guys have found with this special?
I just lost a match because after wiping the enemy team and popping the rm barrier, the idiot who forgot to read the rules grabbed the rm at 5 points to victory and carried it all the way back to our base, ignoring the frantic "this way!" from all his teammates, and died at our base.
I love this weapon but I'm really bad at it... Does anyone have any general advice on how to play it?
So earlier today a Q&A appeared on the ARMS reddit where the OP "confirmed" items will appear in ranked. The post was taken down and the OP account deleted so it may be a troll but assuming it is correct many of the competitive players has expressed concern about an RNG element in the ranked matches. While the easy fix for this would be to remove items in ranked play I thought of an idea that would keep a little of the RNG, while also making item a more fair factor.
My idea is a combination of three changes:
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The first is fixed spawns. My idea specifically is to make the center of the maps the spawn point.
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The second is timed spawns. My thoughts are to have the items spawn at fixed