r/DotA2•
Remiu

My Riki guide from 1k to 2.5k

Guides & Tips

I guess a page 2 to my CK guide about 4 months ago.

My games so far: here

When to pick:

I'd advice against first pick, but I did first pick in these matches or at least most of them. Also I tried this on a party game and it turned out super shit thanks to enemy just not being dumb enough and kept me at bay the entire game. Always sticking together and what not.

Usual enemy counters to your first pick:

  • Bounty Hunter/Slardar, This will be the #1 counter pick on the enemy team. Core or support it doesn't really matter to you. BH is a counter to Riki but he doesn't shut you down as a hero, especially with the amazing change to his ult. The only real thing keeping you from winning against a BH is if you're always off position and farming dangerously. You can always get linkens if that's your play "Living dangerously". To be honest he's not an issue after a point in a game, You kill him morethan he kills you in every sense of the phrase. You're permanently invisible while he still needs to go in and out periodically making him easier to track and kill. You have a silence preventing this BH from hiding or just buy dust and use it before ulting and you pretty much win. For Slardar, just smoke, and he's pretty much useless. He doesn't hit fast + misses = kiss that bash good bye, his ult is basically the same as track so nothing much to add here.
  • Bloodseeker, This hero is a piece of work. Early game if you're laning against this you will lose most likely, at least the laning stage. BS just has a great kit against you early, preventing you from last hitting by denying out right, and punishing you each time you even decide to try and get a last hit. One thing riki doesn't have is allot of HP and BS loves heroes who get low fast. The passive revealing you is the least of your problems when he can pretty much right click you early on just for being low HP(which he hill constantly try to harass you as he has infinate regen basically). There is hope though, notice I only said early game. All you need to get your ass back up is lvl 6 and a diffusal blade, after that the BS can either try to kill you and fail everytime or just avoid you for the rest of the game. Why? Because of riki's ult. You can't kill what you can't hit. BS's general play is ULT, Blood rite, run in for the kill. You have 2 options during this, try to run or try to fight it. You run, just TP out and hope you have enough HP to survive. You fight, pop smoke(+if in range diffusal) then ult there is enough time for you to do that before rite hits and 8/10 that BS will be inside the smoke by the time you pop ult giving you that nice slow and more hits from your ult. Since the BS has his blood rage 100% of the time when doing this, he's practically killing himself trying to kill you. The only real issue here is if the BS is smart and tries to fake it or doesn't go right in knowing full well how your skills work. When that happens (basically missing your ult and smoke not hitting anything). Wait for your ult to finish, don't cancel it prematurely buy as much time as possible so that you can dodge the rite as well as keep the BS at bay, now if you were smart you'd always have a TP when against a BS that means you can still run. Depending on how the game is if you're stronger then feel free to fight BS under a smoke. It really just comes down to who's wiser and doesn't do the wrong play.
  • Zeus, this is pretty straight forward. You're riki, you have no HP and zues likes that. In the long run you kill him morethan he kills you but still pretty annoying to have an enemy that pretty much has a dust built into his skills during small clashes. You can always go for him first during teamfights and just fuck him up thanks to your blink talent so not much of an issue.
  • A GEM, for obvious reasons. The first moment you see a gem on the enemy, you have 1 job. We both know what that job is right? Kill the holder. After that just leave it at base. More often than not you won't need the gem. It's more of a loss if you lose the gem than if you had it most of the time. But don't hesitate to use or get one if the game really calls for it. No one else is better at carrying a gem on your team than you or a tank.

Item Outline:

Start off with an orb of venom, stout, and tangoes. If nobody buys the cour early replace that orb with a quelling and buy the cour and then get the orb. Why orb of venom? The slow it gives on top of your lvl 1 smoke is the same as a lvl 3 smoke, so great value. Keep this item until you really need the space. After that the usual build goes getting quelling since you'll be farming as well as just getting wards if your lane is warded.(use the creep agro) ^(in case you don't know what creep agro is: just issue an attack on an enemy hero while being close to enemy creeps, if the creeps go to you then it's obviously warded.)

Boots of choice are either treads or phase, I used both and started preferring phase for the damage and extra speed for catching up to people who are barely alive after my combo. You won't really benefit much from atk speed since you just ult for damage anyway.

