Huge amount of reports of low FPS, stuttering, freezes may be connected to the "continuous interdiction" bug

BUG

https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3

Just look at the top 1 and 3 issues and put one and one together.

Over the last hour I happened to be on servers with stuttering (leading to drops down to 10-15 FPS). Every QD leads to continious interdiction when I hit such a server eventually ending in a freeze. On servers where I do not experience huge stutter and lower fps I do not get intercepted (only a few times).

I think both issues (stutter, bad FPS, continious interdiction) are pushed enough in the Issue Council but why not push harder :)

Hopefully solving this issue with the almost limitless spawning of NPC ships leads to the performance we had in the last PTU patch.

Posted Dec 25, 2017, 12:09 AM UTC

14757
Chpouky•

Yeah tonight is incredibly shit, it's crazy, can't play properly on all servers. And indeed, good catch, it must be related to all the npc's spawning so often, and without the range-based culling, it does not help at all.

Problem is, devs are on holiday :D

43
CatizenOneOP•

One culling to unbind them all!

9
slimabobつ ◕_◕ ༽つ GIB BMM つ ◕_◕ ༽つ•

One range to cull them all, and in the darkness unbind them.

10
SitarowWing Commander•

I can confirm that the recent continued interdiction is causing frame drops down to 5fps as people get interdicted and then the NPC's load.

Seems there is a rouge cat trying to give out gifts of joy but dispensing moments of frustration :D

3
z0Kng•
18
Schneenagels•

Insane level of dedication!

4
Noisetalgia_•

So how's the performance?

2
WadziuBounty Hunter•

Take a guess...

0
saremeiVice Admiral•

easily over 30 fps here.

2
Wolfey1618•

That explains it. I got booted around then, servers restated, logged back in, played for 3 hours straight at mostly constant 25fps, with few spikes, and no interdiction bug.

It was actually very playable and I had a good time.

3
MrHerpDerp•

Yeah, you're probably right. Frame rates were observed to tank directly after encountering a massive cloud of pirates at comm-arrays due to a bug in earlier builds, this seems like the same thing, but surfacing through a different mechanic.

Good spot.

13
snashkille•

I would bet money that its due to the massive amount of interdictions happening. A while back there was a patch where if someone ran into a pirate encounter in Yela, the pirates would continue to spawn indefinitely, which would eventually slow the server to a crawl. It was fun to see 100+ pirates on your screen, but being at 1-2fps wasn't all that fun.

10

At each interdiction stop you'll see a cluster of contacts in your UI numbering anywhere from 1 to 7. I think every single one of those is a pirate ship. Assuming the stops happen at different distances, can you imagine how many hundreds of pirate ships would end up spawning over time? Every single time I've played I've started at very high FPS and stability, then gradually gotten worse and worse in each category until finally experiencing a CTD.

10
RefractiveIndex_•

Think I'll give it a rest until the devs get back from holiday. It's too frustrating to deal with otherwise.

9
YItEarpnew user/low karma•

Yeah it’s like the server just shat itself. Tried it myself got pulled out 15-20 times in a row. Pissed me off but guess it’s there for data testing.

Funny though if you land on a moon. Daymar in my eg fps hits 40-45 and ram usage drops drastically.

6
Ach3ron-Attacks•

It's because everyone is being notified about what is happening to everyone else in the game.

The lags, stutter, freezes pre-date interdiction bug.

5
hecklelololnew user/low karma•

What I observed was, that the interdiction system seems to spawn ships at an interdiction point, but doesn't despawn the ship if a person just leaves them without engaging. Ships could be pirates or security, but they do not seem to despawn. At one point before I could even quantum travel away from an interdiction I saw about 14 ships stationary, with an additional ship spawning every minute or so. I tried fighting the pirates, but due to the fact that some ships take a year to kill, I decided to leave. I quantum'd straight to another interdiction this time with more ships, and just flew around them to quantum on to Delamar.

I'm assuming that with the ships not despawning, or players not engaging them, they sort of collect on popular quantum paths, until the server just collapses.

5
Hlao•

I wonder if the Interdiction frequency is already being driven by some global subsumption system and is based some how on the number of global players.

While 3.0 hasn't been live long enough to get much data. It seems that during off peak hours I've been able to play on servers for hours with out any problems.

During the peak hours I'm getting getting interdicted 100%. It would also explain the sudden increase after the game went live from the PTU

4
CatizenOneOP•

Maybe you are on to something regarding interdiction frequency relation to global player count. Would explain the sudden emerge of this bug with the switch from 695052 PTU to 695052 Live.

4
Chpouky•

But it's weird that it's happening now, because we already had interdictions with PTU and the build was the same as of now in Live, but it was way better in PTU.

4
Saiian•

There have been no asteroids in PTU? At least i don't recall there being asteroids when being interdicted.

1
CatizenOneOP•

You should get interdicted by several events. Not only ships but also asteroids. Guess the asteroids we see at Crusader might be "I fly where I want"-interdiction type :D It interdicts Crusader sadly instead of players in QD. Just a guess.

2
Saiian•

It's players causing it though, the interdiction happens right when you go into QD in this case.

2
IamPanprezesnew user/low karma•

So my overclocked i7-7700k. 16GB of RAM, SSD and GTX1080Ti isn't the issue? It's totally unplayable for me, sometimes it works great for like a couple of minutes and then the show starts. It's hard to measure this FPS-wise, the stuttering is just unbelievable. Hi everyone btw, just pledged.

3
CatizenOneOP•

Welcome to the Verse!

This bug wasn't present in the PTU version of the patch. It's a shame the correlating bugs welcome new backers. But get used to it ;) We had worse.

I guess once solved new backer like you should have a much better experience. I had in PTU :)

3
IamPanprezesnew user/low karma•

Haha thanks, I knew what I was getting into so that's not an issue for me, I was just wondering if that means 'upgrade time' - hopefully not.

3
CatizenOneOP•

Nah... you should be fine but I guess extra 16GB of extra RAM could help. I'm stuck at 16 too... waiting a bit in hope of RAM prices to drop... not looking good.

Have fun out there :)

2
Cielmerlion•

some ships take a year to kill, I decided to leave. I quantum'd straight to another interdiction this time with more

For some reason [playing after midnight is when its the most stable forme

1
[deleted]•

[removed]

1
Ragarnoy•

Yeaah but no, the performance was shit before interdiction too.

3
Deathray88•

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-0-performance-tidbits/824021

Down in the comments Chris mentions that this is a very likely cause, and one that they know how to fix easily once they're back in the office in a few days.

3
[deleted]•

[removed]

1
HankDaShank•

Also asteroids spawning randomly through the verse and causes interdiction. I want to believe is that the system is spawning random rocks in place of pirates. Every time I get interdicted I find rocks but nothing else.

2
SnikwaH-new user/low karma•

16GB of ram, 97% usage, 1-5 FPS, entire screen is stuttering. Thanks, I liked it when I woke up and had 60-70 FPS

2
prjindigo•

"Failure to blow up the interdiction the first time" bug.

They just sit there for everybody.

2
brokewar•

This has also been my prediction.

1
Saiian•

It's probably not the main issue, had this issue in PTU before interdiction was integrated.

1
ketchupninja01new user/low karma•

yeah it's a pain in the ass trying to play right now. frames where better on the 23rd and now today they are crap. no fun playing at the moment. And whats frustrating me to no end is I cant hold onto a box to finish a mission cant take two steps without dropping box and cannot pick the box up again. so out of frustration I give up for the week.

1