Alternative Team Rosters
I’ve been trying to make a Beastmen roster for a while, and tried fitting in the Star Player minotaur, but it’s really difficult with his cost. And there’s no Beastman star players! So, I was looking at homebrew rosters like the Secret League, but I don’t think the game needs new teams, we’ve got 25 perfectly viable teams already. What would be better is a way to play alternative rosters, where positionals are switched around to make for more unique builds.
Dark Elf Alternative Roster—Witch Cult
Lose Blitzers.
Witch Elves become 0-4 and gain the Juggernaut skill.
Rerolls increase to 60k.
Chaos Chosen Alternative Roster—Beastmen
Lose Chosen Blockers.
Minotaurs become 0-2 and lose Loner.
Beastman Runners gain Passing access.
Rerolls decrease to 50k.
Skaven Alternative Roster—Clan Eshin
Lose Rat Ogre.
Lose Blitzers.
Gutter Runner become 0-6 and gain the Stab skill.
Rerolls increase to 70k
Goblin Alternative Roster—Goblin Cheaters
Lose Trolls.
All Goblin positionals are 0-2.
Gain 3 Bribes free.
Edit: Changed the rosters a bit. The real goal isn’t to get people onboard with these, but the idea of adding optional rosters like this to the existing team.
Posted Dec 20, 2018, 11:52 PM UTC · edited
I like the dark elf idea. Some revamped assassins could help fill the team out. Right now they're not really taken, but I think giving them av8 and sidestep instead of shadowing would make them a much better player and without the blitzers you'll need some av8 to screen with, these guys will get you to the blodgestep screen faster and you'll be able to afford them since you are only paying for 4 witches, even if they went up in price to pay for the armor. That would be a fun team to play..
Only problem is the strength access on an elf team would definitely make them OP, the witches would need to lose agility access or something and even then it might not be balanced enough since they have dodge. Maybe they lose normals access since they're so hopped up on blood and crazy magic.
Yeah, they’d become pretty strong. Basically, the team has access to mighty blow and guard. I don’t know what else they’d take.
I would keep rerolls at 50k (consistent with all elves), change the linos to av7 and 60k (identical to pro elves), and take away that strenght access. Noe the team would be av7 across (fits the theme), they're arguably worst elves in the game (homebrew teams should be behind in the power scale) but you get them sweet 4 witch elves.
That's definitely balanced but like you said its pretty weak. I think 4 blitzers and 2 witches is much better than just 4 witches so maybe up their total to 6