A better way to die and respawn
I love the game, but I don't like the way it handles getting killed, since it's completely immersion-breaking. You just magically pop back into existence. And the losing stuff is annoying, since it's completely unclear how bad that could be.
I'd like to suggest an improvement that I think would fit far better within the rest of the Subnautica world. The basis is the fact that tech is prominent that can construct complex objects. We've even seen a few flying drones fabricate a whole submarine. Given that: what could they do with a mangled body?
This is the idea: you meet Sammy, and Sammy takes a huge chomp. Screen goes black.
And then fades in, briefly, vision coming and going, as drones drag you back to the lifepod or nearest hab.
Once there, they rebuild anything that got chomped off. It doesn't affect gameplay, but you'll have a visibly robotic hand or leg. So everytime you get killed, maybe you lose a bit more, and by the end of the game, you could see whatever remains of yourself in the cockpit, so death has consequences without it affecting gameplay.
It could even be used to make reapers even worse, if getting killed by lesser mobs only loses say a finger, but Sammy turns out to be hungry...
Posted Apr 16, 2018, 6:41 PM UTC
Be happy we have the death animation. Back in beta, when you died you'd instantly pop back up inside the base. No fade to black, no music. Just 1 hp to standing in your base.
Ha, yeah, that sounds very beta-version-y. It's just not all that different now beyond those visual / sound cues (I do like the death sound I have to say).
Personally I'd rather it load your last checkpoint when you die. That way you don't have to figure out a way to get from your base to where you last died.
That would actually already work better for me as well.