Ihsir's Wiles testing

Guide

tl;dr: Ihsir's Wiles deals extra damage when used on a unit that has burst heals (with multiple healing ticks) or multiple attacks. The extra hits from Ihsir's Wiles will normally perfect spark against the extra hits a unit might get from an ES or SP enhancement.

So Ihsir's Wiles is a silly sphere that does silly things.

Let's break it down:

  • Ihsir's Wiles adds an additional attack to the equipped unit. This attack is an ST with a base BB mod of 600%, and 200 flat ATK, which are normally pretty standard values for a third attack.
  • The attack has an effect delay of 0 frames, but occurs after all non-SP proc effects, meaning on global units it should normally be buffed by any buffs that aren't part of the unit's SP enhancements (some JP units may prove this wrong as Alim liked to make unit's effect delays increment for every buff, while global units use effect delay 0 for all buffs and effect delay 1 for attacks, generally speaking)
  • This is also important for how the attack sparks, which will be explained in a little while
  • The attack forms its hit data from the following:
  • It has one hit matching every hit in the unit's first Attack/Burst Heal effect
  • It has one hit matching every hit in any additional Attack/Heal effect in the unit's core BB/SBB skill set, but removes the last first hit. If the attack/heal only had one hit, Ihsir's Wiles will ignore it entirely.
  • It ignores any extra Attack/Heal effects from ES and SP enhancements
  • If a unit has absolutely no frame data to pull from on the BB or SBB in question (i.e. a pure buff unit that doesn't even burst heal), Ihsir's Wiles adds a single hit attack on frame 0.
  • Random Target attacks count as a single hit because they only have one hit in their frame data and the RT proc repeats it
  • An attack that only triggers against certain elements still contributes all of its frame data, e.g. if Chloe attacks a water unt, Ihsir still borrows the data from her Light/Dark only AoE
  • If the hits it pulls from have matching damage frames, they self-spark
  • Notably, the extra hits borrow their distribution from the original hits as well. This means if it inherits two attacks' worth of hits, it inherits two attacks' worth of damage distribution.
  • This effectively means the damage is multiplied by the number of procs it draws hit data from, minus the distribution of the dropped hit - for example, Lasswell gains 25 hits, matching 21 from his main AoE and 4 from his ST attack. He doesn't gain a single hit worth 20% distribution from his ST attack, so he deals 180% damage on the Ihsir's Wiles attack. A unit that has a large number of hits on a secondary AoE would normally lose less damage. As this is a true multiplier, it bypasses the ATK cap.
    • The example Lasswell has: An HP-scaled AoE dealing 100% damage, a regular ST dealing 100% damage, and a bonus ST from Ihsir's Wiles dealing 180% damage

Now, for whether this sparks anything:

  • The extra hits will spark any matching hits from an effect delay 0 attack they copy. Though rare, this includes a few units such as Randolph & Ravenna.
  • As mentioned above, if the extra hits it pulls from multiple procs have the same frames, they self-spark
  • Finally, if the unit already has an extra attack from its ES or SP enhancements, Ihsir's Wiles matches that attack exactly for frames and perfect sparks it

For fun, this also adds two attacks' worth of damage to units that have a simultaneous attack and burst heal, such as Alice. Her BB has 44 hits with Wiles and self-sparks 28 of them. It deals damage as if she had a triple attack.

This actually begins to explain an issue we found with units that have extra attacks in their ES starting with Savei; when Laresa came out we thought that the ES inherited the entire attack, and then Savei and Blaze came along and were like "nope, ours don't match". Turns out they use the same logic to work out their extra hits.

So uh, those units with extra attacks on their ES? They all get the damage distribution bonus I mentioned earlier as well (in other words, they've been doing about 33% more damage than they should on paper, but nobody noticed). And their ES attack will always perfect spark with the bonus ST from Ihsir's Wiles...

This also means that Ihsir's extra attack in his SP enhancements will perfect spark if he's equipped with Wiles.

