WotC, please reconsider daily progression being only wins.
The focus on only wins to progress is, in my opinion, lazy and badly implemented. Lazy because it's taken straight from similar games (ie:Hearthstone) with no consideration of what magic is and badly implemented because it only favors playing monored or ragequitting bad hands. If you intended to grind rewards you have zero reason to play a 30min control match only to waste all that time on a loss.
WotC, you are very keen to just copy Hearthstone's business model without taking into account how different the variance between decks' game time is in Magic compared to HS. With that keenness in mind, why not just take the experience system of Hearthstone (the system that gives you class level and gets you basic cards) and apply it to the daily progression? It would equalize contribution to daily progress for all decks archetype and encourage playing the game instead of leaving the moment you feel you have a decent chance of losing.
For those who don't know, the experience system in Hearthstone takes into account multiple factors to calculate how much experience the match was worth but in short you get more experience the longer a game goes on with a small % bonus for a win. With this system, all archetypes would contribute proportionally similarly.
Posted Mar 24, 2018, 3:24 AM UTC
I have suggested about only win reward and win quest in beta forum for months.
Not even a single dual color win quest get removed or improved. It is still there. You still cannot even play 3 colors deck to complete 2 color quest.
really? oh shit
Yeah, you have to match the quest exactly. If your Boros deck splashes green for ONE card, you won't get quest completion
Dirty boros player...
What about a monored deck running struggle to survive? Would that count towards the red green quest?
that works (source: had to splash an uncastable in my hazoret deck just for 300g)
To be fair, my first thought when I saw the 2 colour quests was to make a good fast deck (monored probably) and add 1 card of each colour to get all quests done in two games. I'm assuming their system is built to avoid the abuse.
They need to just have it be "play x red cards" or something.
They actually have those. The most common type of daily quest I get is playing 15 spell of X or Y color.
I hate that. "Win with a white and green deck." Abzan control? NOPE, janky gw dinos that I haven't been wildcarding for at all...
Better yet "Win with a red+X deck" is just "add one card of colour X to your monored build and hope not to draw it (or use an aftermath card so you can cast half of it).
I'm assuming Mono Red is really strong with the new sets?
Mono red gets a lot of its toys and, most importantly, can still work with downgrades.