OC Tournament IV: Championship Match - Monolith VS ChainLink

LAA^DDDIII^EESSSS AND GEN^TLE^MEN!!! BOYS AND GIRLS OF ALL AGES! The time has come, the moment that we have all waited long and hard for! The final brawl of wits and strats. We have had a long and and hard for this event and after multiple weeks of amazing statements, rebuttals, strategies and teamwork, we have narrowed down our original set of contestants all they way down to our two finalists here!

CONTESTANTS!

  • In the left corner, we have our Iron Man! ChainLink!- The man who creates chains of steels and has the heart of Gold!

And dueling him today is...

  • The main man in the right corner! Monolith!- The immovable object who can create energy shields and more and is sure to illuminate his way to victory!

And in todays competition, i have quite the doozy for you all! Lets jump right into it!

Challenge: CHAMPION MATCH

  • This match is as basic as it comes. A 1v1 match versus our two finalists. First person to knock out, subdue, or force their opponent to surrender, will be crowned the champion! This is the raw and dirty, so don't hold back, go full out with your statements and think about everything as best as you can! You have as many rebuttals as you wish, and you may take any strategy you would like. Just be smart and use your past matches and analysis of your opponent to succeed!

Now for the match itself...

STAGE

This map is a bit complex, so be sure to take notes.

This map is the latest and greatest technology at UA High! This bio dome is a 320 by 320 foot long dome which goes up about 50 feet in the air. The map is designed similar to the USJ where instead of various emergency scenarios are tested, different biomes and environments are created and tested. This match will feature a total of 12 different environments and biomes. The entire arena will be one single environment at a time, however, every 2 minutes, the arena will change. The floor will shift and flip, changing into the next biome which will be there for 2 minutes and then flip to the next environment, and so on. The environments will loop after the rotation of environments finish and will continue as such until the end of the match. Each area has two items per area which are preset and can be picked up by contestants to be used at their own will. If the area loops once again, that item will not respawn if someone picked it up before hand. But with all of that said, lets get into the environments!

ENVIOMENTS!

  • Base - The base area is the same area from the bio dome interior reference that I provided. This area is basic. There are no items on this back. What you choose to do with this time is up to you. The area is covered in your basic dirt ground with normal grass along the ground and a few oak trees about the map which stand about 11 feet tall each.

  • Next, Suburbs - This area is your friendly neighborhood. The area has many two story houses which each have your standard home like things. Cars, bikes, and skateboards lay about the streets. Two main items of interest lay about the map though. On the far left side of the map in the streets, you will find a tazar gun which has a total of 5 charges total. The tazer gun is your standard civilian legal tazar gun which will stun your opponent for about 30 secs to a minute depending on their endurance. The gun can shoot at a distance of 6 feet and must connect for the electric effect to go off. On the far right side of the map, another item of interest sits in the streets. A small remote lays on the ground. This remote is a one time use environment changer. With this remote, you can select one single environment which will cause the dome to change instantly to that environment, skipping any others in the cycle to that environment. If you use this remote, all items in previous areas will remain once looped. The remote can only be used once, so use wisely.

  • Next, Mountains- This area consists of tall, rocky mountains which have varying elevations. At the edge of the map, the map is ground level, however, at the center of the map, a tall 40 foot tall mountain is located. The mountains are not snowy or icy at all despite the photos. They are mostly rocky and are a bit harder to climb and repel down without help. In this area, there are a couple of items of interest. At the top of the mountain, a stone launcher sits. This launcher has the body of a basic hand gun but has a rather large barrel that you can put small rocks into. The gun when fired will shoot rocks out and strike items that you aim it at from 25 feet away. The rocks will hit someone as if it were a ranged punch. At the southern part of the map along the edge, a pair of high quality binoculars lay. These binoculars are a set of goggles which can be worn with ease and will adjust to whatever distance you wish to see using only your mind. You can see across the entire map with these goggles assuming nothing is interfering.

  • Next, Ocean Atoll- This map is a 50 foot deep aquatic area which has a few small Atolls around the area. Although the reference pic shows large atoll islands, for the sake of the environment, these areas will be smaller and can each hold about one person on them at a time due to their surface area. This map is entirely salt water, consisting of beautiful coral reef under the water. This map has two items of interest. At the northern part of the map on a small Atoll, a large tank of oxygen which has about an hour worth of oxygen rests on the atoll. The tank has a strap to attach to your back easily and to stay out of your way for the most part. On the south western part of the map, a water canon rests under water along the ocean floor. This canon stores up water when it comes in contact with water molecules and stores them up for high powered canon shots consisting of water. These shots are enough to do decent damage as well as knock back opponents a good 20 feet. The canon only has 3 shots when fully charged.