Posted Jun 27, 2018, 4:01 PM UTC · edited

4945
Ren-Kaido•

So basically, unlike what was expected it gains more and more value the more attacks the unit has (so best on triple attackers), even if the extra attacks are from ES or SP ? making it likely stronger than a regular damage sphere on:

  • Triple attackers, providing you can spark some of the hits that dont perfect spark via other means
  • FH leaders like KM who can dupe spark the whole thing with Ishir's bonus attack dealing about as much damage as both his AOEs combined (minus the damage% disribution of one hit)? making KM (for example) effectively double his damage at the cost of a single "normal" nuke sphere?

One thing I'd like to ask, when you talk about the interaction with burst heal, how would this sphere do with Honoka who has both a triple attack as well as burst heal tied to her AOE portion of SBB ? Would the Ishir's bonus attack inherit the damage of her 3 attacks AOE+ST+ST and deal that damage doubled (aka essentially near tripling her full damage assuming you spark a similar amount of her full distribution by other means) ?

8
XerteOP•

It doesn't inherit the damage for attacks/heals gained via SP enhancements or ES, which rules out every current triple attacker except R&R (who only have single hit extra attacks which Ihsir's Wiles just ignores). This generally means the attack will deal the damage of two attacks on those units unless they also burst heal - but testing has shown the burst heal needs to be one of those ones that has multiple ticks.

All current triple attackers will perfect spark Ihsir's against their third attack (with the exception of R&R, who spark it against their second attack anyway).

KM's a weird case where you can probably dupe-spark a second KM against the first KM's Ihsir pretty easily, but one KM won't get any self-sparks out of it - he'd have hits tied to frame 1 mults, frame 2 mults and frame 0 mults.

I'm still not entirely certain on the interaction with single "hit" burst heals such as Honoka's; they function normally on units with no attacks like Elimo but I need to run a few more tests on units that attack and single-hit burst heal simultaneously to check how they deal damage; the lost hit exists and I don't know if how much damage it's removing. Units that attack and do a single tick burst heal don't gain any damage from the heal.

On multi-hit burst heals, the sphere adds hits for all but one of the heal's "hits" as it does for the second attack on double attackers. I've observed this with Alice. I still need to run damage tests on other similar units, as many of the OE burst healers are single "hit" heals.

6
Ren-Kaido•

Ah so Ishir's attack inherits the hits (w/ same frames) of the ES attacks for VA units, but it doesnt inherit their damage distribution?
So in terms of damage VA units have their innate damage from AOE + ST + EleAOE and with Ishir's their have AOE + ST + EleAOE plus Ishir's attack being duplicating the same damage and frames as her AOE+ST combined, but not the Element specific AOE (the ES one) ?

But it does still dupplicate the hits of the ES attack (allowing it to self spark with Ishir) without "duplicating" its damage?

Like, as an example Blaze with Ishir would have:

  • His Regular 19 hits AOE 950% mod + 5 hits ST 850% mod + 23 hits EleAOE 620% mod
    Ishir's bonus attack would add:
  • A 600% modifier 45 hits (19+4+22) ST attack with a 180% damage multiplier applied to it (Blaze's ST has 5 hits w/20% distrib each) and self sparking the innate ES attack.

Is that correct?
If so it looks pretty good for damage on VA units as long as you can enhance that weak 600% mod enough to outweight a strong spark/ewd sphere, as well as spark those million hits through other means (since having a 180% damage modifier on the Ishir attack doesnt do much if you dont get the massive over 9000% multiplier from spark damage).

Also, any idea how this works on Zelion? Considering he has the same frames on both his attacks and self sparks innately, would the Ishir attack copy both hit frames and be a single ST attack (with 20+22=42 hits) self sparking with itself ?

1
XerteOP•

It ignores the ES attack entirely when determining itself; as all of the VA units get their element AoE from an ES attack, that attack is ignored.

However, because the element AoE is generated using the same method, it will have identical frame data.

So Blaze ends up looking like this:

  • Regular AoE, 19 hits
  • Regular ST, 5 hits
  • Element AoE, 23 hits
  • Ihsir's ST, 23 hits, perfect sparked by the Element AoE

His Element AoE and Ihsir's ST will both deal damage equal to 180% of the regular damage calculated from ATK, as they fully match the distribution of his regular AoE and regular ST, minus the last hit (20%) of the regular ST. This actually makes the Ihsir ST hit deal more damage than Blaze's regular AoE/ST - on top of being perfect sparked by the element AoE, if applicable.

