9th Honor Units' Rotation Buffs Breakdown (with 5* pet)

Guide

So, we got pictures of 9th Honor Units' Rotation 5* pets abilities. Here's a breakdown of how many units we need from each class for specific buff. In case of questions message me in comments or on discord Magic#7761

If you want to know buff breakdown without 5* abilities check my other post: https://www.reddit.com/r/EndlessFrontier/comments/719r2c/new_units_buffs_breakdown/


#What has changed?#

  • Pet enhances Innervate for Outland Battle by 10%.
  • Doubles the cap of Nature Resistance for Eles (raising buff from every Ele).
  • Bamba 5* allows Active Skill Enhancement from FD to work from Time Shop but the boonus is halved.
  • Additionally every pet raises the cap of Tribe Enhancement for tribe to 250.

Cleric - main Tribe: Human, 2nd Tribe: Orc

Elementalist - main Tribe: Elf, 2nd Tribe: Human

Dark Elf - main Tribe: Undead: 2nd Tribe: Elf

Frost Demon - main Tribe: Orc, 2nd Tribe: Undead


#Dimensional Unity 1 – CLERIC & DARK ELF (Buffs units only in Outland Battle) - pet brings no changes to that ability#

Increases units’ attack, hp, defense by 5% per 5* and 10% per 6* , max 150%. Each unit adds buffs evenly for both its' tribes. It buffs those stats ONLY in Personal Raid. You need 15 Clerics and 15 Dark Elves to max it out for all 4 tribes.


#Dimensional Unity 2 – ELEMENTALISTS AND FROST DEMONS (Buffs units only in Outland Battle) - pet brings no changes to that ability#

Increases units’ attack speed, movement speed amd critical damage by 5% per 5* and 10% per 6* , max 150%. Each unit adds buffs evenly for both its' tribes. It buffs those stats ONLY in Personal Raid. You need 15 Elementalists and 15 Dark Elves to max it out for all 4 tribes.


#Innervate bonus for Outland Battle - CLERICS - now higher cap up to 50%# 1% per 5* , 3% per 6* , max 50%. Overall needed 16 6 and 1 5 Clerics.**


#Nature Resistance - ELEMENTALISTS - higher cap from 2000 to 4000# 75 per 5* , 150 per 6* , max 4000. Overall nedeed 27 Elementalists.


#Active Skill Efficiency Buff – FROST DEMONS - now works in Time Shop# Enhances Active skill efficiency by 10 Stages per 5* , 20 Stages per 6*, max 480. Overall needed 24 FD.


#Tribe Enhancement - New IP – now works in Time Shop# Basicly like Inner Passion, free levels. There are 2 different numer figures for units.

Clerics and Dark Elves – 10 lvls to main tribe and 5 lvls to secondary tribe per 5* , 20/10 per 6* .

Elementalists and Frost Demons – 7/4 per 5* , 15/8 per 6*.

MAX 250 levels, works in Time Shop once you have 5* pets. It is a cap for per race, works cumulatively for both units giving buffs , so if you have 10 6* clerics and 10 6* elementalists in time shop it would give humans 200+ 80= max 250 not 280.

To max other buffs Innervate we need 17 Clerics. For Nature Resistance we need 27 Elementalists. For Acive Skill Efficiency Enhancement we need 24 FD. I will count buff for each tribe using units we need and add more if needed to cap the buff.

Human: 17 x 20 + 8x27 = 340 + 216 = 556, max 250

Elves: 27x15 = max 250

Undead: 24x8 = 192, 58 more needed from Dark Elves, 58/20= 3 Dark Elves needed to max buff for undead tribe.

Orc: 17x10 + 24x15 = max 250


#Summarize of amount of units needed#

To max all buffs you need:

  • 17 Clerics

  • 27 Elementalists

  • 15 Dark Elves (3 if you don't want to max Outland Battle buff)

  • 24 Frost Demons

Posted Nov 5, 2017, 8:42 AM UTC · edited

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