Mirror Arrow DeadEye?

Fluff

With the new ascendency changes to deadeye, i immediately became interested in making a mirror arrow ranger. If im not mistaken, im able to cast mirror arrow nonstop with gmp i create a massive army very quickly. I checked poe.ninja for builds with this skill and i found ~8 which were mostly necromancers. I found one deadeye but it was using the lioneyes glare bow. With the new changes doubling accuracy, i feel like resolute technique might be unnecessary. Im looking more at voltaxic rift and stacking lightning damage with jewels/abyss jewels. Im also open to other bows. Im not sure how to go about this. If anyone is well-versed in the gameplay style of mirror arrow or can guide me in the right direction to how to go about this build for the new league, please enlighten me. I'm really interested in making a build out of this skill but i very seldom play summoners/necromancers

Posted Feb 27, 2018, 6:29 AM UTC

017
Drop_•

It still has a 1.5 second cooldown with fast and deadly.

GMP makes mirror arrow clones fire +4 projectiles, not +4 mirror arrow clones.

Voltaxic is pretty much never good.

4
kai95GGGSaboteur•

100% reduced cd dosn't mean it dosn't have cd mate. Same for traps which has similar 3sec cd but after taking 80% reduced cd its still 2 seconds.

Also mirror arrows are a minions and they have thier own accuracy rate sucks so you must using lionele glare mosty likely. They just using your bow and quiver with thier own stats which can be scale only via minion dmg.

3
[deleted]•

[deleted]

2
redrachscion•

Your minions don't inherit any of the proj bonuses you get from the Deadeye ascendancy (so no double accuracy, chain, additional arrows, Far shot etc.). You only get Tailwind and halved cooldowns.

Necro is still stronger, IMO. Especially with how much minion damage she gets.

2
Starbuckz42•

Damage wise it actually doesn't make a difference, I was surprised how little her minion DMG nodes actually matter.

What you lose in raw DPS you will make up for with higher clone count and 20% attack speed through gathering winds

2
redrachscion•

Interesting. I'll have to mock up a PoB for it then.

What are you planning on getting for your other 2 nodes?

1
Starbuckz42•

That life gained on hit vs bleeding enemies, it's just to heal up quicker nothing else really helps you

1
redrachscion•

Yeah, that's unfortunate and the main thing keeping me from doing mirror/blink arrow summoner with her.

1
anapoetries to be reasonable•

Tempest may be better than Voltaxic if you're stacking flat lightning

1
94Connor949•

If you want to create multiple clones, link them with Trap or Mine Support. Each trap/mine will create a separate clone, though trap/mine damage won't affect them.

Also, clones will inherit your percentage of reserved life, so if you grab Minion Instability and go low life, the clones will explode as soon as they're created.

1
Starbuckz42•

Your accuracy doesn't apply to mirror clones, GMP doesn't work for creating more clones at ones - THEY shoot more projectiles with it.

Resolute technique doesn't work on your clones, you have to use lioneye's glare.

+1 chain and projectile also don't work on the clones.

1
marcosyy87•

I'm very interested in doing a deadeye clonemancer on this league. I did clonemancer 8 times already and the best one so far was using 2x 6L for mirror and blink arrow and a 5L point blank + mirror arrow + trap on a deerstalker. So, by using both regular and trap clones at the same time you can cast it nonstop, keeping more than 10 clones active and doing very high damage and tanking.

Regarding the OP questions: -check Dariidar build, it's the fundamental guide for this matter -Lioneye glare is BiS. Not even mirrored bows can compare cuz the accuracy of the clones are really bad and LG also got high speed, which is very good for anger/wrath (they do way more dmg than the base weapon dmg). I'm hoping to see an alternative weapon for this build in the future -you can't stack lightning dmg on jewels for this build. Only offensive options would give you +minion dmg. +cast and attack speed is also very good for utility

My thoughts on deadeye clonemancer so far: -adjusting classic clonemancer tree to the ranger area will be a big problem -I do expect the CD to be reduced to 1.5 seconds, which is great. It also means you will move faster -I think Tailwind will be really good cuz attack/cast/movement speed are great for this build. It will also increase the clone dmg -necromancer might still be stronger -the extra chain or pierce can help a lot hitting the packs to proc curses and EE, very important stuff for this build

1
Wickerman3OP•

thank you for the input. im glad someone with extensive knowledge on this build was able to reply. i was originally interested in this build, but with the concept i had in mind. now that im told that the concept im envisioning isnt plausible, im leaning towards different builds. (until the design for this build is more solid)

1
[deleted]•

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-1
kai95GGGSaboteur•

Traps dosn't effect minions damage anymore since 2.6 or so.

2
Peppr_Champion•

What they do affect is the number of clones you can put out on a single countdown, which is why trap MA is indeed a thing.

3
cplusequals•

Yeah, I'm going to have to disagree with this one. I played enough BA/MA to know self-cast gets you faster clear and more tank with pretty much no drawbacks on bossing.

1
bluntfaith•

Yes ba/ma are great for utility but if you really wants to make a build around them, traps are absolutely necessary to bypass the cd.

-1