materialdef

u/materialdef


r/pathofexile•

Hey guys, if I'm using arc in a PP then do I want to get faster cast speed, or is it that you want faster attack speed since the attacks are what are actually triggering the spell? I'm sure its been said before, but all my searches were just talking about the ideal APS of PP, but I've never used them before and I was stacking cast speed and I just realized I've probably messed up lol.

Edit: And how does that work with using frenzy as my attack? Because that has a different attack speed than the PP itself?

08

So I've been keeping an imgur album with my designs, mostly so I can go back and modify/rebuild them each base iteration, but I finally got around to doing documentation on them so I thought I'd share.

Most of them are over-designed, but I only build/play in Survival so I like building things that I can set and forget, while also minimizing dupe time. If you want to conserve power and things like that, you can always reduce conveyors or cut corners, but I'd rather have the dupes free to build my great works and tinker than running menial errands.

Also, most of these designs are fairly fool proof. And by fool, I mean me forgetting to pump in coolant or something so the whole power plant m

8439

Anybody know how to get scanning for incoming rockets to work? I've got my set of scanners at 100% set to meteors, but then I have a single scanner set to my rocket, but it also sends activation signals if meteors are incoming and things like that. It also says 117% scan network quality regardless of the fact that I only have that one alone, disconnected from the rest of the network.

Any help would be appreciated.

26

Basically what it says. Does the heat in space come from the meteor impacts? Or is it related to the sunlight hitting things? I was trying to think of how to use it as an unlimited heat source at whatever stupid temperature it is.

35

r/NoMansSkyTheGame•

So I have a base on the top of a mountain, it's pretty high up, so we made a base at the bottom of the mountain. It was about 200u away so it didn't give me a problem dropping the base computer. However, now when I have teleport stations built in both, it won't let me teleport between the two? If I'm on the space station it lets me choose which base on the planet to teleport to. However, neither of the planetside terminals show the other planetary base. They will let me warp to stations and other places, just not the other base. Is this a known limitation or did I create a bug or did I just do something wrong? Any help would be appreciated since we've designed our bases around this wh

27

r/NoMansSkyTheGame•

So the new fix they did yesterday was supposed to fix issues with the frigates and damaged components - however I never really tried repairing til last night, so I don't know if this is the same problem or if its a different one. But basically, there's always ONE damaged component that doesn't have a marker for me. I have 3 damaged frigates right now.

  1. Only took one damage. I can land and the counter on the bottom right says it has a component damaged, but its just not marked ANYWHERE.

  2. Took 3 damage - repaired 2 but there's no marker for the last one.

  3. Took 5 damage - repaired 1, got the ingredients for 3, but the last marker for the last component DOESNT EXIST.

So frustrating

15


r/Rainbow6•

Let's all be honest, R6 has about the worst toxicity of any game like this. The new autoban is a complete joke, and if anything it's caused people to start being even more toxic than they were previously. Which is kind of hilarious because all ubisoft had to do was add a 'mute text chat' to player options and it would've been better than this complicated shit they have now.

Long story short, I think one of the biggest contributors to toxicity (at least in casual) is the fact that you can tk someone, or be toxic af, then simply log out, join a new match and be playing before your first team has even lost 3v5.

In fact, while I wrote that paragraph above, I was trying to play a match. Roun

22


Anybody know what the ideal size is? I dropped all my hatches into a tiny stable and now they're pissed cause they're too crowded. Anybody figure out how many squares these things need?

Thanks!

Edit: Figured it out. Going to leave this here for anyone else though in case they come looking. Currently its 12 tiles per creature, so a 96 tile stable (max size) would be 8 creatures only (ugh).

411


Hey guys, so the base I stopped working on a couple days ago got to cycle 400 and I had a full setup - tube system, power plant that runs cold, oil and plastics refinery that ran cold, crazy amounts of food production, thermally stable base (cold if anything) running 24 dupes sustainably without any problems. So I was thinking I'd conquer steam power.

Oh my god, I spent days trying to get a system that works sustainably. I mean, yeah, i can get it to work, but the only way to deal with the massive amounts of heat is to just end up dumping it in a box or somewhere in the map. It took 3 aquatuners and a nullifier to counter all the heat being produced by the steam generator with the minimu

232

So I know that mealwood doesn't work with the farming station to get the growth bonuses, so is there any point to building mealwood farms in greenhouses? There's no intrinsic room bonus to growth speed right - the room bonus just lets one of your dupes use the station to speed things up? Just wondering if its worth putting the early mealwood farm in a greenhouse or not ya know. Thanks.

34

I don't suppose there's a way to just remake a brand new map without having to create all my dupes again is there? It's a nice little feature in other games like Civ and I didn't see it here but i thought it was worth asking. Just gets tedious getting three new dupes I want again if I don't like a map start.

47