Survival BP for survivors needs a rework.

Suggestion

The Survivor BP is rather badly set, in that one of Survivors 4 BP categories is almost completely restricted to them unless they escape or have a friendly killer, and 2 others depend on the killer to "have some give" in not being a facecamping cunt who denies saves from even being remotely possible.

The only way to get survivor BP maxed out is if the killer GIVES you Survivor BP, effectively, in him letting you wiggle off of his shoulders or letting you self-heal many many times. Self-healing gives a small chunk of it, but because for some reason Self healing is bugged to give Altruism skill checks instead of Survival skill checks, you still end up getting less than you could by doing those checks.

You should get 100 Survival points every time a killer swings their weapon/uses their power and misses you while in a chase.

Vaulting a window/Pallet in a chase and remaining unhit for 10 seconds after (10 second cooldown between procs, getting hit resets the proc timer) should reward 200 survival BP.

Wiggling should generate survival BP. Even if it doesn't get you off their shoulder. A full wiggle bar could be worth 500 points.

Now that survival BP is in a fair spot, we could retune Boldness BP as well. Boldness should be about you being actually... bold. Fighting back vs the killer, and all. Making the killer swing at you while carrying someone would reward boldness, on top of the altruism from protector/distraction. Just being near the killer and seeing them should generate some (24M range, as long as killer is on screen within this distance). Actively holding the killer's attention (long chases) would also give boldness, as well as the survival points you are getting in these chases. Doing objectives and healing in the killer's terror radius could also award boldness on top of Objective/altruism score.

Posted Jan 4, 2019, 11:27 PM UTC

3523
Commissioner93•

I agree. I'm a survivor main but when double BP comes around or I need bloodpoints, I have to play killer with BBQ and Chili. We're Gonna Live Forever just doesn't cut it most of the time and is not worth a perk slot.

19
admomgoboom•

I think that if they combined WGLF and We'll Make It into one perk and I think it would be perfectly fine. Doesn't make much sense as to why BBQ gives a stacking BP bonus AND aura reading but if you look at survivors, one of the only stacking BP perks they have only stacks BP and does nothing else.

13
ManlyPoop•

Ya, I'd love to see WGLF get combined with something useful. Anything really, since the perk doesn't actually help

1
TDeath21•

I agree. You’ll play a great game as survivor and get only 7-8K sometimes. Makes things very difficult. Where as if you’re a killer under 20K you had a bad game.

10
JARAXXUS_EREDAR_LORDNeck Tattoos Are Neato •

If you only got 7k you certainly did not have a great game.

4
TDeath21•

You absolutely can. You can evade the killer and thus not get in a chase most the time. You could be on the opposite side of the map when hooks occur and thus never unhook anyone. Then if everyone else is also working on gens, you might only get a maximum of two done. Then escape or have the killer catch you and camp you with NOED. Very easy to sometimes get 7-8K while having a good game.

6
vk2305DribblingIsNotToxic•

Getting two gens done awards more than 2k bloodpoints in the objective category. If you do 2 gens and escape, that's going to be more than 7-8k. Still not enough, but more than 7-8k

2
SteelflameOP•

Depending on how much pressure the killer is putting out, that can be a "good" game. Your team gets 2 gens done, he catches one, you check the hook to see he facecamps, your team just does 3 more gens and leave. Depending on the gen positions, you can end up getting 1.5 gens out of that perhaps. Maybe more, maybe less.

It will be very very shitty BP, where the bulk of it was the one big lump sum from surviving because it turns one of the others opened the gate too so you didn't even get those objective points either.

3
chocobo606•

Definitely not, but he probably has a hilarious response for what he considers a great game.

0†
CaptaincastleBoogeyman•

You were pretty dead on

2
Blackie1321•

I miss the Halloween event where survivors had additional objectives that just rewarded large amounts of blood points. Made games run longer which Killers want and gave survivors something rewarding to do other than sneak gens and leave

3
CptinRyenodlzBloody Meg•

It also encouraged suicide on hooks and sandbagging. Great times indeed.

7
Blackie1321•

Yes, like that doesn’t happen anyway. Trolls gonna troll.

0
CptinRyenodlzBloody Meg•

Not the same amount. Not even close.

1
camcam12134Prestige III•

Looping is a strange one killers will hate it survivors would like it also give us more bp for totems gens and healing others its sad some survivors refuse to get healed by others because they need the bp

-2
SteelflameOP•

Survivors will loop regardless of it giving BP. It's the only real survival tool they have, especially outside of SWF situations, vs a killer that is focused on getting them.

3
camcam12134Prestige III•

true I just dont want me on a gen and a having to save a wannabe ochido from the hook after he tries to loop for more bp

-1
v4lor•

What the hell are you talking about? People loop to survive and delay being caught to buy time for their team to work on gens.

If you think looping makes someone toxic (an "ochido wannabe") then you either suck as survivor, or suck as killer.

2
camcam12134Prestige III•

I never said it was toxic all Im saying is this will make alot more people who cant loop try to loop while tbagging and wonder why they are being face camped (which is toxic)

1
vk2305DribblingIsNotToxic•

What? Looping is necessary to survival. You're keeping the chase going. Looping is NOT done to get more bp, it's to survive

1
camcam12134Prestige III•

yeah but some people want to do it to try to prove something.

1