Mardu Pot-Stirring ft. Mathas Fiend Seeker
Decklist: https://tappedout.net/mtg-decks/mathas-the-pot-stirrer/?cb=1538152080
Commander: Mathas, Fiend Seeker
Meta Power Level: Mostly competitive casual, with a few folks running extra-optimized lists
Examples: [[Lord Windgrace]], [[Sechiro]], [[The Locust God]]
This is a budgetish politics deck, combining a few group hug and pillowfort elements with curses to encourage other players to beat the crap out of each other and not me.
Ideally, the plan is to start by making small encouragements for the other players to focus on each other instead of me by using [[Mathas, Fiend Seeker]] in conjunction with roaming removal cards such as [[Starke of Rath]] and [[Necrotic Plague]] and some of the cheaper "target maker" cards like [[Curse of Opulence]] and [[Crown of Doom]].
As the game progresses to mid-game, I'll start putting a little more pressure on by forcing players to attack, and hopefully directing them away from me with armies made with my token creators like [[Ajani's Chosen]].
At late game, hopefully I'll have enough resources to just brute force down whoever is left standing. I'm certain win conditions are the weakest part of the deck.
I'm looking for cards under $5 that would support the theme of encouraging other players to attack and otherwise play against each other. Should I add more cards like [[Hunted Dragon]], [[Hunted Troll]] that give other players fodder? Should I add more good stuff? Do I need more creatures? Also, I think that [[Patron of the Kitsune]] might have a place in this deck, but I don't have much of a way to weaponize lifegain as that's not the focus of the deck.
Thanks!
Posted Sep 28, 2018, 4:33 PM UTC
If you're going for a "make my opponents kill each other" strategy, be very careful. And more importantly, be subtle.
Anything too heavy-handed is likely to make your opponents gang up on you rather than take each other out. You're not playing against idiots.
If you force your opponents to attack one another, they'll be shitty with you. If you reward your opponents for attacking one another, they'll be much more likely to do what you want.
Yep! That's why I'm pretty light on forced attack effects. Those are for later in the game.
Just make sure you wreck someone with a Sunforger.
It takes the piss out of most amateurs.
I have a Sunforger but I wasn't sure it was worth a spot in the deck, just by glancing at the number of red and white instants and sorceries I have.
Sunforger hits 1/10th of your deck. Seems good to me. You can also play things like [Wear//Tear] and like, [Unmake].