  • Next area, Thunder Plains- This area is not too complex. It is a nice wide open hilly field with lush green grasses and plains. However, this area suffers from major storms. 50 MPH winds, rain coming down side ways, and lots of lightning. You will have to dodge environmental effects for this area. Two items on interest are found on this map. At the southern part of the map, a thick rubber suit jacket can be found. This rubber jacket stretches and shrinks to fit your body and is worn under your clothing. The armor gives you an extra defense boost as well as makes you immune to electric based attacks such as the lightning in this environment. To the west, a set of 3 stun grenades rest in the grass. These are your standard military grade stun grenades. These grenades have a 15 foot radius and when explode will cause opponents to become stunned and dizzy for a total of 15 seconds.

  • Next Area, Lava Zone- This area is so hot right now. Blazing lava and flames cover most of the map. Large fields of warm hot surface which will make you sweat for sure. There is plenty of areas for you to walk which will go all around the map, however, you must be careful about the flowing lava rivers and the embers which spew every now and then. No, you may not toss your enemy into the lava. We do not condone killing. (As awesome as that would be) On this map, there is one central Volcano at the center of the map as you could guess. The items of interest in this area are... On the far north easter area, you will find a set of 5 smoke grenades. These smoke grenades when tossed with enough force, will explode upon impact and cover a 40 foot radius and last for about 30 seconds. Furthermore, near the volcano, but not at it, there is a special drink which is called, Temp Stabilizer. This drink, when drunken, will cause your body to be immune to all temperatures and make you feel normal. So if you are in an ice area, you will not be cold or be threatened by cold defects, and same towards hot volcanoes or deserts.

  • Next Area, Cave- This cave system is very very dark. It is hard to see, yet sounds echo very well here. Your foot steps will echo and resinate all throughout the cave system which goes up and down all throughout the dome. Each cave stretches into multiple paths with lots of loose and sharp stones.The paths are about 30 feet wide each. In this cave, there are two items of interest as usual. At the far east, there is a special sonar device which utilizes echolocation. The device lets out a small beeping noise when used, however, with this device, it will point out items of interest once you get closer, as well as point out your opponent if they are within 50 feet of you. The sonar will only last for 10 minutes, so do not spam it's abilities. Next item of interest, also in the eastern area, is a set of 3 slime traps. These slime traps are manufacured and produced by yours truly. My OC from my last tournament has given some slime for this cool item. These traps are much like land mine. The user places the mines down in a spot, and when someone comes close, they will bounce up and explode, spewing sticky slime onto things around them. The slime will cause you to be stuck for a good 5 mins in one location, however, the slime can be negated by using water to dissolve the slime away.

  • Next Area!, Jungle- This lush environment features both, some small ponds with clear fresh water, as well as lots and lots of thick plant life which will make it harder to navigate through the map. The trees stand at least 35 feet tall each. A few trees at the center of the map have rooms inside of them which can be used to scout. In this area, there are two items of interest. The first is in one of those tree huts. In the hut, you will find a grappling hook. This hook is much like batmans, simply aim and fire, and the hook will launch a whopping 35 feet and easily pull you to wherever it attaches to. The next item, hidden in the lush greens down south of the map, you will find a set of panther like gloves. These gloves will easily fit to your hands and not interfere with quirks, however, these gloves feature a few things. For one, they have a set of titanium claws upon the finger tips, making it easy to claw and scratch if needed. The gloves also will enhance both your strength by a small bit, and give you a better grip onto items and surfaces thanks to the gloves rough palming.

  • Next Area, Desert- This area is your standard super hot desert. The sands blow with strong winds which will get into your face and mess with your vision quite a bit. Large high dunes spread across the entire desert. Watch your shoes, cause you are gonna get sand in them for sure... the first item of interest in this area is located far north west. The item is a golden chest peice which will magically shift to your body size. The armor is a simple metal armor and servers only to defend you from from damage. The next item is a hologram machine located south west. This device is a small land mine like device which will scan the bod of whoever touches it. When that person touches it, a life size and fully realistic looking hologram will appear and mimic movements that your character would normally take. This decoy will also set off any alarms or detecting devices such as the sonar, thus making for a great decoy.