On Zelion, it copies all of his hits bar the last one from his second attack. This ultimately makes Zelion's SBB an 85 (43 x 2 - 1) hit attack that self-sparks 78 of those hits, because the extra ST inherits all the self-spark frames of the original attacks except for one hit (preventing 2 total sparks).

3
Ren-Kaido•

Oh ok, mechanics of ES attacks were pretty much the one thing I had no idea about lol. Now that I check out the VA units on the wiki, all their ES attacks do have the same amount of hits as their total SBB hits minus one. Good to know. So those ES attacks actually dont have set frames and that's why Hamzabot can't find them and they're nowhere to be seen in the data hmm. Also explains why VA units are sooo superior to (most) double attackers in terms of damage if their bonus ES attack has a near 200% damage multiplier lol

1
Ren-Kaido•

So basically VA units always spark the entirety of the bonus attack without having to worry about it (so no need to change team setup or current order/positioning to optimize the VA unit's damage), while other units have to deal with a lot more hits/frames to spark for damage optimization?

1
farmisland3•

which would it be better? on Cerise (extra attack on ES) or Zelion (self sparks)?

1
XerteOP•

Ok, getting back to you on this, it looks like the mechanic is that it drops the last inherited hit from each proc beyond the first when inheriting from a unit with multiple procs. The hit is dropped completely, if the proc only has one hit, Wiles effectively inherits nothing from it.

This basically means "unts that attack and do a single tick burst heal don't gain any damage from the burst heal, but units that attack and multi-tick burst heal do".

With the exception of units like Gabriela who get their burst heal from an SP enhancement, because Ihsir ignores those.

3
Ren-Kaido•

Oh okay! What about healing on spark, does it change anything to Ishir's shenanigans? And is there any weird synergy with the healing elgif ?

1
XerteOP•

If Ihsir makes a unit self-spark, each self-spark counts as 2 sparks for the sake of heal on spark/BC on spark. This isn't a new interaction in particular - self sparks have been seen since Nyami's original release.

It doesn't interact with the healing elgif because it ignores ES effects and the elgif ignores Ihsir.

3
firefantasy•

so healing elgif doesn't do anything then. damn.

1
bf_zelnite•

glad to see another u/xerte analysis post

4
tsuLustMasochist waifu •

Time to break this bake potato more

2
cheuk4ID: 7577682994•

So if I read this correct, if you put this on Millie she would get 10 hits + (14-1) hits + (1-1) hit with 100%+95%+0% for Damage correct?

2
XerteOP•

She should do, yeah.

1
hstones•

looking for content where Rashil with this sphere can be utilized lol

1
cheuk4ID: 7577682994•

You'll be pin-pricking any content it would work with on Rashil's Stats :)

1
hstones•

he's too strong (with spheres) for lower content and waaaay too weak for higher content haha

1
firefantasy•

But infinity AI am i right-

1
ResidentZeldaBau5z•

So, does this mean that Alice is usable again? I miss her. Also, if the sphere inherits from RT hits, doesn't that mean that Ensa BB would be basically godlike?

1
XerteOP•

It doesn't really make Alice usable compared to current units, I just found it interesting that she benefits so much from it as a relatively weak older unit.

The sphere doesn't inherit properly from RT hits. It only sees them as a single hit, and if they're not the first attack of the BB it doesn't see them at all.

At the very least when it does see RT properly, it deals full damage, but it doesn't do anything particularly special from it.

2
ResidentZeldaBau5z•

Ensa BB has 50 RT hits, and only RT hits. So, would Ihsir's Wiles give her 50+1 hits or 50+49 hits? If it's the second option....

1
XerteOP•

50+1.

The extra 1 hit does the full damage of Ihsir's attack by itself. No bonus multipliers because Ensa's BB only has one attack proc.

2
ResidentZeldaBau5z•

At this point, I feel like status ailments and RT hits are basically the neglected couple that gets shunned by everyone in the BF neighborhood despite the fact that they're really nice and interesting, but no one wants to give them a chance because they seem a little strange.