Your general play here would be just to farm diffusal or like a core instead of being a roamer, since that rarely works in this bracket. Of course if a kill puts itself in front of you just get it with a quick combo blink, diffusal,smoke, ult and that's pretty much a free kill everytime. Simple enough right? The problem is that trick wont work for long, the enemy will start buying manta,BKB, or forcestaff. Remember your main play here is keeping them inside your ult so anything that can get them out is bad.

Now if you noticed things that counter your offense are items, good for you that nullifier now exists right? That's your next item. A smoke and a nullifier is a guaranteed kill everytime. So get that after diffusal.

I'd also like to add that a blink is nice to have but I never really personally used it except once. It offers great escape after a kill since you can just blink out after tricks of the trade or if the enemy has linkens so use that for closing the distance, feel free to get it if that's your playstyle. I only really used it once to try it since I always chose my kills carefully and a rule to only kill if they're alone or with 1 support that I can handle.

You can get abysal/basher after that if you really need it but you generally wont overall. I personally think nullifier is a better value than getting a basher first/completing abysal you can do what you want here though, just personal preference.

After that I just get damage items, that's the thing with riki now. DPS is all that matters, since you don't really get hit in fights anymore. Just blink and ult most of the time. Dae is a pretty good pick up, MKB not bad either, butterfly for last after you get either of the first 2. Butterfly gives less dps over all and doesn't really contribute much to your ult compared to Dae and MKB.

Linkens is a good situational item, getting silenced is one thing you don't want. If you're playing against heroes that carry orchid be sure to give some attention to linkens, that item can literally turn a fight that you were about to die into them dying instead since you'd be able to smoke+null+ult while they sit there regretting their decision.

Gem? I've never gotten an experience where I needed one but I know there will be games, so think about it carefully before getting one. 1 item can screw you over just as much as it does the enemy.

Skill Build up:

Nothing much here, we all know how to play riki right? Just in case... Get 3rd first everytime, get at least 1 on smoke and blink at lvl 3. Max 3rd every single time first, no reason for you to get any other skill maxed out first. Second to max would be Blink third Smoke and ult when you can.

  • Now for the talents.LVL 10 this depends on the game, I've used both. +8 agi isn't a bad thing just extra stats and damage etc, the +5 regen however is a great thing to have for a core riki. Since you can't farm for shit and farming in lane is "living dangerously" that 5 regen will help allot in the jungle fairly early on. It just helps you secure farm safely in the jungle is all.
  • LVL 15 always get crit, I have yet to find a situation where I needed the smoke CD.
  • LVL 20 +900 blink, that talent is just godly. The backstab is pretty useless in every situation while that blink range will just let you get into the back line supports easier without blink dagger. This can also save your ass if you blink out to a creep which is why I never get blink dagger. By the time you finish ulting you'd also have Blink off CD so you can easily get in and out.
  • LVL 25 do what you want, both are pretty good. +400 aoe just makes it so nobody gets out of that ult no matter what, not that they can get out with your null and smoke active. It also makes as a good CC for your team, 9/10 the enemy team will instinctively run away from it for some reason even though it only hits 1 of them at a time giving your team a good way to go in for the kill while they're preoccupied running. Permanent Invis is just straight up fun lol. They can ward all the want but the entire map will never get warded.

Laning:

Lane will be grueling and hard, just get as much as you can without risking your ass. It rarely matters if you get that Diffusal at 10 or 15mins as long as you get it you can easily catch up with kills.

After you do get diffusal it gets fun, find lone support or cores and just kill them, it's always a guaranteed kill as long as they're not too tanky or have allies around. Just keep doing this and farming the enemy jungle while roaming their jungle, this is why the hp regen talent was so good for me.

Sooner or later they'll start to get items to counter you so you should've been saving money to buy that nullifier by now, after that just rinse and repeat again. Also learn to ward for yourself, wards are the bane of your existence. Just ward the area you're roaming blue and yellow and deward any you find.

It's only a matter of time before your team catches up starts pushing meanwhile the enemy is demoralized from constant deaths, all that's left is to end the game.

Final words:

I never mention item timings on this guide or any kind of timings at all, since it doesn't matter as long as you still haven't lost. Riki will always be able to get solo kills as long as he finds solo enemies if he has nullifier and or diffusal.

All I can tell you is be smart when going for kills, always wait 1 or 2 seconds before going for it to make sure they're alone, always check for wards, and learn to ward for your own safety. It only takes a few hits and spells to kill you.

