PlotHook

u/PlotHook


r/bloodbowl•

I’ve been trying to make a Beastmen roster for a while, and tried fitting in the Star Player minotaur, but it’s really difficult with his cost. And there’s no Beastman star players! So, I was looking at homebrew rosters like the Secret League, but I don’t think the game needs new teams, we’ve got 25 perfectly viable teams already. What would be better is a way to play alternative rosters, where positionals are switched around to make for more unique builds.

Dark Elf Alternative Roster—Witch Cult

Lose Blitzers.

Witch Elves become 0-4 and gain the Juggernaut skill.

Rerolls increase to 60k.

Chaos Chosen Alternative Roster—Beastmen

Lose Chosen Blockers.

Minotaurs become 0-2 and lo

1016


r/bloodbowl•

I'm planning on taking Underworld to a tournament coming up, and I'm having a hard time deciding what to do with the double skills I have to distribute, since mutations come with normal skills.

I have two skills left to pass out, and they're both doubles, and I want to give them to the Linerats. The problem is, I'm so torn between wrestle, kick, block, and possibly taking guard.

Does anyone more familiar with this team know which would be more useful?

The other skills are block on the Troll, claw and mighty blow on both Blitzers, and block on both Throwers.

Thanks.

1016

r/bloodbowl•

Blood Bowl 7s is where you have 600,000 to spend, can only buy up to 4 positional players, and can't buy rerolls.

The board is reduced a few squares in length and width, with the sidelines being reduced to just two wide. And the line of scrimmage is widened, so players don't begin in base contact.

In this tournament, you're allowed one normal/double skill on a player.

That makes me think that buying an Apothecary is a really good idea to keep bodies on the field.

I really want to play something like Necromantic, but I'm terrified of relying too heavily on zombies. Something like Dark Elves seems really strong, with block and high agility to reduce turnovers.

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r/bloodbowl•

I don't have a lot of board game experience and joined my first ever Blood Bowl league a month ago. I've been playing for a long time, but mostly Fumbbl and a bit on Xbox.

I've got TR 1.27k Skaven against his 1.49k Simyin.

I figure I can take Skitter Stab Stab and stab his wrodging chimps, and show up with more speed than he can deal with. Is that a sound plan? Does anyone have any advice dealing with the apes? I've never played against them before.

Edit: I won, 3-2.

It was close. I failed to pick up the ball with my catcher and left an empty backfield near the end of the game. He blitzed with his Silverback and managed to pick up the ball in a tackle zone thanks to extra arms, and nearl

921

r/bloodbowl•

I'm starting a new league soon, and really want to use Necromantic. I've been using the team since 2002, back when wolved had catch, and always loved them.

I'm just struggling to make them effective.

I'm eight games in on BB2, and my record is abysmal. I'm trying really hard to understand why my Undead feel so much stronger. I think it might just be skilling up, since Wolves and Golems skill up much slower than Mummies and Ghouls. And while Ghouls just need one skill to hit blodge, the Wolves have to skill up twice. With just one extra movement over a Ghoul, and without dodge, means that the Wolves tend to not be all that much more effective maneuvering or scoring, over a Ghoul. And while

1725


r/bloodbowl•

I'm thinking about joining a tournament, where players build a normal 1 million gold team, give out 6 normal skills to six players, and then get to add one "Ringer" player.

The Ringer is basically a mercenary player brought in to play for your team, but suffers from a form of bonehead and animosity. But, you can customize him however you want, depending on your team.

I'm thinking of playing Skaven, and might make the Ringer into a wrestle/strip ball player. What do you guys think?

Here are the rules.

Star Player “Ringer”: Each coach will have additional gold pieces to customize their own Star Player Ringer and has been given a rebel Chaos Pact marauder to groom and join their team for th

22

r/bloodbowl•

Home Pitch Advantages

At team creation, each coach chooses a Home Field Advantages [HPA] from the team lists. That advantage is in effect for all home games. Choosing no option is still choosing a HPA. HPA can be changed during the off-season and costs 1 team RR in moving costs. A new HPA can be chosen for free if a team is being started from scratch (or re-started). HPA do not apply for friendly matches. All playoff games are played on a neutral pitch and no Home Pitch Advantages apply.

Deflated Ball: (BALL) This high quality and not at all tampered with ball is made of extra thin leather with precision stitching - meaning it spirals easily and flies gracefully through the air, improv

1610

r/bloodbowl•

My first league game is against Amazons, and I'm really struggling to decide if I should take the Rat Ogre or not.

The Rat Ogre is going to let me dominate the line, and with frenzy may get some easy casualties early on. It also can break cages, to keep the Amazons from right through me with 4 blodgers.

I'm concerned that I just won't be able to knock anyone down, and have all of my Gutter Runners injured by all their block.

I'm wondering of the Ogre would be the best way to control more of the pitch. Tail, MB, and frenzy are all a huge benefit to dealing with those 'Zons. What do you guys think?

UPDATE: Took the ogre, he kicked butt. He was enough of a threat that he kept the Amaz

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