Please Help Me Build My Team!
Hi all. OK, so this is my second playthrough (1st in 160+ hours.... what is life?). Main was the Red Douche as DPS geo/pyromancer, with Beast as 2H physical DPS with some utility polymorph sprinkled on, Sebille as 2H dagger DPS with utiliity huntsman/polymorph sprinkled on, and Lohse as your standard aero/hydromancer DPS/support.
This time around I have Fane (main) as hydro/necromancer support/DPS (mainly support), Ifan as pure ranger DPS (warfare, then ranged, then huntsman in points) with some scoundrel utility (namely teleport and AR), the Red Douche as sword and board physical DPS/utility, and Lohse as summoner/?
I'm trying to make my party be 50/50 physical/magical. I like Ifan the the way he is, but I'm not sure about the other three. How should I build the other three? Do I need to squeeze in pyromancy, geomancy or aeromancy anywhere? What should Lohse's secondary (primary?) focus be? Should I rebuild Fane entirely or keep that weird necro/hydro combo?
Keep in mind that this is on classic (yeah, I'm a peasant, fite me 1v1 brah... jk.. plz don't), and that my goal is not to min-max, but to optimize the party builds so that I'm not stuck anywhere in the game wrt damage and progression. For example, I know that with my current set-up, that lvl 15 troll in Driftwood is going to kick my ass, because I have no answer to its regeneration.
Thanks for reading.
Posted Dec 6, 2017, 12:12 AM UTC
Answer to everything in this game is to kill it before it moves. As such, some general guidelines:
You really do not need a dedicated support, you can easilly have 2 pure damage mages with pyro/geo and hydro/aero and have them pick up some useful skills like armor of frost, fortify, resto, etc. That said, make sure you're not constantly attacking in to wrong debuffs with them (i.e. fireballing a wet target or ice faning a warm one).
If you absolutely must have a support, or puppies will be shredded, make it a summoner primary, and some points in to necro and hydro/geo.
As for your ranger, I would suggest ranged>warfare>scoundrel and only put points in to huntsman when you need them to learn new skills.
And finally sword and board is ultimatelly useless. Only chars that should wear a shield are your summoner and your mages, before you start stacking crit. If you want a front line char, who can soak damage, use inquisitor.
"If you absolutely must have a support, or puppies will be shredded, make it a summoner primary, and some points in to necro and hydro/geo."
I was thinking of speccing out necro and replacing it geo, but then I didn't know where to put pyro. Geomancy without pyromancy is like apple pie without the apple.
"As for your ranger, I would suggest ranged>warfare>scoundrel and only put points in to huntsman when you need them to learn new skills."
IIRC, warfare>ranged>scoundrel is the order that yields the highest damage output. Is there a source for the correct order?
"And finally sword and board is ultimatelly useless. Only chars that should wear a shield are your summoner and your mages, before you start stacking crit."
So shield builds are useless? I thought throw shield was one of the most OP skills in the game?