  • Next Area, Tundra- This area is a cold and cool plain covered in snow and ice. The temperature here is rather cold and will make you shiver to your bones. Small rocky hills cover the area, as well as ice pillars here and there which could be climbed and used. The two items of interest here are... At the center of the map, a round, reinforced crystal shield rests. The crystal is clear for the most part but distorts light similar to a magnifying glass. The shield is very strong, able to take impact from bullets easily and even powerful explosions. The shield easily fits around your arms with its straps, however, in hotter areas, the strength of the shield will lower and could break if hit with enough impact in hot environments. The next item is a set of 5 torches also near center. These torches are special though. The fire emitted from these torches are self created thanks to technology bullshit. The fire created will survive and withstand winds and water when the fire remains in contact to the torch, once the flame leaves the torch, it becomes normal like any other. Each torch can burn for about 5 mins alone so use them wisely.

  • Next Area, Swamp- Here is the swamp area. This area is a dirty dark marshland with thick muddy grounds. Your feet will easily sink into the ground around you and will make traversing through the mud a pain. Tall dead trees cover the areas and are pretty weak. They will break even from a simple punch, and will also easily light on fire. To the far west is a small wooden house which holds the first item of interest here. The item of interest is a sweet pair of speed boots. These boots when worn allow a person to no longer have their running and walk speed effecting. Grounds that you walk on will all act the same and not have negative effects like the mud or even sand. Furthermore, the boots will increase your speed a little and grip easily to the surfaces you move along. The next item is hidden in a tree to the north. This item is a cloak of camo. This Cloak features a hood and cape which will adjust and change patterns to easily blend in with the surfaces around you. This item makes hiding and stealth much easier, however, it will not make you invisible. If someone looks hard enough, or has a device to enhance vision of some kind, it will still be possible to spot you, however, the cloak will protect you from detection based devices or tools.

  • Next and final Areas, Sky Walk- This area is a zero gravity flight simulating zone. There is no ground in this area, and you will be sent afloat through the air. Large puffy clouds will appear as well as large stone surfaces which will be used to launch yourself off of and to move about the sky zone. Once you launch yourself in a direction, you can not change unless you have something to propell yourself with. The fist item of interest here is located at center map. The item is your standard jet pack. This jet pack will allow the wearer to launch themself into the air about 30 feet high and to fly around for 45 seconds before needing to land and recharge. The pack will move you about 20 MPH and fits easily around your body like a back pack. The next set of items are 3 pulse grenades which are located in a large rock to the east. The grenades focus on pushing and disorientating your opponent. When tossed, the grenade will beep a little and then explode, causing things around it to be pushed back 20 feet.

Once the final area is completed after its 2 minutes, the entire cycle will reset to the top and continuously loop, 2 minutes per area, totaling in just under 24 mins per cycle.

IMPORTANT NOTES!

  • No, killing is not allowed. You may knock out, subdue, or force your foe to surrender, but you may never act unheroically and do something which would jeprodize your opponents or even your own life.

  • Contestants will be told the order of the areas, as well as the general locations of each item before their match starts. They have 10 minutes of preptime before their match starts, located at the base area.

  • Any traps, or devices used such at the hologram and such, will remain where they are when the enviroments switch. So if you drop the slime trap in the Jungle, it will remain in the same relative spot in the swamp until it is set off.

  • Items can be stolen if you manage to. Furthermore, wether or not you can carry items is determined by you the contestants. If you feel that you could not carry the jet pack and the oxygen tank at the same time, then that is your choice.

  • I can't stress this enough... Each environment will only last 2 MINUTES! You are not meant to get the items in every environment, or even to fight in every area either. Take advantage of the looping and the arena changes.

  • Arena changes will not effect the player themself. If for some reason, the map changes and you were to spawn ontop of the lava river, you have a 15 second grace period to reposition yourself and get ready. 15 seconds at the start of each change, and then the 2 minutes start for real.

JUDGES WORD!

  • The judges and I are all super excited for this match. We have been working out for a bit now and we apologize for the delay and wait. This match will last for an entire week, and contestants have unlimited rebuttals. We recommend that the community give their thoughts and ideas in the comments under the votings, questions, and so on. And we look forward to see what the best you all have. To the contestants, do not hold back. Take all the time you need to digest all the info given, and work out a plan which will lead you to victory. We are rooting for you! Lastly, Recaps will be given down in the comments!

Keep up with all OC Tournament updates, news, rounds, and discussions here at the OC HUB!

Posted Jun 17, 2017, 11:33 AM UTC

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