[VIII] As the Sky Falls Enemy Stats and AI

Guide/Analysis

Ultimates and Raids all done! Just missing the Solo Apoc+ for Tonberry King. Thanks as usual to u/Ph33rtehGD for raw data.

Raid Stats can be found in a comment below the thread.

 

This event will be introducing a new targeting type for enemy attacks: Row Targeting. These can be single target or AoE, but they will also either be Front Row Only (FRow) or Back Row Only (BRow). Only targets that are in the specified row are valid targets -- if there are no characters in that row, then the ability will always fail. I will flag abilities that use this mechanic with either FRow or BRow depending on which row they are targeting.

 


This battle is against 2x Iguion. Both must be killed to win the battle.

Iguion

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic21297191622151990150110
Elite451877415812516916019690150110

Weak: Earth, Holy

Null: Fire, Bio

Immune: Poison, Silence, Paralyze, Confuse, Haste, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt) *(*Sp.Imm: Reflect)

Each Turn:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on next turn after Resonance or Magma Breath]
  • 50% <Attack> (PHY: 110% Phys Dmg)
  • 20% Resonance (NAT: AoE - 150% NonElem Magic Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]
  • 30% Magma Breath (NAT: AoE - 198% Fire Magic Dmg, 9% chance of Petrify) [Unlocks on 5th ATB, Locked for 2 turns after last use]

 


Seifer

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic95267452046193410015070
Elite606781720718221918217310015070

Weak: Bio

Immune: Poison, Silence, Paralyze, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Interrupt)

Each Turn:

  • Forced: <Attack> (PHY: 2 hits - 100% Phys Dmg) [Used on next turn after Fira]
  • 50% <Attack> (PHY: 2 hits - 100% Phys Dmg)
  • 50% Fira (BLK: AoE - 246% Fire Magic Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]

 


Norg is accompanied by Left Orb and Right Orb. Only Norg must be defeated to win the battle.

Norg

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic - Norg Pod1710000554146383210015070
Classic - Norg1710000673457375010015070
Elite - Norg Pod758667227029027547614710015070
Elite - Norg758667227029033847621410015070

 

Norg Pod

Resist: Lightning

Null: Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt)

 

Norg

Weak: Wind

Null: Bio

Immune: Poison, Silence, Paralyze, Confuse, Blind, Sleep, Petrify, Doom, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Stop, Death, Interrupt)

 

Once the Norg Pod is brought under 71% HP, Norg will emerge from the pod. Norg and Norg Pod are different forms of the same enemy, and therefore share HP, status inflictions and ATB.

Norg Pod Pattern:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 10% Psycho Blast (NAT: LR - 150% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% Blizzara (BLK: 330% Ice Magic Dmg) [Unlocks on 3rd ATB]
  • 15% Watera (BLK: 330% Water Magic Dmg) [Unlocks on 3rd ATB]
  • 15% Slow (WHT: 33% chance of Slow - Targets random character without Slow) [Unlocks on 3rd ATB]
  • 15% Silence (WHT: 33% chance of Silence - Targets random character without Silence) [Unlocks on 3rd ATB, Locked for 4 turns after last use]
  • 10% Protect (WHT: Auto-hit Protect - Uncounterable, Self only)
  • 10% Shell (WHT: Auto-hit Shell - Uncounterable, Self only)

Norg Pattern:

  • 20% Psycho Blast (NAT: LR - 150% Phys Dmg)
  • 20% Blizzara (BLK: 330% Ice Magic Dmg)
  • 20% Watera (BLK: 330% Water Magic Dmg)
  • 15% Slow (WHT: 33% chance of Slow - Targets random character without Slow)
  • 15% Silence (WHT: 33% chance of Silence - Targets random character without Silence) [Locked for 4 turns after last use]
  • 5% Protect (WHT: Auto-hit Protect - Uncounterable, Self only)
  • 5% Shell (WHT: Auto-hit Shell - Uncounterable, Self only)

 

Right Orb / Left Orb

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic17999999554152383210015086
Elite - Right Orb7599999927029027547614710015086
Elite - Left Orb7599999927029030747614710015086

Null: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt)

Both Orbs begin battle at stage Blue.

When Blue or Yellow, they will do nothing on their next turn (with no cast time), then immediately shift to their next stage: Blue -> Yellow -> Red.

When Red, the Orbs will use their normal attack pattern.