1
firefantasy•

Hi Xerte, my Idol and God.

I would like to proclaim that I am stupid, and would love for you (if you can spare the time), to explain this in the most layman terms.

If possible, giving about 3 examples of interaction, with some numbers running by the side would probably make it much easier for a fool like me to digest. Also if you could, maybe you'd want to give some tips of the most useful unit to put them on? Thank you very much.

I would also like to take the time to thank you for writing this long post and answering many of the unknowns that no one had any idea of. (This actually empowers us with very compelling knowledge regarding our Global mechanics).

I also went through your multiple replies to the players who asked you questions, but given that those points are much more specific and maybe easier to relate to, I was wondering, perhaps you could update your post with those specific information as well? (Once again, only if you have the time to spare).

Thank you.

1
XerteOP•

Some examples, huh?

Let's start with the basics. I'll pick a simple unit to demonstrate Ihsir's Wiles on a regular unit with one attack; let's say Thunderous Oracle Fennia.

#On Single Attackers

When attached to a unit with only one attack, and no form of burst heal, Ihsir's Wiles copies all of that attack's damage frames and distribution, but uses its own effect delay. The effect delay matters; when the unit attacks, the effect delay is added to the hit frames to determine the actual frame the hit lands on. In terms of what this means for Wiles, it means that the original hits are usually offset from the Wiles hits by the difference in their effect delay. For example, Thunderous Oracle Fennia's attack data looks like this:

Thunderous Oracle Fennia
Effect Delay1
Hit Frames140146152155158167170173179181
Damage Dist%161414121288664

Adding Ihsir's Wiles to her will add an extra ST attack with exactly the same Hit Frames and Damage Dist%, but Ihsir's Wiles always has an Effect Delay of 0 frames. At a glance as frame data, it then looks like this:

Thunderous Oracle Fennia
Effect Delay1
Hit Frames140146152155158167170173179181
Damage Dist%161414121288664
Ihsir's Wiles
Effect Delay0
Hit Frames140146152155158167170173179181
Damage Dist%161414121288664

However, in-game, we add effect delay to find out the final frame a hit lands on. So Fennia's hit frames can be adjusted for effect delay to show the difference:

Adjusted Hit Frames
Thunderous Oracle Fennia
Hit Frames141147153156159168171174180182
Damage Dist%161414121288664
Ihsir's Wiles
Hit Frames140146152155158167170173179181
Damage Dist%161414121288664

Obviously at a glance, none of those hits line up, so none of them will spark until you add other units to the mix. Usually, a unit will only be able to self-spark against Ihsir's Wiles in two potential situations: Either the unit's attack has an effect delay of 0, such as Kaiser Burny (relevant examples are very rare due to effect delay 0 almost never being used for attacks, in order to prevent buff timing issues), or the unit's effect delay is similar to the gap between its hits. I surprisingly had a hard time finding any relevant examples of the latter, but one would be Mariela's BB (but not her SBB), which has an effect delay of 3 and is a perfect 3f spark blanket, meaning that all but one hit of the BB and Wiles attacks would spark - the missed hit being the first hit for Wiles and the last hit of Mariela's BB.

This ends up being similar to how we arrange almost-perfect sparks for non-moving/teleporting units, except that with Ihsir's Wiles, there's no way to adjust the timing with BB delays, resulting in it being hard to make use of it.

In cases where a unit doesn't attack, Wiles will either use the hit data of a burst heal if one exists on the unit (e.g. Elimo), or otherwise will simply hit on frame 0 (e.g. Priestess Snow Miku's BB)

Because nothing special is happening with Wiles interacting with multiple sets of hit data in this case, the damage is exactly as expected for an additional attack with 600% BB mod. The weird stuff begins to happen when we add extra attacks.


#On Double Attackers

OK, with that out of the way, let's look at how Ihsir's interacts with a unit with two attacks; we'll pick two example units - one that will work well, and one that won't. For the first example, we'll go with Eternal Radiance Rize, one of the original double attackers and for the second, keeping it thematic to OG double attackers, we'll use Scorching Steel Gildorf

On units that have multiple attacks, Wiles will draw data normally from the first attack, and for the second attack, it will ignore the first hit, but still take the rest - again including the distribution. As before, Ihsir's Wiles will still be using its own effect delay.

