Differences between WoW and FFXIV
Pretty much what the title says. What are the main differences and the not so obvious ones? Furthermore which game is overall more "cheap" to play? Please do not start a flame war about which one is better and which sucks, I do not really care they are both unique and good obviously.
now i will write some gibberism because the post needs to be 500 characters long ffs. Elemental Shaman is a damage dealing spellcaster with a straightforward but flexible toolkit. Elemental Shamans can approach a multitude of environments without feeling compromised, though we feel particularly at home when several low priority targets are grouped around the main target. Sustained cleave or AoE allows us to generate significantly more resources, which allows us to pour more damage into the main target, or put it all back into even greater multitarget damage.
Through certain talents, Elemental can also provide infrequent but very powerful burst damage, allowing them to surge ahead during short damage checks or dungeon bosses. Overall, this specialization has a tool or talent for every scenario, and feels like a true jack of all trades.
Posted Mar 17, 2018, 4:54 AM UTC
The combat feeling is very different between both games when it comes to group content.
FFXIV has a 2.5 second global cooldown (GCD). This makes the low level (pre lvl 30) game feel very slow compared to WoW. I think WoWs GCD is 1.5 seconds throughout. Note that in both games, the GCD can be reduced through acquired gear.
From lvl 30+ onwards, FFXIV adds off global cooldown (oGCD) buffs and skills. These oGCD buffs have a long cooldown (from 30+ seconds or more), and a short duration. Proper usage of these oGCDs during battle is the key to being a good player.
WoW's buffs are the opposite. They tend to be long duration cast before battle, fire and forget affairs. In return, WoW offers a lot more GCD skills. Using the right GCD skill at the right time is the key to being a good player.
FFXIV dungeons also have many more telegraphed AoE attacks. These attacks, commonly known as mechanics, need to be dodged or countered appropriately. Combat at higher levels is definitely not the 'stand in one spot and press buttons' type of affair.
WoW's dungeons just ramp up the damage and have special undodgable bursts. So the key here is to constantly use your skills/magic and to use the correct skill/magic at the correct time.
Finally, FFXIV is strongly story focused. Almost all content is gated behind its main scenario quest (MSQ) . Many people feel that the MSQ itself is overly long, especially pre 50 and before the Heavensward expansion; but improves trememdously after that. The devs also add more quests to the MSQ once every 3.5 months.
WoW's MSQ is mostly optional. Content is rarely gated. Having said that, the devs do not add to the MSQ anywhere near as often.
What are you smoking? WoW has plenty of gated stuff.
It's not as gated as FFXIV though. You don't need to do specific things to be able to access certain dungeons or raids for example.
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