Any damage inflicted to an Orb when it is Yellow or Red will shift them back to stage Blue and reset their ATB.

If either Orb is killed, they will immediately fully recover, but will not be reset back to stage Blue by that attack. However, if they were in stage Blue when killed, their ATB will be reset as well.

Right Orb Pattern:

  • 40% Slow (WHT: 33% chance of Slow - Targets random character without Slow) [Refusal based on Status or Reflect]
  • 30% Silence (WHT: 33% chance of Silence - Targets random character without Silence) [Refusal based on Status or Reflect]
  • 30% Dispel (WHT: AoE - 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple) [Refusal based on Status]

Left Orb Pattern:

  • 25% Fira (BLK: 330% Fire Magic Dmg)
  • 25% Thundara (BLK: 330% Lightning Magic Dmg)
  • 25% Tornado (BLK: 330% Wind Magic Dmg)
  • 25% Bio (BLK: 330% Bio Magic Dmg, 48% chance of Poison)

 


Abaddon

Undead

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic2813564805497805310015046
Elite9010881333732427948016310015046

Weak: Fire, Holy

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Blind, Interrupt)

Abaddon begins battle in Crouching Form.

After 4 turns in Crouching Form, Abaddon will shift to Standing Form as an instant action on its 5th turn and reset its ATB.

After 4 turns in Standing Form, Abaddon will shift to Crouching Form as an instant action on its 5th turn and reset its ATB.

Crouching Pattern:

  • 50% Tongue (PHY: 188% Phys Dmg)
  • 50% Claw (NAT: 79% Phys Dmg, 48% chance of Paralyze) [Unlocks on 3rd ATB]

Standing Pattern:

  • 20% Confuse (BLK: 33% chance of Confuse) [Refusal based on Status or Reflect]
  • 20% Blind (BLK: 36% chance of Blind - Targets random character without Blind) [Refusal based on Status or Reflect]
  • 20% Silence (WHT: 36% chance of Silence - Targets random character without Silence) [Refusal based on Status or Reflect]
  • 20% Dispel (WHT: 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple - Unreflectable) [Refusal based on Status]
  • 20% Esuna (WHT: 100% chance of curing Poison/Silence/Paralyze/Confuse/Blind/Sleep/Petrify/Berserk/Mini/Toad/Suction) [Refusal based on Status or Reflect]

 


This battle is against 2x Propagator. Both must be killed to win the battle.

Propagator

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic3512239101801111008290150110
Elite996180337048033065022190150110

Immune: Paralyze, Confuse, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Poison, Silence, Slow, Stop, Blind, Sleep, Berserk, Interrupt)

Break Resist (Elite only): ATK, DEF, MAG, RES, MND, SPD

*(Elite Note: In Elite difficulty, Blind and Silence are locked for 4 turns after last use instead of 6 turns.)

Classic Pattern:

  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg)
  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 35% BiteBite (PHY: 188% Phys Dmg) [Unlocks on 2nd ATB]
  • 25% Thundaga (BLK: 410% Lightning Magic Dmg) [Unlocks on 3rd ATB]
  • 10% Blind (BLK: 36% chance of Blind - Targets random character without Blind) [Unlocks on 3rd ATB, Locked for 6 turns after last use]
  • 10% Silence (WHT: 36% chance of Silence - Targets random character without Silence) [Unlocks on 5th ATB, Locked for 6 turns after last use]

 

 


Misplaced Loyalty (+)


Raijin

LvHPATKDEFMAGRESMNDSPDACCEVA
99758633405203206902799015070

Weak: Bio

Absorb: Lightning

Immune: Poison, Silence, Paralyze, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind, Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

If Raijin chooses to use Aura, he will use Raijin Special (NAT: AutoHit - 266% Phys Dmg) immediately after it as a combo.

(Reminder: Raijin's refusal to use Aura occurs if he already has an ATK Buff status, which includes those with negative rates. This means that abilities that break ATK only will also cause him to refuse to use Aura.)

Each Turn:

  • 1% (1/101) <Attack> (PHY: 110% Phys Dmg)
  • 39.6% (40/101) <Attack> (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 29.7% (30/101) Fist (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 14.9% (15/101) Raijin Special (NAT: AutoHit - 266% Phys Dmg) [Unlocks on 3rd ATB]
  • 14.9% (15/101) Aura (NAT: Auto-hit ATK Buff [+50% rate, 25s duration] - Self only) [Unlocks on 3rd ATB, Refusal based on Status]

 

Fujin

LvHPATKDEFMAGRESMNDSPDACCEVA
99701823105203106902799015070

Weak: Bio

Absorb: Wind

Immune: Poison, Silence, Paralyze, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind, Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Fujin has much longer cast time than normal when casting Meteor (3 sec).