This build is practically a glass cannon, general rule is don't get hit, never initiate unless you're sure you can get that ult off.

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Posted Aug 23, 2018, 5:24 PM UTC · edited

1318
FuckinMELVIN•

What a nice, refreshing post caught between the clusterfuck that is TI.

4
tastycheesetoes•

Not too shabby. I play quite a bit of riki too. Just some things you might want to try: OoV is really meh and I'd rather start building aquila (slippers and circlet some branches, or straight up wraith band). Aquila is a fantastic early power spike...just great on riki, imo always get this. OoV doesn't build into anything, really isn't for a core imo and never feels worth it for me. It is more of a harass tool for supports. Starting with some stat items gives you around 8 armour too so you're deceptively tanky, needing to worry about spells more than r-click in lane. Other item choices are solid. By level 3 I prefer a 0/1/2 build for max damage and only pick up smoke on level 4. Just personal preference and will sometimes go smoke earlier like 1/1/1 if i'm going up against already slow/nuke heavy lineups as I don't worry too much about r-click early with the ridiculous amount of early armour. Skills I never ever got 5 regen, I don't see the point of it as the regen is ok but that's not what you're built for imo. If you're desperate for regen by that time, an early ring is fine and builds into abyssal. It doesn't feel like it helps riki's play style which is jump in, disrupt and get a kill if you can and get out. Or keep some salves for when you need regen early. You shouldn't be getting hit farming in lane either and 5 regen won't help you survive if you get caught. 8 agi on the other hand helps farm faster and amps you quite a lot. Other skills are good. I like everything here except your start. Riki needs to start with as many advantages as you can give him and OoV doesn't cut it. Rather get more regen or stats imo. That 15 dmg - resist and little slow isn't going to make a significant difference for the cost. Generally OoV is underwhelming. Just my 2 cents about it, but I understand how people would see it is good on riki.

4
RemiuOP•

I can tell you one thing, I can't disagree with anything you've said. I've done everything that you've said actually on my first few tries check out the first 2-3games I think I did exactly that. It's all under preference. Yours would take advantage of very early kill potential while mine sits back a bit until diffusal.

The reason I changed from the stat based riki was realizing that I wasn't going to get hit 90% of the time and attackspeed didn't matter making stats kind of worthless and instead opting for pure damage items. My justification for the regen was so I could just sit around in the enemy jungle with no worry while waiting for my next target instead of roaming around which risks me getting killed by a random ward(which happened so often). That's why I went to this territorial kind of phase(lol) where it'd be like I owned 1 part of the map, warding it and just farming there for like 10~15mins both for kills and NC/nearby lane. I also trashed the idea of basher into abysal since again I started favoring pure damage items. In this case Nullifier fulfilled 2 things I needed, a way to counter bkb/force/manta when my diffusal gets outdated and damage +65 damage and +5regen again from the helm. I'd just stick to the enemy jungle for the rest of the game until it ends/high ground pushes keeping myself infinately sustained and ready to kill anyone who gets in the territory haha.

You'll also notice how I stopped buying Butterfly at around my 4th or 5th game and rushing Dae instead, I only realized Null was the best item(for me) for a lockdown/damage combo instead of basher/abysal near the end of my runs(7th+ games)

1
tastycheesetoes•

The stats isn't really for attack speed but for last hitting and being more tanky. As riki I worry more about getting hit or being burst down. The kill potential is a nice bonus and most people don't expect a riki to go head to head and end up being out traded. But what I really love about doing this is the early Aquilla. It's just so damn good I'd not get anything before that.

I see how the regen could come in handy for the case that you mentioned, but 8agi is just so good all round that I never even think about getting the regen. Kill them faster so you need less regen and all that. You could always use smokes to jungle too, kinda negating the hits you do take. For my play style I feel I need to pump out damage as much as possible, and if I'm going to die, 5 regen won't save me outside of some special circumstances, but 8 agi might be the difference between a kill or not. A few heroes don't build for any kind of defense and I think riki is one of those that usually won't. I just think about it like this, would a almost blade of alacrity help me do my job better than a ring? Anyway it's not a set in stone thing, like you said it does have it's place. But also if you're not getting hit 90% of the time what's the use right?

I'm loving the null idea btw. I have no idea why I haven't built it before! It fits so perfectly with riki I feel like an idiot not trying it before. Definitely going to try it out. But I also love basher. Being able to cancel tp's is great. Abyssal I don't really like either and would get it as a last item when you get there...maybe.

