What weapon and armor for a Summoner/Necro?
I'm planning a party for Classic, and this is what I have so far (basically just copying from u/Nerd_Commando's guide):
Paladin (Sword + Shield): 10 Warfare|10 Hydro|1 Necro|1 Scoundrel
Rogue (Daggers): 10 Warfare|10 Scoundrel|1 Poly|1 Aero
Ranger (Bow/Crossbow): 10 Warfare|10 Ranged|3 Huntsman
But I get lost at what I'm supposed to do for Summoner. Looking at the skills, if you put everything into Summoning, what exactly are you doing on your turns in Act 1?
Conjure Incarnate + Power Infusion on your first turn, but then what? You can Elemental Totem once on the next turn, but that leaves you with 3 AP (one from the first turn).
Normally you'd be able to do a basic attack, but do you really want to be in melee range? If you take a wand or a staff, though, then you're just doing magical damage which would be useless here. Would I just give the Summoner a hand-me-down bow from the Ranger and plunk away with 10 Finesse?
Posted Sep 26, 2017, 5:31 AM UTC
IIRC most damage from these two is physical as well, so you better go down the Warfare route as well.