Stable Ranching Size?

Anybody know what the ideal size is? I dropped all my hatches into a tiny stable and now they're pissed cause they're too crowded. Anybody figure out how many squares these things need?

Thanks!

Edit: Figured it out. Going to leave this here for anyone else though in case they come looking. Currently its 12 tiles per creature, so a 96 tile stable (max size) would be 8 creatures only (ugh).

Posted Mar 22, 2018, 12:35 AM UTC · edited

411
jimraynor0•

It seems the reproduction rate is lowered a lot too. 7% when happy. Looks like it's not gonna be worth it

1
materialdefOP•

Yeah, works out to like 8 hatch farm produces enough food to sustain 1.5 dupes. Blah. I'm just hoping getting them all groomed will up the coal production rate a lot more again.

1
Mighty_Ack•

So here's the deal, overcrowding matters when you're trying to get them to reproduce. Doesn't matter if you just want unlimited coal-poop. I have two chambers for my Slicksters - repro and oil excretion. The latter chamber is up to something like 8 slicksters and yeah, they're all wild and overcrowded but boy do they squeeze out a lotta oil. Don't even have a grooming station - only a drop off point like the old slickster setups

--

On that note, it seems like the bugfix for the slicksters kind of worked - they will inhale to keep themselves alive, but I sometimes get calorie warnings and they hover at a little over 300 kCal max so either I need to re-seed my world or they need to adjust kCal for CO2 ingestion.

1
materialdefOP•

I dunno. The fact of the matter is that they still produce a gram of coal for every gram of food - so if their kcals consumed goes up significantly when they're domesticated there should also be a corresponding increase in the amount of coal produced. Right?

2
DrkSorcerer•

From what I can tell the stable doesn't do anything. I just put like 40+ hatches in my main chamber without becoming overcrowded. Though they make eggs so slowly now they take 5 hatches to feed one dupe on eggs making it not worth while.

1

... 8 hatches whose main job is to produce eggs for more hatches, so as to populate the hatch pit with 50+ hatches that is your garbage-to-coal dump?

1
DrkSorcerer•

Well I was doing it for eggs but they nerfed the reproduction cycle hard. I wanted to see if I could just get like 100 hatches so I'd get enough eggs to feed my 20 dupes but they eat to much and 4 ranchers seem to have little to no down time. I do have 137 tons of coal though so no running out there any time soon.

1
Just_stig•

I have found that it’s 12 tile per animal so max of 8 in a 96 tile room for it to consider not to be overcrowded.

1
Luminite2•

It's creature-dependent. I believe hatches and slicksters are 12 tiles each, but pufts are 24 tiles each (so only 4 in a max-size stable).

1
materialdefOP•

Oh god. I don't even see the point of trying to stable pufts then at all.

1
silverbluephoenix•

What if i make a very tall room? Would that work?

1