[As the Sky Falls] FF VIII Megathread

MEGATHREAD

#####Previous Megathread:


#####Other links:


Another FF VIII event! Fairly standard, no new abilities/characters.

Event starts: 27 July
Event ends: 6 August
Event format: Classic/Elite


#####Rewards Highlights

  • Characters: Squall, Fujin, Seifer, Rinoa
  • MC1: Squall, Fujin, Seifer, Rinoa
  • MC2: Squall, Fujin, Seifer, Rinoa
  • HoR: 1x Hero Soul, 1x MC1 Lode, 1x MC2 Lode, 1x MC3 Lode
  • Abilities: None
  • Record Sphere: None
  • Wardrobe Record: None
  • Legend Sphere: Seifer, Fujin
MajorPWBSNEFILEWiHDTotal
#--3-5-55--5225
CrystalPWBSNEFILEWiHDTotal
#1-1-1-11--1-6

#####01: Offering to the Ambassador 33 STAM (11/11/11)

BossHPStatus Vuln.
Iguions18,774None

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
NULL100%100%200%100%100%200%100%NULL

Target Score:

  1. Defeat the Iguions without being KO’d.

#####02: Lion and Knight 14 STAM

BossHPStatus Vuln.
Seifer67,817Slow

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%100%100%100%100%100%100%200%

Target Score:

  1. Defeat Seifer without being KO'ed.

Notes:

  • CID MISSION: Complete Lion and Knight (Elite) with a party consisting of only Squall! Bring along Squall, RW an OSB, the end.

#####03: Dark Heart of Balaam 46 STAM (15/15/16)

BossHPStatus Vuln.
NORG86,672None
NORG - Broken86,672Slow/Stop/Instant KO
PodsHighNone

#####Elemental Vulnerabilities (NORG):

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%50%100%200% (Pod Broken Only)100%100%100%NULL

#####Elemental Vulnerabilities (Pods):

FireIceLightningEarthWindWaterHolyDarkPoison
NULLNULLNULLNULLNULLNULLNULL100%NULL

Target Score:

  1. Defeat NORG without being KO’d.

Notes:

  • At a certain %HP, NORG's Pod will break, causing him to become vulnerable to wind and slow/stop/instant KO.
  • Throughout the fight, the pods will change color in the following pattern: Blue --> Yellow --> Red. If the pods get to red, they will start casting debuffs and magic spells on your party. If you hit them with a physical attack, they will revert back to blue.

#####04: The Lake's Brain 56 STAM (18/18/19)

BossHPStatus Vuln.
Abadon108,813Blind

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
200%100%100%100%100%100%200%100%100%

Target Score:

  1. Defeat Abadon without being KO’d.

#####05: Invaders from Outer Space 58 STAM (19/19/20)

BossHPStatus Vuln.
Propagators61,803Poison/Silence/Slow/Stop/Blind/Sleep/Berserk

Target Score:

  1. Defeat the Propagators without being KO’d.

Note(s):

  • You'll fight two Propagators at once.
  • CID MISSION: Complete Invaders from Outer Space (Classic) with a party consisting of only Squall and Rinoa! Note that this is for the classic version, so will be a walk in the. park.

Distorted Loyalty (+)

40 STAM (20/20)

Target Score Summary: Attack/Lightning

Round 1HPStatus Vuln.Break Resist
Fujin70,182Slow/BlindAll
Raijin75,863Slow/BlindAll

#####Elemental Vulnerabilities (Fujin):

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%100%100%ABSORB100%100%100%200%

#####Elemental Vulnerabilities (Raijin):

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%ABSORB100%100%100%100%100%200%

Target Scores:

  1. Defeat Fujin and Raijin without being KO'ed.
  2. Lower an enemy's Attack.

Note(s):

  • Raijin is 100% physical, while Fujin is mixed, but almost all magic-based. You can blind Raijin to neuter his physical attacks, but note that Fujin can cast Esuna on him.
Round 2HPStatus Vuln.Break Resist
Mobile Type 8101,252NoneAll

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%200%NULL100%100%100%100%100%

Target Scores:

  1. Defeat Mobile Type 8 without being KO'ed.
  2. Exploit Mobile Type 8's weakness to lightning attacks.

Note(s):

  • Everything here is physical-based except for Megiddo Flame, which you will never see unless you literally sit in the battle and do nothing of multiple turns.
  • Just blow him up with lightning attacks and move on.

