Idea for Pokémon Switch: Battle strategy tracking!
Overall the thought starts as more of a nice touch than anything else, but ultimately could be embedded deeper into the gameplay both for online competitive purposes and offline challenges.
What the game should keep track of
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Which Pokémon you use most often
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What their levels are relative to every challenge you face
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How often you use certain moves, whether they're status or damaging, whether they're super/not-very effective, and whether they're the same type as the Pokémon using it
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How often you switch out Pokémon, and whether or not it leads to defensive type advantage
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How often abilities get activated
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How close your more difficult matches come to draw or defeat
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Seemingly random battles may get recorded in full
What the game should do with this information
For purely cosmetic / game-feel purposes:
- Against milestone challenges (i.e. gym leaders, main characters, tournaments, etc.), NPCs may mention things about your battle style based on recent statistics (i.e. "That's an amazingly powerful Charizard you've got there" [for people who over-rely on a single powerful Pokémon] or "The way your Pachirisu uses Nuzzle to paralyze your opponents is brilliant" [for people who employ a favorite strategy] or "It looks like you've really mastered type advantages" [for people who switch Pokémon often and have a high ratio of super-effective move use]).
Making the game feel like it's actually responding to you instead of just running you through a script seems like a relatively small thing, but it makes a big difference in how much players enjoy the game. (Example: Shadow of Mordor keeps track of how you kill Uruks, how often you run away, etc. and has Uruks banter about it).
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If it seems like you might be struggling, NPCs can give you targeted encouragement and advice about how to do better.
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Some of your battles appear on TV, with commentary added about the match -- i.e. who's faster, who's got the advantage, how this move might have changed the outcome, etc.
For challenge/hard-mode reasons (an option that can be turned on at the beginning of the game but isn't on by default):
- Milestone challenges may be adapted according to how you battle -- i.e. if you're constantly nailing 1HKOs with super-effective moves, gym leaders or other tough trainers will have a roster change to add a defensive counter; if you've been winning by being over-leveled, tough trainers could have their Pokémon's levels adjusted to match; if you've been winning by favoring use of specific status moves, tough trainers could have their rosters changed to have abilities that make them immune to that status.
For competitive purposes:
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Rather than just going in blind for battles, when you initiate a competitive battle online, both players will get a moment to get a bit of battle stats overview -- what's statistically their favorite Pokémon, what's statistically their biggest winner, what's statistically their favorite opening move and favorite move overall, etc. and adjust teams for the match.
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Players can review their own stats to get a feel for what works and what doesn't, rather than just being blind.
For GameFreak's purposes:
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Player statistics are sent to GameFreak for review, so they can use the information to feed into the design for their next generation game.
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Top players can be invited to tournaments.
Posted Mar 28, 2018, 6:37 PM UTC
I like the idea about you getting the memo about what the opponent's most effective pokemon is in online battles. You could get really pent up trying to take that down and sacrifice valuables pokemon to accomplish it and then your opponent could do retribution with the other pokemon left in his party. Adds a whole new layer of mind games to the game which is great, online battles are about strategy after all.
Also considering that GameFreak's mandatory 3v3 format means that absent the pre-battle communication, battles often come down to luck in type matchups. 6v6 lets you build diverse teams such that the result usually comes down to strategy, but 3v3 gives too much random BS.