Am I the only one who thinks the Tesla tower nerf on 0.5.0 should be an optional challenge?
Don't get me wrong. I don't like it either, but I too think it should be an optional challenge (Along with a few other interesting nerf, like, for example, snipers now require rangers or solider to act as spotters. All unit will require ammo resupply, etc etc) and / or become story relevant. Which also gave me a few other ideas.
- Perhaps on a new map where air conductivity is not good and power generator needs to work extra hard.
- Maybe a new setting where the range of Tesla tower will depend on how much spare electricity you have.
- Maybe a new type of power plant where energy generation depends on what type of fuel you have? Using stone as fuel never made any sense to me. Why not wood or oil? Maybe they think Stone also means Coal but this is a steampunk world anyway. Why not burn iron? Or even gold?
Etc etc. Thoughts?
Posted Dec 29, 2017, 9:13 PM UTC
11
Honestly I think the change just needed a little more thought to be fine. It makes sense, but the execution was not ideal. If it had simply wrapped around objects in the line of sight, this would have prevented the issue they were attempting to solve (building in areas you don't have access to). It was really just a bit of overkill IMO.
That being said, your ideas could lend really well to another map, creating a different challenge. While stone as fuel doesn't really make sense to me, the game already has a lot of resources to manage, and I'm not sure adding another one would really create an... interesting challenge. But things like cutting off completely from line of sight, maybe lowering the range, or something along those lines could help create an interesting new map.