When Ihsir's Wiles generates its attack this way, it's allowed to have more than one attack on a single frame, meaning that it's capable of self-sparking not only the unit's other attacks, but its own hits. This happens with Zelion and Nyami, who self-spark naturally - Wiles pulls the hits of both their attacks, which happen to still self-spark when shifted to another effect delay.

However, Wiles will ignore any extra attack gained through a passive effect - this means it ignores extra attacks gained through ES, such as the season one VA units, and attacks gained through SP enhancements such as Svalinn and Ihsir. These sitll have a strong interaction, which I'll go over later.

So for Rize, our frame data looks like this:

Eternal Radiance Rize
AoE
Effect Delay3
Hit Frames303336424548667278849096111115119123127131
Damage Dist%54545411898109333333
ST
Effect Delay3
Hit Frames2739697581879399
Damage Dist%88141414141414

Ihsir's Wiles will copy all of the first attack, and all but the first hit of the second attack, so the Wiles attack looks like this (we're at the point where reddit tables begin to look ugly as hell, so forgive me for not using one this time):

Effect Delay: 0 Hit Frames: 30, 33, 36, 39, 42, 45, 48, 66, 69, 72, 75, 78, 81, 84, 90, 93, 96, 99, 111, 115, 119, 123, 127, 131
Damage Dist%: 5, 4, 5, 8, 4, 5, 4, 11, 14, 8, 14, 9, 14, 8, 14, 10, 14, 9, 14, 3, 3, 3, 3, 3, 3

Side note: it looks like Wiles gets a decent amount of self-sparks on Rize.

That aside, notice how Wiles hits 17 times for Rize, one less than the combined hit count of her AoE and ST attacks. The missing hit is the first hit of her second attack, on the 27th frame.

If you're paying enough attention, you'll also note that the Damage Dist% on the Ihsir's Wiles attack totals 192%. The way the game handles this is pretty simplistic - the game merely accepts that this attack deals 192% of the calculated attack damage, and this interaction remains consistent across every unit that Wiles successfully pulls data from more than one attack for.

#When it doesn't work

So I mentioned we'd be using Gildorf as an example earlier. Gildorf was one of the game's first double attacks, with an SBB that simply has a 1 hit AoE attack, and a 1 hit ST attack. His frame data simply looks like this:

Scorching Steel Gildorf
AoE
Hit Frames31
Damage Dist%100
STtext
Hit Frames11
Damage Dist%100

When Ihsir's Wiles takes data from any attack past the first it sees, it ignores the first hit of that attack. So Wiles on Gildorf looks like this:

Wiles
Hit Frames31
Damage Dist%100

What you're looking at is Wiles seeing two attacks, but completely ignoring the second one because it ignores the first hit of an attack that only has a first hit.

This happens in all cases where Wiles only sees a single frame on a proc, including single tick burst heals, single hit attacks, and RT attacks (unless that proc is the first effect on the unit). So for example, it doesn't have increased damage due to something like Johnny's BB (ST + RT, Wiles cannot see RT attacks as they only have one hit in frame data) or Krantz' SBB (AoE + Burst Heal, but the Burst Heal only has one tick)

#Burst Heals can be Special

There are few relevant cases of this, but because Burst Heals can have a full set of frame data instead of just being a single tick, Ihsir's Wiles will attempt to pull from the frame data for burst heals as well when generating its attack.

For this to be useful for a unit's damage output, the unit needs to meet three criteria:

  • The unit already attacks naturally
  • The unit has a burst heal that functions in multiple ticks
  • That burst heal must not come from a passive effect (i.e. ES/SP/Elgif/Sphere)

In the OE generation, most units we can think of that burst heal in multiple ticks are units such as Krantz, Kulyuk and Sakura Miku. However, the third rule states that the burst heal must not come from a passive effect, and all those examples - and most other OE burst healers with multiple ticks - get their burst heals from SP enhancements.

