Some ideas to improve Eureka
What are your ideas? I have a few, not saying they're great but they're just things I have been thinking about. I'd be glad to see what everyone else would want done.
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Use a reduced action set (could just be PVP's straight up) in Eureka. The grinding is monotonous anyway, so it may as well be made simpler in order to allow us to focus on the social experience. Doing a full rotation for hours and hours on end means you'll not only be exhausted (and possibly have a lot of hand/wrist pain) but you won't get any chance to talk to people.
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Lower the queue-in requirement to LV60 (or lower) and let people level their classes at the same time as their elemental level. Normalize stats and ignore equipment. SE could just straight-up reuse PVP code and go level 30 with it, and it would be fine.
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Get rid of Lockbox trash loot. Don't ever give me another firework again please, it's an insulting waste of my time to make me throw it away.
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Make Eureka at least as rewarding as Diadem. The relic isn't enough of a reason to do it. Give us more tomes, crafting drops, objectives you can get rewards for every time you queue in, etc. You could even reuse the spoils from Diadem if you want. Nobody does Diadem, so those rewards are still valuable. And add in gathering points! I don't know why those weren't included.
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Dailies/weeklies to work on. Kill x number of things, etc. Make it monotonous if you want, it doesn't matter. Just more variety in objectives and alternate ways to be rewarded would be good.
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Make things faster. The level 1 progress should feel as rewarding and easy as the start of POTD. Ramp up to the difficulty. In FFXI you did the first 10 of 75 levels solo; if this content is supposed to mirror that then make the comparison more accurate.
The more advanced issues would require many more tweaks, but this is just for starters. Basically I think the reward/effort balance is very messed up. Right now you're pouring copious amounts of time and gil (if you use food, repair your gear, buy potions, etc) into equipment that just isn't that attractive.
Dear Yoshi-P: if the content you produce is so monotonous that no one wants to do it, it doesn't matter that it could theoretically occupy a player for hundreds of hours. No one will stick with it that long!
I hope Square listens and starts by ramping up the rewards greatly. They can work on making it more fun next, but even if it's crappy and monotonous people will still do it for the right incentive.
Posted Mar 14, 2018, 8:32 AM UTC · edited
Leverage the other mechanics present in this game as alternative sources for elemental exp, crystals and lockboxes.
Daily quests you can tackle solo for people who fallen behind in levels or can't commit too much time but still want a meaningful way to progress, even if it takes them the entire patch cycle to hit their goals. Hell they could even bring back battle leves as a way for people to spend their Leve allowances on something useful.
Treasure maps dropping from mobs that let's the party fight their way into dangerous territory for a chance at a cache of crystals, bonus exp, and lockboxes.
Gathering points. It's a large open world area, one that actually has a lot of people running around and lot skipping over every mob by flying over it. Guard some points with dangerous mobs if botting is a concern.
Eureka's best part to me is actually seeing people run around and doing things everywhere and giving it variety would probably make it last longer.
I think the idea of quests is the best idea it means those of us who can only put a limited number of hours a week into the game still have a chance.
I also think lockboxes are shite. There should be a tiered drop system. For example a bronze lockbox gets materials, silver gets materia and gold gets the top stuff including mounts.
Gathering would be cool especially if it was an alternative to node farming
Hell, if they're afraid of the potential issues with balancing the economy with too many node mats being given out they could have intergrated crafting into Eureka with special Eureka only crafted buffs and items that makes things easier from Eureka gathering.