Each Turn:

  • Forced: Haste (WHT: Auto-hit Haste - Targets random ally without Haste) [Used on Local Turn 1]
  • Forced: Regen (WHT: Auto-hit Regen - Targets random ally without Regen) [Used on Local Turn 2]
  • Forced: Slow (WHT: 36% chance of Slow - Targets random character without Slow) [Used on Local Turn 3]
  • Forced: Zan (NAT: LR - 188% Phys Dmg) [Used on next turn after Metsu, Tornado or Meteor]
  • 15.8% (15/95) Zan (NAT: LR - 188% Phys Dmg)
  • 10.5% (10/95) Metsu (NAT: AoE/LR - 112% Phys Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]
  • 10.5% (10/95) Tornado (BLK: AoE - 246% Wind Magic Dmg) [Unlocks on 3rd ATB]
  • 5.3% (5/95) Meteor (BLK: AoE - 342% NonElem Magic Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]
  • 5.3% (5/95) Sai (NAT: Reduce HP to 1 - 99999 Max Damage)
  • 10.5% (10/95) Haste (WHT: Auto-hit Haste - Targets random ally without Haste) [Refusal based on Status or Reflect]
  • 15.8% (15/95) Regen (WHT: Auto-hit Regen - Targets random ally without Regen) [Refusal based on Status or Reflect]
  • 10.5% (10/95) Esuna (WHT: 100% chance of curing Poison/Silence/Paralyze/Confuse/Blind/Sleep/Petrify/Berserk/Mini/Toad/Suction) [Unlocks on 3rd ATB, Refusal based on Status or Reflect]
  • 5.3% (5/95) Slow (WHT: 36% chance of Slow - Targets random character without Slow) [Refusal based on Status or Reflect]
  • 10.5% (10/95) Pain (NAT: 18% chance each of Poison/Silence/Blind - Targets random character without Inflicted Status) [Unlocks on 2nd ATB, Refusal based on Status]

 


Mobile Type 8 begins battle alone. Only Mobile Type 8 must be defeated to win the battle.

Mobile Type 8

LvHPATKDEFMAGRESMNDSPDACCEVA
991012523325003306502889015086

Weak: Lightning

Null: Earth

Immune: Poison, Silence, Paralyze, Confuse, Haste, Slow, Stop, Protect, Shell, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt) *(*Sp.Imm: Reflect)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

20% chance of countering all abilities with Twin Homing Laser (NAT: LR - 188% Phys Dmg) (Mobile Form only)

 

Mobile Type 8 begins battle in Mobile Form. After Mobile Type 8's 5th turn in Mobile Form, it will shift immediately to Support Form, and activate Left Probe and Right Probe. The ATB of all enemies will then be reset.

While in Support Form, Mobile Type 8 will do nothing (with no cast time) on its first two turns, and then use Corona (NAT: AoE - Reduce HP to 1000 - 99999 Max Damage) as an instant action on its 3rd turn. The ATB of Mobile Type 8 and the Probes are reset after Corona is used.

After using Corona, Mobile Type 8 will do nothing (with no cast time) for the next two turns, and then use Megido Flame (NAT: AoE - 246% NonElem Magic Dmg) as an instant action on the 3rd turn. After this, Left Probe and Right Probe will once again become inactive and untargetable, and Mobile Type 8 will shift back to Mobile Form to restart the pattern.

Mobile Pattern:

  • 1% (1/101) <Attack> (PHY: 110% Phys Dmg)
  • 59.4% (60/101) <Attack> (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 39.6% (40/101) <Attack> (PHY: 266% Phys Dmg) [Unlocks on 3rd ATB]

 

Left Probe / Right Probe

LvHPATKDEFMAGRESMNDSPDACCEVA
99316413143002203002508515086

Null: Earth

Immune: Poison, Silence, Paralyze, Confuse, Haste, Slow, Stop, Protect, Shell, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt) *(*Sp.Imm: Reflect)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

100% chance of countering all abilities with Homing Laser (NAT: LR - 72% Phys Dmg) (Support Form only)

 

Left Probe and Right Probe both have Faraway status, making them immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.

