Balancing Jason's Grab
As a community what/if there are balance changes to Jason's grab what would you like to see?
Personally I would like to see one of these two choices implemented
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Either a 15 second cooldown after a failed grab, 30 or so on a successful kill.
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Jason can grab as normal but change it so he can only instant kill an injured or panicking counselor, environmental kills I think should work as they are now.
EDIT: I agree 15 is too long of a cool down especially with how wonky the hitboxes can be. Would a 7 second cooldown be more reasonable?
Posted Sep 29, 2017, 5:12 PM UTC · edited
Nerf Jason's grab by giving it the same range and Speed of his Melee attack.
his melee speed is instant and spammable, that'd barely be any change from his current grab.
His grab is faster than his Melee attack., and has twice the range. Watch Pappus' video analysis of game mechanics pls.
Here's the video:
https://www.youtube.com/watch?v=4ZAKpkYhGDg
Skip to 13:25 to see his breakdown of Jason's melee/grab.
Thanks. That was really informative.