Help with TK Dino
I've been tinkering with the TK Dino deck thats popped up tops now and again. I can't get around a few things in this list that make no sense to me
https://i.redd.it/ckltaz230wf11.png
1: Why is there so many water TKs? I think 1 is all that is needed and even 2 at a push is ok, but why all 3?
2: I've already cut down to one Overtex and swapped out for an Ash but someone explain why I should run a brick over another handtrap?
3: Why 2 Petit? Is one not enough? Is there a combo that involves 2? Same with the water TK?
4: Jurrac Aeolo but no Chanbara? Ok I get it you can make Trish and go into the Rank 9 that way but I seem to recall a better way to do that combo.
5: With so many non-dinos you would think Double evo would get maxed out but nah, again randomly at 2? I know it's a HOPT but it's soooo good.
6: I then have questions about the field spells, why a random Lost World? Does it give access to another combo?
Onto the ED:
7: Why are we even playing Linkuriboh?
8: Reprodocus is cool an' all but I feel like he's taking up valuable space for a niche nat beast play. And if I cut down on water TK he really doesn't get to change attributes for the TKs all that much.
9: Missus Radiant is here but Mistar Boy isn't(If someone knows the engine that uses Yazi + Mare Mare let me know how it works)
10: I'm already thinking of taking Bagooska and one VFD out because I've never gone into 2 VFD
11: I have no questions about the Synchros.
Extras
12: Right well I want to add that there was 2 copies of Survival's End but that literally has 0 synergy with the rest of the deck except in the one Lost World/Megalosmasher. That trap is best kept for a Lost World/Paleo version but again I must ask if there is a combo I don't know of.
13: Yeah the deck can go second and first but it seems to excel at neither. Only against Rogue decks does a lone VFD actually put up much of a resistance and Nat Beast is a Niche monster to sit on. Any other board could be made by the Lost World version and quicker.
If someone can point me in the direction of a comprehensive combo list of the deck that shows the "rip 2 cards out the opponents hand" combo or the "nat beast + VFD" combo.
I've so far played Lost World and Shaddoll variants of Dinosaur decks as well as a BA version and they all feel just that little more... solid. I don't know what I'm doing wrong or even what I'm supposed to do.
Posted Aug 13, 2018, 4:36 PM UTC
I'm not a fan of TK Dino but I can answer most of your questions:
Bathros is better than Agnimazad as it's the only other TK that specials summons another on when killed (free my nigga Litho). It's your consistent way to make VFD turn 1 and you cannot do it as much as you would like with only 1.
1 Overtex is fine, you're not playing desires so you won't get into any problems of not having access to pill. Diagram makes all of your bricks live though, seeing it and any baby/petit/TK/Qoat opens combo in your deck.
Too my knowledge there is no combo that requires a 2nd petit but the list you have might be playing 2 to play around CBTG. Might also be a consistency contingency so that you have more targets for the TKs to destroy and opening baby+diagram.
I'm guessing this is Jarred's list by the looks of everything but the simple answer is that there isn't enough room. You have many ways to put bodies on board so Chanbara isn't needed as much since Dinos can kill relatively easy.
Pill is a good card but it's a brick in a lot of cases. Seeing multiples means you're down a card in your starting hand, since Qoatlys can grab it there is no merit to running 3 since any Ovi or fossil dig can grab you it.
LW is actually insane. It's lets you trigger babies that aren't in your hand or field, it plays around hand traps, it lets terraforming have a multitude of options, and it makes OTKs much easier. It also makes you brick less since any normal summonable dino gets you your entire engine.
Linkuriboh makes Oviraptor fulfill both of Pill's targets off just Ovi+Pill. It also helps putting Aeolo in the GY without suicide in the case that you open it.
Reproduces makes LW live without actually having any dinosaur cards in your opening hand, meaning you get your entire engine in this situation where you brick (For example: Your terraforming gets ashed and you respond with Gamma, if you have no dinosaur/TK cards to combo with in your hand then grab LW, make Gamma+Driver into Reprodocus an trigger LW). The nat Beast play is also incredibly important since SS and TS exist in our current meta.
Missus is much easier in this deck to make than Mistar boy. The Mare Mare engine requires you to play Yazi, Mare Mare, and Jurrac Dino. Ovi+LW is the entire combo. You Activate LW, NS Ovi, add Misc, dump misc, ova target token, LW save it, trigger baby to ss Dino from deck. Dino+Ovi into Yazi, Yazi target itself and the token, summon Mare Mare from the deck, summon 3 tokens and pop off.
10 and 11. That's fine.
Keep in mind that Diagram can pop Survival's end in hand to make it live, End also stops Scapegoat or Hornet Drones starts.
Gouki don't have an out to Nat Beast+VFD nor UCT+Dweller.
Not OP but I can’t upvote this comment enough, very comprehensive guide thanks.