In practice, this means the only OE unit that gets extra damage from Ihsir's Wiles due to a multi-tick burst heal is Alice. There are a few more at lower rarities, but she's the only unit that has a multi-tick burst heal as part of her core BB/SBB. Every other OE unit with burst heal either gets it via SP, or only has one tick.

For what it's worth, when she uses her BB with Wiles, because her heal and attack have identical frame data and Wiles pulls all of it, she self-sparks 28 out of the 29 hits Wiles has for her.

#Units that gets Additional Attacks from ES or SP

Fundamentally speaking, ES and SP additional attacks are determined using exactly the same logic as Ihsir's Wiles. This means that they're created from every frame of the unit's first attack plus all but the first frame of any following attacks, and they're usually set to effect delay 0.

Now, despite there not being any direct interactions between the effects - the attacks are generated independent of each other - when used together, they are two identical attacks (in terms of frame data) that start on the same frame, and spark perfectly

4
XerteOP•

Following on from that wall of text, we can look at this to get an idea of who Ihsir's Wiles works well on. There are two main groups:

  1. Units that have native double attacks (where the double attack is not RT or single-hit)
  • e.g. Rize, Nyami, Zelion, Roglizer, Shion, etc.
  • Units with native double attacks gain a bonus damage multiplier for Ihsir's Wiles, because it's pulling a sum distribution of more than 100%
  • Note that even if a unit's second attack is element-restricted, it still gets used by Ihsir's Wiles even when that element AoE won't hit anything (e.g. Rugarh or Diastima)
  1. Units that gain additional attacks via passives
  • e.g. Laresa (GRaid only), Ihsir, Svalinn, Blaze (VA batch), Savei (GRaid only), etc
  • Units that gain additional attacks via passives will always perfectly spark those additional attacks against Ihsir's Wiles.
    • This is true for all current units, though it's possible it might not be for future units.

The absolute best units to use it on for damage are units that overlap between these groups - in other words, most of our current triple attackers. Right now, this just means all 11 VA units, plus in guild raid, Savei. ES-based Triple Attackers get the best of both worlds - they self-spark the entire Ihsir attack against their natural third attack, and Ihsir gets a large damage bonus on them.

Special mention goes to Zelion as well - because he has such high self-spark capabilities naturally, he also has exceptional self-sparks on an Ihsir's Wiles attack, and can push as much damage as the VA units. Nyami has similar yet weaker results.

One last randomly noteworthy example is Isniel, who has the ideal effect delays to self-spark a chunk of his second ST attack against Ihsir's Wiles. Similar Alice is improved to effectively being a triple attacker. Unfortunately for them, despite the large gains they get from Wiles, they still fall short of the meta.

As for units to avoid using Wiles on:

  • It's naturally going to only be a single attack's worth of damage on any unit that isn't in the above lists
  • If a multi-attack unit has single hit or RT attacks, Ihsir's Wiles ignores those attacks
  • Most notable, Randolph and Ravenna only gain a single attack's worth of damage from Ihsir's Wiles despite being a native triple attacker, because their second and third attacks only have single hits.
    • Though it does let them self-spark their HP-scaled ST attack, which otherwise doesn't happen.
3
thegame888•

And if i use on mitigator with 0 hit on bb like asui?

1
XerteOP•

If a unit has absolutely no frame data to pull from on the BB or SBB in question (i.e. a pure buff unit that doesn't even burst heal), Ihsir's Wiles adds a single hit attack on frame 0.

It's in there already.

1
Longers2ID: 6740340432•

So what were to happen if you give this sphere to a unit with only one attack that hits a lot of times? If I to give it to Daltisk, will her 35 hit attack be replicated by Ihsir's Wiles but offset by a frame? Would that make her a more effective spark blanket?

1
elidoe89•

How could u test him? Im rank 131

-2
XerteOP•

Ihsir's Wiles is the sphere for rank 130, not the unit Ihsir himself.

9
thegame888•

And if i use on asui? Bb non attacker ishir add 1 hit combo?

1
firefantasy•

mfw when your most upvoted comment is a simple explanation.

1