Besides testing each type on each enemy with a similar attack strength weapon I mean. Like a bestiary or codex maybe or some rule of thumb I don't know (ie: flying enemy = energy weapon for example)
helacious
u/helacious
Help! Ive used desktop mode this morning to work on a pdf and once Ive returned to gaming mode not a single game boots anymore.
Every single game instantly crashes and returns me to the game's page. To be exact I press play, I see a spinning steam logo for 2 seconds and Im returned to the game's steam page.
Ive tried rebooting, changing proton version and reinstalled steamos. No games still boot. Anyone have any idea? Im going to have to pick the nuclear option and do a full reimaging and lose my personal data :(
Haven't played shadow priest in a while, is there a way to remove this annoying smoke effect?
imgur.com/a/QAEbNG8
Anyone here using the Magic-NS to play 30th anniversary collection on their Switch? Doesn't seem to work with my Qanba Obsidian
reddit.com/r/StreetFighter/comments/aclujj/an...So I just ordered a Magic-NS which is like a brook converter to use controllers on the switch. It arrived today and tried to play some 3rd strike with my Qanba Obsidian but it doesn't seem to recognize it. I tried all the different colored modes and ps4/ps4/pc configuration on the stick. My hitbox and ps4 controller both work without issues though. I also tried the Magic-NS on my PC and it's the same thing (hitbox and ps4 work, qanba doesn't) which makes me think the qanba is simply not supported. Anyone here have those devices and can tell me if it's supposed to work? Thanks!
I wanted to test with my friends some of the dominaria cards in xmage so I followed the github wiki, installed jre/netbeans, cloned the projet. I can run the Mage.Client and Mage.Server on my machine by right clicking those projects in netbeans then pressing run and it seems to work (can connect to localhost and I see the console output of the server telling me my client connected). Now excuse my noobness I don't know much about java but I can't figure out now how to pass the mage.client to my friends. I see a promising jar in .m2\repository\org\mage\mage-client\1.4.28\mage-client-1.4.28.jar but whenever I try to run it I see the XMage splash screen for half a second then it closes automati
The focus on only wins to progress is, in my opinion, lazy and badly implemented. Lazy because it's taken straight from similar games (ie:Hearthstone) with no consideration of what magic is and badly implemented because it only favors playing monored or ragequitting bad hands. If you intended to grind rewards you have zero reason to play a 30min control match only to waste all that time on a loss.
WotC, you are very keen to just copy Hearthstone's business model without taking into account how different the variance between decks' game time is in Magic compared to HS. With that keenness in mind, why not just take the experience system of Hearthstone (the system that gives you class level a
I tried to cast Direfleet Poisoner http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dire+Fleet+Poisoner after I declared my attackers but before the blocking phase however I never got the opportunity to cast it, is that normal? I pressed the "attack" button, then "all attack". After I pressed all attack instead of giving me priority it just went to blocker phase. Now I realize this spell in particular it's more optimal to cast it after blockers, I'm just describing the scenario I encountered.
Myself I'm using a team of Mega-Scizor, Cloyster and Tentacruel. I put Scizor in the lead, a pokemon who have no weaknesses bar 4x fire and try to sweep asap with a sword dances or two depending on the defending pokemon. If I suspect a fire move, I try to u-turn away and switch to cloyster if it's physical or tentacruel if it's special. So far it's been working pretty good, finished the 20 streak on the normal singles battle and working up super singles. Whenever I lose it's because of Scizor getting one shot by a coverage fire move I didn't expect (ie: weezing with fire blast). But as I learn the trainers' moveset I do less and less of those errors. From what I've tried so far, going for a