If either Probe is killed, they will instantly revive with full HP.

The Probes are inactive and untargetable while Mobile Type 8 is in Mobile Form, and will only attack while summoned in Support Form.

Support Pattern:

  • 100% <Attack> (PHY: 188% Phys Dmg)

 

 


Thirst for Victory (++)


Seifer

LvHPATKDEFMAGRESMNDSPDACCEVA
110155000450990420158027925015070

Weak: Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

If the 5* Summon ability Odin is cast on Seifer, he will immediately react by using Zantetsuken Reverse (NAT: AoE/AutoHit - 206% Phys Dmg) as a counter.

Each Turn:

  • Forced: <Weak Attack> (PHY: 110% Phys Dmg) [Used on next turn after Bloodfest]
  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Fira]
  • 1.2% (1/81) <Weak Attack> (PHY: 110% Phys Dmg)
  • 24.7% (20/81) <Attack> (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 24.7% (20/81) Bloodfest (PHY: AoE/AutoHit - 206% Phys Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]
  • 24.7% (20/81) Firaga (BLK: 410% Fire Magic Dmg) [Unlocks on 3rd ATB]
  • 24.7% (20/81) Fira (BLK: AoE - 294% Fire Magic Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]

 

 


Sorceress Against Sorceress (+++)


Adel is accompanied by Rinoa. Only Adel must be killed to win the battle.

Adel

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1201967004201250380215028730015070
Weak1201967004201250420215028730015070
Very Weak1201967004201250450215028730015070
Solo1201967004201250600215028730015070

Weak: Wind

Absorb: Holy

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Once Adel has been brought under 71% HP, she will shift immediately to Weak Form and reset her ATB.

Once Adel has been brought under 41% HP, she will shift immediately to Very Weak Form and reset her ATB.

If Adel is casting any ability except Ultima, then immediately before she finishes casting the ability, she will use Drain (NAT: 490% Dark Magic Dmg, Absorb 20% Dmg as HP) on Rinoa as an instant action.

If Rinoa is defeated, Adel will shift permanently to Solo Form and reset her ATB. She will remain in Solo Form for the rest of the battle.

Adel has much longer cast time than normal when casting Meteor (3 sec).

Normal Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Quake]
  • 1.6% (1/61) <Attack> (PHY: 110% Phys Dmg)
  • 16.4% (10/61) <Attack> (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 24.6% (15/61) Energy Bomber (NAT: LR - 422% Phys Dmg) [Unlocks on 3rd ATB]
  • 16.4% (10/61) Flare (BLK: 410% NonElem Magic Dmg) [Unlocks on 3rd ATB]
  • 41% (25/61) Quake (BLK: AoE - 246% Earth Magic Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]

Weak Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Quake]
  • 10% <Attack> (PHY: 188% Phys Dmg)
  • 15% Energy Bomber (NAT: LR - 422% Phys Dmg)
  • 25% Flare (BLK: 410% NonElem Magic Dmg)
  • 25% Holy (WHT: 410% Holy Magic Dmg)
  • 25% Quake (BLK: AoE - 246% Earth Magic Dmg) [Locked for 2 turns after last use]

Very Weak Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Quake, Meteor or Ultima]
  • 9.1% (10/110) <Attack> (PHY: 188% Phys Dmg)
  • 18.2% (20/110) Energy Bomber (NAT: LR - 422% Phys Dmg)
  • 18.2% (20/110) Flare (BLK: 410% NonElem Magic Dmg)
  • 18.2% (20/110) Holy (WHT: 410% Holy Magic Dmg)
  • 9.1% (10/110) Quake (BLK: AoE - 246% Earth Magic Dmg) [Locked for 2 turns after last use]
  • 9.1% (10/110) Meteor (BLK: AoE - 246% NonElem Magic Dmg) [Locked for 4 turns after last use]
  • 18.2% (20/110) Ultima (BLK: AoE - 390% NonElem Magic Dmg) [Locked for 4 turns after last use]

Solo Pattern:

  • 100% Ultima (BLK: AoE - 390% NonElem Magic Dmg)

 

Rinoa

LvHPATKDEFMAGRESMNDSPDACCEVA
1204000037150037680030930015070

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Rinoa takes no actions. If Rinoa is killed, Adel will shift permanently to Solo Form.

