In practice however, nothing happens at 2.0 - at least, nothing that we could see. And at 3.0x the machine refused to boot - every game just locked at a brown screen soon after powerup.
Sounds like a great way to overclock the N64 for more FPS.
SHIT did that page say that? It actually does work on Goldeneye, Perfect Dark, Donkey Kong, etc. AND at the bottom of the page it has an update about why 3.0x didn't work and how it can work.
There's also an S-video and RGB/component mod.
Maybe I should compile this info into my own page and resubmit, eh?
I did it to my N64 today. 1.5x is normal. 3x overclock didn't work, 1x underclock worked (slow), and 2x overclock (33% faster) worked. I have pin 112 @ 3.3V and pin 116 @ ground/nothing (it broke off and isn't attached to any lead or pad.)
Unfortunately, in Goldeneye it sped up the game timewise. In the other games I've tried, (Zelda, F-Zero, Mario, Diddy Kong Racing, Smash Bros.) the time is correct and it ramps up the FPS!
Sounds like a great way to overclock the N64 for more FPS.
SHIT did that page say that? It actually does work on Goldeneye, Perfect Dark, Donkey Kong, etc. AND at the bottom of the page it has an update about why 3.0x didn't work and how it can work.
There's also an S-video and RGB/component mod.
Maybe I should compile this info into my own page and resubmit, eh?
Oh, you tried it out? Is the change in FPS noticeable?
I did it to my N64 today. 1.5x is normal. 3x overclock didn't work, 1x underclock worked (slow), and 2x overclock (33% faster) worked. I have pin 112 @ 3.3V and pin 116 @ ground/nothing (it broke off and isn't attached to any lead or pad.)
Unfortunately, in Goldeneye it sped up the game timewise. In the other games I've tried, (Zelda, F-Zero, Mario, Diddy Kong Racing, Smash Bros.) the time is correct and it ramps up the FPS!
It's VERY noticeable!!!
Interesting. I think I will try that out on one of my N64s. Thanks for the insight!