Craving Victory (++)

20 STAM

BossHPStatus Vuln.Break Resist
Seiferl155,000NoneAll

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%100%100%100%100%100%100%200%

Target Scores:

  1. Lower Seifer's Attack.
  2. Lower Seifer's Magic.
  3. Lower Seifer's Defense.

Note(s):

  • Seifer uses a mixed offense, so don't neglect either mitigation. Note that all of his magic spells are fire-based, so you can bring along fire resist to help with your more frail characters.
  • As an Easter egg, if you use Odin on Seifer, he will counter with Zantesuken Reverse.

Two Witches (+++)

40 STAM

BossHPStatus Vuln.Break Resist
Adel196,700NoneAll
Rinoa40,000NoneAll

#####Elemental Vulnerabilities (Adel):

FireIceLightningEarthWindWaterHolyDarkPoison
100%100%100%100%200%100%ABSORB100%100%

Target Scores:

  1. Lower Adel's Attack.
  2. Lower Adel's Magic.
  3. Do not let Rinoa die.

Note(s):

  • Adel is mostly magic-based, with a ST physical attack (Energy Bomber) to keep you honest. Adel will cast drain on Rinoa throughout the fight, so make sure she stays topped off.
  • If Rinoa dies, Adel will go into her enraged state and just spam Ultima non-stop.


####[BONUS BATTLES]



Confronting the Twin Giants (Ultimate)

(60 STAM)

BossHPStatus Vuln.Break Resist
Iron Giant125,000None (including Interrupt)All
Behemoth125,000None (including Interrupt)All

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
100%150% (Behemoth Only)150% (Iron Giant Only)100%100%100%100%100%100%

Target Scores:

  1. Exploit Iron Giant's weakness to lightning attacks.
  2. Exploit Behemoth's weakness to ice attacks.
  3. Lower an enemy's Defense.

Note(s):

  • You'll fight Iron Giant and Behemoth at the same time - Iron Giant is 100% physical, while Behemoth is ~90% magic-based, so target your breaks accordingly.
  • Note that past 70% HP, Iron Giant has a chance to counter physical attacks with an AoE physical attack of his own, while Behemoth has a chance to counter white/black magic with Meteor. In addition, once they are below 40% HP, they can cast Mighty Guard (Protect/Shell).
  • Overall, a fairly easy fight - given their limited HP pools, would be best to zerg one down as soon as possible, which will make the rest of the fight much more manageable.

Ancient Beasts (Ultimate ++)

(1 STAM)

BossHPStatus Vuln.Break Resist
Archaeosaur212,278SlowAll

#####Elemental Vulnerabilities:

FireIceLightningEarthWindWaterHolyDarkPoison
50%150%50%50%50%50%50%50%50%

Target Scores:

  1. Exploit Archaesoaur's weakness to ice attacks.
  2. Lower Archaeosuar's Attack.
  3. Lower Archaeosuar's Defense.

Note(s):

  • You'll be fighting two Archaeosuars at once. The Archaeosaurs have a mixed offense here, so you'll want to bring both suites of mitigation for this fight.
  • Note that their Magma Breath is an AoE fire magic attack that ONLY TARGETS THE FRONT ROW, and carries with it a 30% chance to petrify. If you are planning on bringing front row physical characters, make sure to give them petrify resistance (don't forget that being petrified removes all your buffs, so even if you bring along Ultra Cure, that person is ripe to be one shot if you don't rebuff in time).
  • The Archaeosuar's do have a piercing physical attack, but only ST.
  • Note that they do have a 30% chance to counter black magic with a ST physical (which can be taunted if desired).
  • CID MISSION: Complete Ancient Beasts (Ultimate++) in a party of FF VIII heroes only! Going with no front row characters may be difficult here (especially if you have Squall's later relics), so make sure to give them petrify resistance. Of course, those with Edea or Rinoa BSB's will be able to field a back-row team with no issues.

