Steelflame

u/Steelflame



There is a crash that happens if you max out your items and leave only 4 possible rewards left to grab. By fully ignoring the summoning tree, this will naturally happen for Shana at level 62, 59 if you for some reason skipped halo. Can happen earlier if you totally screw up your build by mixing in Dagger, Dragon, and Lense, and skip Ghost, Attack speed, Reload, and Pyromancy.

60

Basically, the title. Let us choose the starting passive power directly, but have it be priced in the form of taking a reroll if it's a strong power.

So if you start with an Epic one, you'll only have 2 rerolls, if you start with a rare passive, you'll have 3 rerolls, and if you start with a common passive, you'll have 4 rerolls (one extra) to start your run with.

This will help with meticulous retire grinding trying to get that good starting power, while also helping place a price on starting with an epic power up.

9410

Kindred has an interesting trick with Atrocity and Crumble. You can cast it on an ally unit to kill the ally for the slay proc for Kindred, and target the Kindred mark target that would be picked, so that you can set their level up to go off during the turn rather than at round end, and because Kindred flipped, enable them to make another mark that turn potentially, because Kindred's mark will select the target before Atrocity/Crumble fully resolve.

Just as a theoretical example, opponent could have a spellshield'd Lee Sin and an Eyes of the Dragon on board, and you could have a Kindred, Fading Idol, and Prey on board with 1 part of Kindred's level up set up, and Crumble the Prey into the

4711

So we already know Taric and his supporting cast of cards - https://www.reddit.com/r/LegendsOfRuneterra/comments/i78pfy/targon_expansion_card_reveal_megathread/ - so knowing what we know, we know several things about him.

  1. He loves decks with lots of support allies.
  2. He loves decks with lots of self-buff potential via spells.
  3. He likes decks with potential "cheese" chains from spells cast on him.

So in this line of thought, there are 4 archetypes we are looking at for decks that actively include Taric as one of the champions.

  1. Rally chain ultra-buff decks. Utilizing Rally to duplicate spells cast on Taric multiple times, or chain tons of support effects in a single turn. De
34

Ran into a situation where the oracle eye predicted a different outcome from what happened.

Basically, it's Thresh interaction said it was going to pull (a leveled) Kalista, and instead pulled Hecarim. It had no impact on the final outcome (Enemy died from board overflow) but it's very distinct in it meaning the stated board wasn't accurate, and the damage swing was notable.

If cases where it can't predict with accuracy occur due to it being RNG, it should instead show a question mark card or just remain closed and not allow you to use it, not for a fact you summoning X unit summoning Y unit further when you are instead summoning A unit applying B buff while summoning C units.

04

r/deadbydaylight•

With the impending Ruin changes that don't look like they are going anywhere, we're going to soon suffer a lack of early game objectives for survivors, with faster gens. Which means more survivors working on gens from the first few seconds, which means even more "gen rushing", resulting in even lower game times as many lower tier killers scramble to keep up.

Something which BHVR isn't exactly thinking about with their "Oh we'll make gatekeeper emblem easier" snick for "balancing" the ruin change. Because there will be less time each game to even attempt to earn the other emblems, for both sides. Less hits, less hooks, less saves, less chases. Both survivors and killers will struggle to

43

r/TeamfightTactics•

Currently, there is a bug where units with dashes will just GTFO and leave the board. This obviously leaves you a unit down, sometimes a rather valuable unit at that (3 star Pyke with multi shojins).

And the bug is caused by you breaking the mana-cap. Basically, look at how much mana you are starting the round with. If you exceed your champion's cap of max mana, they bug out, and will instantly use the skill without a proper target. Your 3 star pyke? Not here anymore. That lucian that you got some nice items on? Gone.

To avoid this bug, just do not let the champion get above max mana. So for Pyke, you can't use more than 2 tear items (So Seraphs is fine, but no more. Or the super

11

r/deadbydaylight•

The Survivor BP is rather badly set, in that one of Survivors 4 BP categories is almost completely restricted to them unless they escape or have a friendly killer, and 2 others depend on the killer to "have some give" in not being a facecamping cunt who denies saves from even being remotely possible.

The only way to get survivor BP maxed out is if the killer GIVES you Survivor BP, effectively, in him letting you wiggle off of his shoulders or letting you self-heal many many times. Self-healing gives a small chunk of it, but because for some reason Self healing is bugged to give Altruism skill checks instead of Survival skill checks, you still end up getting less than you could by doing tho

3523

r/leagueoflegends•

Ravenous Hunter is sort of interesting. Its is one of the few runes with an absolutely worthless post game statistic (Yes, I know, I had 5 stacks), and as such it hides a LOT of it's impact.

So I figured why not test out the rune. I knew it interacted with several things that logically it shouldn't, why not test several more?

Here are my discoveries about it.

It works on anything that isn't directly counted as auto attack damage. On hits, such as Nashor's Tooth, on attack procs like Shiv and Duskblade, and champion PASSIVES that do damage (Kai'sa's passive stands out here), also can proc it. It will also proc on Mastery damage procs. Execute is confirmed, didn't do heavy testing on

190119

r/factorio•

On the many major recipes for chem plants or refineries that need water+something else, or the refineries production of petroleum/light oil/heavy oil, it always requires/outputs the fluids to the same pipe every single time.

Since we have more than enough space on the recipe listing for all of these, could we potentially get mirrored/altered recipes that changes the input and output pipe choices so that you can always control which pipe demands or outputs what? It would make it significantly more convenient to design factories when you don't need to make convoluted contortions if you have to expand upon the previous design to pipe in extra water or such just because the design of your fact

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