 

 


In the Face of Giants (Ultimate)


Iron Giant (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1401250006362150607265034125015062
Weak1401250006572150618265034125015062
Very Weak1401250006782150628265034125015062

Weak: Lightning (50% Weak)

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt

*(*Vuln: ---) *(*Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

15% chance of countering PHY-type abilities with Grand Sword (NAT: AoE - 159% Phys Dmg) (Weak/Very Weak Forms only)

 

Once Iron Giant has been brought under 71% HP, it will shift permanently to Weak Form.

Once Iron Giant has been brought under 41% HP, it will shift permanently to Very Weak Form.

Iron Giant will abort any currently casting ability when it shifts forms.

Normal Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Grand Sword]
  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 20% <Attack> (PHY: 188% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% Downward Slash (NAT: 344% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% <Attack> (PHY: AoE - 112% Phys Dmg) [Unlocks on 3rd ATB]
  • 30% Grand Sword (NAT: AoE - 159% Phys Dmg) [Unlocks on 3rd ATB, Locked for 2 turns after last use]

Weak Pattern:

  • Forced: <Attack> (PHY: 188% Phys Dmg) [Used on next turn after Grand Sword]
  • 10% <Attack> (PHY: 188% Phys Dmg)
  • 35% Downward Slash (NAT: 344% Phys Dmg)
  • 20% <Attack> (PHY: AoE - 112% Phys Dmg)
  • 35% Grand Sword (NAT: AoE - 159% Phys Dmg) [Locked for 2 turns after last use]

Very Weak Pattern:

  • Forced: Downward Slash (NAT: 344% Phys Dmg) [Used on next turn after Grand Sword]
  • 52.4% (55/105) Downward Slash (NAT: 344% Phys Dmg)
  • 42.9% (45/105) Grand Sword (NAT: AoE - 159% Phys Dmg) [Locked for 2 turns after last use]
  • 4.8% (5/105) Mighty Guard (NAT: Auto-hit Protect/Shell - Self only) [Refusal based on Status]

 

Behemoth (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1401250004161650681320037625015062
Weak1401250004161650692320037625015062
Very Weak1401250004161650704320037625015062

Weak: Ice (50% Weak)

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap, Interrupt

*(*Vuln: ---) *(*Sp.Imm: Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

15% chance of countering BLK/WHT-type abilities with Meteor (BLK: AoE - 390% NonElem Magic Dmg) (Weak/Very Weak Forms only)

 

Once Behemoth has been brought under 71% HP, it will shift permanently to Weak Form.

Once Behemoth has been brought under 41% HP, it will shift permanently to Very Weak Form.

Behemoth will abort any currently casting ability when it shifts forms.

Normal Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on next turn after Tornado or Meteor]
  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 20% Assault Horn (PHY: 266% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% Thundaga (BLK: 410% Lightning Magic Dmg) [Unlocks on 3rd ATB]
  • 10% Flare (BLK: 650% NonElem Magic Dmg) [Unlocks on 5th ATB]
  • 20% Tornado (BLK: AoE - 294% Wind Magic Dmg) [Unlocks on 5th ATB, Locked for 2 turns after last use]
  • 10% Meteor (BLK: AoE - 390% NonElem Magic Dmg) [Unlocks on 10th ATB, Locked for 2 turns after last use]

Weak Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on next turn after Tornado or Meteor]
  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 15% Assault Horn (PHY: 266% Phys Dmg)
  • 15% Thundaga (BLK: 410% Lightning Magic Dmg)
  • 20% Flare (BLK: 650% NonElem Magic Dmg)
  • 20% Tornado (BLK: AoE - 294% Wind Magic Dmg) [Locked for 2 turns after last use]
  • 20% Meteor (BLK: AoE - 390% NonElem Magic Dmg) [Locked for 2 turns after last use]

Very Weak Pattern:

  • Forced: Assault Horn (PHY: 266% Phys Dmg) [Used on next turn after Tornado or Meteor]
  • 9.5% (10/105) Assault Horn (PHY: 266% Phys Dmg)
  • 19% (20/105) Thundaga (BLK: 410% Lightning Magic Dmg)
  • 23.8% (25/105) Flare (BLK: 650% NonElem Magic Dmg)
  • 19% (20/105) Tornado (BLK: AoE - 294% Wind Magic Dmg) [Locked for 2 turns after last use]
  • 23.8% (25/105) Meteor (BLK: AoE - 390% NonElem Magic Dmg) [Locked for 2 turns after last use]
  • 4.8% (5/105) Mighty Guard (NAT: Auto-hit Protect/Shell - Self only) [Refusal based on Status]

 

 


Ancient Stalkers (Ultimate ++)


This battle is against 2x Archaeosaur. Both must be killed to win the battle.