Witch Possessed by Hatred (Apocalypse +)

(1 STAM)

BossHPStatus Vuln.Break Resist
Edea454,788NoneAll

#####Elemental Vulnerabilities ( > 70% HP):

FireIceLightningEarthWindWaterHolyDarkPoison
NULLNULL150%NULLNULLNULLNULLNULLNULL

#####Elemental Vulnerabilities (40% < x < 70% HP):

FireIceLightningEarthWindWaterHolyDarkPoison
150%NULLNULLNULLNULLNULLNULLNULLNULL

#####Elemental Vulnerabilities ( < 40% HP):

FireIceLightningEarthWindWaterHolyDarkPoison
NULL150%NULLNULLNULLNULLNULLNULLNULL

Target Scores:

  1. Lower Edea's Magic.
  2. Lower Edea's Defense.
  3. Lower Edea's Resistance.

Note(s):

  • Been a while since we fought Edea! Her first two moves will always be Protect followed by Shell, so make sure to bring along a form of dispel.
  • While Edea is heavily magic-based, she does have strong AoE physical and ST moves, so don't neglect physical mitigation in this fight.
  • Edea's weakness changes at set HP intervals. Note that she will always cast the magic that she is currently weak to. Gigas Armlets are great here, since they will provide resistance against all three elements.
  • You'll have to deal with two scripted Dispels in this fight, corresponding to each elemental vulnerability change. They are regular dispels, so your stat buffs/wall will remain intact. Make sure to plan how you will refresh your hastega/shellga/protectga.
  • Note that she does have an AoE Sleepga with a fairly high success percentage (63%), although the catch is it only affects those in the front row. If brining front-row characters, you'll want to equip sleep resist on them.
  • Note she also can use Graviga in the fight (303% chance, 40% max HP damage to party).
  • Jump Start Notes: This time your party will start at 50% ATB. As is typical with the A+ Jump Start, they are significantly easier than the regular A+ battle. Don't forget about her two scripted dispels!


####[D220 Multiplayer]



BossHPStatus Vuln.Break Resist
Tonberry King924,833None (including Interrupt)All

Target Scores:

  1. Defeat Tonberry King with at least 4 or more heroes not KO'ed.
  2. Lower Tonberry King's Resistance.
  3. Lower Tonberry King's Defense.

Notes:

  • This is a 100% physical fight, so no need for Shellga/MBD. Honestly, even stacking multiple layers of break isn't too valuable here, mostly due to Tonberry King's It's Sharp! Attack. As he gets weaker it starts doing overflow damage, as well as carry a 93% chance of Instant KO. Note that It's Sharp! will target the character with the highest % HP.
  • After the first few turns, Tonberry King has a pretty scripted set of attacks. He will use Junk every 5 turns, and in between he either will use It's Sharp (80%/90%/100% depending on the phase) or nothing (20%/10%/0%).
  • Further compounding things is his Junk attack, which has a 48% chance to Sap, lowering the value of Last Stand unless you bring along Affliction Break, Sap Resist accessories, and a source of regen.
  • Physical blink here is the best mitigation, since it prevents all of his attacks and buys you more time.
  • Honestly, this is a DPS race. Bring along the right balance of healing/mitigation/buffing, and take him out as quickly as possible before you get overwhelmed.
  • Yuna's USB is very valuable here, and can absolutely turn the battle around.

For full rewards, featured relics, boss stats, videos and tips/strategies, please visit the guide at http://ffrk.kongbakpao.com/event-123/

If you spot any mistakes or have suggestions on how to improve the quality of my guides, feel free to comment here and I'll do my best to address them ASAP!

Posted Jul 24, 2017, 2:04 PM UTC · edited

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