QuantumElectronicsDu

u/QuantumElectronicsDu


r/pokemon•

Overall the thought starts as more of a nice touch than anything else, but ultimately could be embedded deeper into the gameplay both for online competitive purposes and offline challenges.

What the game should keep track of

  • Which Pokémon you use most often

  • What their levels are relative to every challenge you face

  • How often you use certain moves, whether they're status or damaging, whether they're super/not-very effective, and whether they're the same type as the Pokémon using it

  • How often you switch out Pokémon, and whether or not it leads to defensive type advantage

  • How often abilities get activated

  • How close your more difficult matches come to draw or defeat

  • See

1922

r/Metroid•

I was thinking about the timeline-switching concept I came up with based on Kensuke Tanabe's comments on how he might consider something jumping across the timeline, and followed up with a thought on how to tie the Prime series into the main series. Here's the idea for the storyline.


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It Begins

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"Metroid research center infiltration detected. A Metroid egg has been stolen and the infiltrator has escaped."

Cut to Samus in her ship, reviewing security footage. A blurry figure having a shootout with Federation troops in a ship

012

r/zelda•

The title for this idea is The Legend of Zelda: The Veil of Prophecy

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The Setting

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Like Breath of the Wild, it takes place in a vast open world. The world is divided into four main regions, each of which has a major city with unique cultures and aesthetics -- an industrial town, a wealthy city with tall buildings, an agricultural spread and a tropical paradise.

Each of those regions is doomed to destruction by a major natural disaster. The industrial town will be covered by a volcanic eruption, the agricultural spread submersed in a flood, the wealthy city brought down by an earthquake and the tropical paradise blown down by a hurricane.

By looking through the veil on a headdre

12

r/Metroid•

I'm sure all of you Metroid fans here have kept up on rumors and speculation. I'd like to talk about this one specifically from producer Tanabe:

Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that. That's one interesting idea I have in mind... but I understand many people thought that Metroid Prime 2: Echoes was too difficult.

(side note: It's not so much that MP2 was too difficult, it's that it was rushed and consequently the late game key hunts were poorly planned)

So here's my concept.

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--------------- **Early

4219


r/pokemon•

I've heard a lot of complaints about Pokémon Sun/Moon and its to-a-fault hand-holding linearity, and heard that the next Pokémon game should be nonlinear. And to a large extent, I agree -- the thrill of Pokémon games is the sense of adventure, something much better accomplished with a game of larger explorable scale and greater player freedom. But making a nonlinear Pokémon game is fraught with concept development issues:

  • How do you maintain a sense of progress while letting the player take a different path than what was intended?

  • How do you balance the escalation of challenge while allowing the player to do things out of order?

  • How do you handle level curve issues? (Actually, th

3241

r/NintendoSwitch•

As everybody knows, Star Fox Zero for Wii U was a total flop. It had some epic moments and crazy ideas that worked, but it had a lot of issues and ultimately didn't work well. Some people think it might signal the end for Star Fox, that perhaps the game concept itself is outdated.

I disagree. I think it still has a ton of potential. I'll start with what made the older games fun, then what I think could make a new entry incredible.

In my opinion, here's what made Star Fox fun:

  1. Spectacle. Basically, it's just as freaking awesome to watch as it is fun to play. Being shoved through a gauntlet at a breakneck pace that you can't slow down, mowing down hordes of enemies and fighting mo
1642

r/Metroid•

So one of the defining characteristics of Metroid is how you explore and gain new powers over the course of the game, which evolves the experience and opens the game even further.

What if the main antagonist of the game went through the same sort of process?

Alien: Isolation had a unique system in which the main antagonist -- the Xenomorph -- wasn't a scripted encounter where you run into him in all the same places. It had an AI wherein it would track you, learn the kind of places that you hide and the routes you take and over time get smarter and smarter, requiring you to get more and more creative about how you hide from it. The game wasn't an "interactive movie" where you could memo

5020

r/NintendoSwitch•

Hardcore GameCube fans might remember Geist, Nintendo's attempt at the gritty first person shooter. Overall it was a commercial and critical flop, in large part because of the insistence that it must first and foremost be a shooter, but it had some really interesting (if not relatively poorly executed) ideas. The premise is that the main character has the power to separate from his own body to explore ahead, possess objects and use them to terrorize enemies before jumping into shooting encounters.

The basic premise has the power to be so much more, though. With a reboot, it could easily create the greatest tactical stealth shooter ever made. Nintendo demonstrated with Splatoon the sort of d

811

r/Metroid•

Nintendo seems to be one of the very few big companies that is still actually innovating on game design. Playing a lot of their more recent games has got me looking for and thinking about elements of their design philosophies that I've been able to spot consistently from game to game. Here are a few philosophies and how I think they could work into Metroid Prime 4's design:

-- Concept, consequence, twist, challenge

This was epitomized in Super Mario 3D World, with essentially every level following this basic formula. The level introduces some new concept, whether it be the switching platforms that change every time you jump, the boards that move along a track when you step on a di

5932

r/Metroid•

Nintendo Switch is a beast of a system compared to the last few systems to host Metroid games. ~50x the GPU power of the Wii and 3DS, ~50x the memory of the Wii (8-16x the memory of the 3DS) and 16-50x the CPU capability. It's a huge jump in power. So let's talk about where that power can go, looking at tech examples from other games on Switch:

-- Physically-based rendering (PBR)

This refers to the method and order of rendering stuff in reference to lighting, not necessarily to how "real" stuff looks. PBR is used in Zelda: Breath of the Wild and Super Mario Odyssey. It makes it so shadows, reflections, shimmering, etc. are calculated based on material properties, not textured on

25463

r/Metroid•

The base of what I'm thinking about here is XCOM: Enemy Unknown, just for the picture of turn-based cover shooting tactics, with a number of formula changes to make it a much different experience.

You can tell by the wall of text that is to follow that I've put way too much thought into this :)


The proposed setting

It takes place before Metroid Prime 3. The game's story is about the Phazon Crisis from the Federation's perspective and the conflict with the Space Pirates during that time. The progression of the narrative is driven half by research and development and half by the player's progress toward discovering and capturing the Pir

84


r/Metroid•

Ultimately the purpose of the project would be to redeem Samus from the travesty of Other M in the story and world design department, while attempting to balance and preserve the interesting gameplay ideas presented in Other M.

The crux of it would be to rip the assets from Other M and use them to build a new game in Unreal Engine 4, combining the basics of Other M's 3rd person action mechanics and a proper translation of 2D Metroid games' explorable labyrinth map designs.


Story

Starts at the end of Super Metroid. After a cinematic thing (with no $#!++y monologuing) showing Samus's fight with Mother Brain -- her getting hit wit

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