Archaeosaur (Ultimate ++)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1802122787913250808495045535015067
Weak1802122788693250950495045535015067
Very Weak18021227890832501000495045535015067
Solo180212278104536501080575045555015067

Weak: Ice (20% Weak)

Resist (20% Reduction): Fire, Lightning, Earth, Wind, Water, Holy, Dark, Bio

Immune: Poison, Silence, Paralyze, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow, Interrupt)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

30% chance of countering WHT/BLK-type damage with Gnash (PHY: 266% Phys Dmg)

 

Once an Archaeosaur has been brought under 71% HP, it will shift permanently to Weak Form.

Once an Archaeosaur has been brought under 41% HP, it will shift permanently to Very Weak Form.

If one of the Archaeosaurs is killed, the other Archaeosaur will shift permanently to Solo Form for the remainder of the battle.

Archaeosaurs will abort any currently casting ability when they shift form.

Every so many turns, one of the Archaeosaurs will use Magma Breath (NAT: FRow AoE - 246% Fire Magic Dmg, 30% chance of Petrify) as an instant action. While in Normal, Weak or Very Weak Form, Magma Breath will be used on an Archaeosaur's 6th turn or later since the last time either of them used Magma Breath (or the start of battle if it has yet to be used for the first time). While in Solo Form, it is used on an Archaeosaur's 3rd turn or later instead. Once it has been used by either Archaeosaur, the turn count for Magma Breath's next use will be reset for both Archaeosaurs.

The Archaeosaurs will refuse to use Magma Breath if there are currently no alive and targetable characters in the front row. In this case, the turn count is not reset and they will check again on their next ATB to see if there any valid targets, and try again at that point.

Normal Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on Local Turn 1 and on next turn after Tail Lash or Earthquake]
  • 40% <Attack> (PHY: 110% Phys Dmg)
  • 20% <AoE Attack> (PHY: AoE - 159% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% Tail Lash (PHY: AoE - 206% Phys Dmg) [Unlocks on 3rd ATB]
  • 20% Earthquake (NAT: AoE - 294% Earth Magic Dmg) [Unlocks on 3rd ATB]

Weak Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on next turn after Tail Lash, Ultimate Tail Lash or Earthquake]
  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 15% Ultimate Gnash (NAT: 500% Phys Dmg, Ignores Def, Uses ATK^0.5)
  • 15% <AoE Attack> (PHY: AoE - 159% Phys Dmg)
  • 20% Tail Lash (PHY: AoE - 206% Phys Dmg)
  • 15% Ultimate Tail Lash (NAT: AoE - 300% Phys Dmg)
  • 15% Earthquake (NAT: AoE - 294% Earth Magic Dmg)

Very Weak Pattern:

  • Forced: <Attack> (PHY: 110% Phys Dmg) [Used on next turn after Tail Lash, Ultimate Tail Lash or Earthquake]
  • 10.5% (10/95) <Attack> (PHY: 110% Phys Dmg)
  • 21.1% (20/95) Ultimate Gnash (NAT: 500% Phys Dmg, Ignores Def, Uses ATK^0.5)
  • 15.8% (15/95) <AoE Attack> (PHY: AoE - 159% Phys Dmg)
  • 21.1% (20/95) Tail Lash (PHY: AoE - 206% Phys Dmg)
  • 21.1% (20/95) Ultimate Tail Lash (NAT: AoE - 300% Phys Dmg)
  • 10.5% (10/95) Earthquake (NAT: AoE - 294% Earth Magic Dmg)

Solo Pattern:

  • Forced: <Strong Attack> (PHY: 188% Phys Dmg) [Used on next turn after Tail Lash, Ultimate Tail Lash or Earthquake]
  • 10% <Strong Attack> (PHY: 188% Phys Dmg)
  • 30% Ultimate Gnash (NAT: 500% Phys Dmg, Ignores Def, Uses ATK^0.5)
  • 10% <Attack> (PHY: AoE - 159% Phys Dmg)
  • 10% Tail Lash (PHY: AoE - 206% Phys Dmg)
  • 30% Ultimate Tail Lash (NAT: AoE - 300% Phys Dmg)
  • 10% Earthquake (NAT: AoE - 294% Earth Magic Dmg)

 

 


Ruled by Hatred (Apocalypse +)


Edea (Apocalypse +)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal2204547889504752950840559960015070
Weak220454788110047521045840559962515070
Very Weak220454788130047521198840559965015070

Null: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Interrupt) *(*Sp.Imm: Reflect)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Depending on her current form, Edea will have a 50% Weakness to a particular element instead of being immune to it. In Normal Form, she is slightly weak to Lightning; in Weak Form, she is slightly weak to Fire; in Very Weak Form, she is slightly weak to Ice.