I agree butterfly isn't the best, I'd rather have 2 dae than one dae and butterfly. In fact just fill up your slots with dae lol.

How do you like phase compared to treads? The move and damage is useful but I really like the extra agi and attack speed on treads. Of course attack speed doesn't help in ulti but getting in a couple of extra hits in smoke/diffusal before ult feels really strong.

Edit: Forgot to mention I'm not the best player, but my stats with riki isn't too shabby so take that as you will. https://www.dotabuff.com/players/35113343/matches?hero=riki

1
Fattar•

+5hp reg allows you to farm woods. Also, staying at 100% hp makes it harder to gank you.

You should also consider Rapier as a core item once you have Agha and you're close to hitting lvl 25. Not sure how many games I've won thanks to choosing a rapier instead of building a daedalus.

​

1
tastycheesetoes•

True. I just don't think you're tanky enough for it to make a significant enough difference to skip 8 agi though. 5hp regen isn't enough to hang around for a team fight after you've been gone on i think. In my humble experience, you usually either get out quickly enough to have most of your hp, or you die. If you are able to just get out you need to go back to fountain. 5regen won't change that I think. But I haven't tried it enough to be able to say for sure so I'll do that I think.

You're probably right about rapier. I've never tried it. Would you choose the aoe or perma invis when choosing rapier? Do you get it when you're behind? I'd be a bit wary of getting it when we're winning.

1
RemiuOP•

The null cancels TP's btw. It's basically basher without the hard stun. If they're tping out you can cast null and cancel the TP. Null is just a fairly underated item right now, bad stats and expensive for a mute. Not allot of heroes use it on top of my head except maybe clinkz for anti BM and again raw damage.

Main reason for phase change was the raw damage, and helps allot last hitting in lane early. Aside from the quelling blade you're almost never on the right side of the wave to get that free backstab damage because of wards or constant harass. A second thing to it is because I often just use it to walk around enemy heroes to hit from behind/go through waves.(I cant tell you how many times I got accidental creep blocked from a kill lol also happens allot when im playing BS) Works nicely with the orb since riki is slow to begin with.

I ain't the best either lol, these are all from my experience. Allot will disagree especially on my CK guide since I all learned it as I played. If you look at my older matches on riki specifically or one of my other main heroes(WK,CK,Clink,weaver) they have very bad stats at the start lol.

1
tastycheesetoes•

Lol shows you how much I've used that item. It's dayum expensive though. But I guess with defusal you'll get there reasonably fast with all the killing hopefully.

1
Zenothahttp://www.dotabuff.com/players/68379658•

Core riki spammer here and i feel oov is definitely an item you want to pick up before 6 - the slow is very useful considering riki's shit movespeed and the fact that leaving smoke at 1 for longer now means less slow from smoke as well.

1
tastycheesetoes•

I still don't know. I've tried it on and off and it just never feels impactful compared to stats or extra regen. I'd love to see what the impact of the item is somehow, to confirm my suspicions. It's 275 which could go towards early boots if you feel you're slow, or maybe get a windlace that can at least build into drums or spirit vessel. Personally I've not had issues catching without it. Extra stats and regen I feel make up for the advantage it brings by having a more reliable lane. Which is one of riki's problems imo. Sure you get farm later, but what if you were able to start off well too. I just can't see a kill where OoV was the deciding factor for me. Maybe that's just how I roll though and kudos to you for making it work. Sorry another thing that I forgot to mention is that an early aqiulla timing when not buying OoV is so OP. The power spike is ridiculous

1
Hannibal_SpectreOracle•

The cloud CD reduction is really unreal and you should think about it. It basically allows you to have a permanent cloud up (as long as you have mana), it is very strong.

Nice post though. Good luck on your climb.

3
RemiuOP•

I've never found use for it since most of the time they're dead before even the cloud itself is gone, but yeah that's why I mentioned how it only happened to be that I personally never found a game for it's use. I can see it being nice against some tanky core that needs spells, maybe someone like a rampaging storm early into a game.

On a side note, this is my luck.

1
MikesTiger•

Also, I believe BKB would counter it pretty easily. Still forces a BKB if they have non-BKB heroes

1
RemiuOP•

That's why I mention preferring null to basher, sure it's more expensive but for the long run it's more useful at keeping people inside the ult.

1