Once Edea has been brought under 71% HP, she will shift permanently to Weak Form, use Dispel (WHT: AoE - 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple) as an instant action, and reset her ATB.

Once Edea has been brought under 41% HP, she will shift permanently to Very Weak Form, use Dispel (WHT: AoE - 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple) as an instant action, and reset her ATB.

Edea has slightly longer cast time than normal when casting Graviga (2.34 sec).

*(*JSB Note: In the Jump Start Battle, Edea will use Thunder (BLK: 110% Lightning Magic Dmg) as an additional Forced Action on Local Turn 3 of her Normal Pattern.)

Normal Pattern:

  • Forced: Protect (WHT: Auto-hit Protect) [Used on Local Turn 1]
  • Forced: Shell (WHT: Auto-hit Shell) [Used on Local Turn 2]
  • Forced: Thunder (BLK: 250% Lightning Magic Dmg) [Used on next turn after Thundaga <AoE> or Ultimate Thundaga]
  • 20% (15/75) Astral Punch (NAT: 422% Phys Dmg)
  • 13.3% (10/75) Thunder (BLK: 250% Lightning Magic Dmg)
  • 26.7% (20/75) Thundaga (BLK: 490% Lightning Magic Dmg)
  • 26.7% (20/75) Thundaga <AoE> (BLK: AoE - 342% Lightning Magic Dmg)
  • 13.3% (10/75) Ultimate Thundaga (NAT: AoE - 390% Lightning Magic Dmg, Ignores Res, Uses MAG^0.5)

Weak Pattern:

  • Forced: Sleepga (BLK: FRow AoE - 63% chance of Sleep) [Used on Local Turn 1]
  • Forced: Graviga (BLK: AoE - 303% chance of 40% MaxHP Dmg, resisted via Death) [Used on Local Turn 2]
  • Forced: Firaga (BLK: 490% Fire Magic Dmg) [Used on Local Turn 3]
  • Forced: Firaga (BLK: 490% Fire Magic Dmg) [Used on next turn after Ultimate Astral Punch, Firaga <AoE> or Ultimate Firaga]
  • 23.5% (20/85) Astral Punch (NAT: 422% Phys Dmg)
  • 17.6% (15/85) Ultimate Astral Punch (NAT: AoE - 300% Phys Dmg)
  • 23.5% (20/85) Firaga (BLK: 490% Fire Magic Dmg)
  • 23.5% (20/85) Firaga <AoE> (BLK: AoE - 342% Fire Magic Dmg)
  • 11.8% (10/85) Ultimate Firaga (NAT: AoE - 390% Fire Magic Dmg, Ignores Res, Uses MAG^0.5)

Very Weak Pattern:

  • Forced: Sleepga (BLK: FRow AoE - 63% chance of Sleep) [Used on Local Turns 1 and 6]
  • Forced: Graviga (BLK: AoE - 303% chance of 40% MaxHP Dmg, resisted via Death) [Used on Local Turn 2]
  • Forced: Blizzaga (BLK: 490% Ice Magic Dmg) [Used on Local Turn 3]
  • Forced: Blizzaga (BLK: 490% Ice Magic Dmg) [Used on next turn after Ultimate Astral Punch, Blizzaga <AoE> or Ultimate Blizzaga]
  • 28.6% (20/70) Astral Punch (NAT: 422% Phys Dmg)
  • 14.3% (10/70) Ultimate Astral Punch (NAT: AoE - 350% Phys Dmg)
  • 14.3% (10/70) Blizzaga (BLK: 490% Ice Magic Dmg)
  • 28.6% (20/70) Blizzaga <AoE> (BLK: AoE - 342% Ice Magic Dmg)
  • 14.3% (10/70) Ultimate Blizzaga (NAT: AoE - 390% Ice Magic Dmg, Ignores Res, Uses MAG^0.5)

 

Posted Jul 28, 2017, 1:26 PM UTC · edited

5413
Loading comments…