The most frustrating part about the new economy is the input lag.
I've finally put my finger on why I don't like the new mechanics. There's too much input lag!
What do I mean by that? It takes too much time between when you make a decision about the economy to when that decision is implemented. This isn't the biggest deal in the early game because once you read the tool tip you know that adding a district is going to give you 16 more stuff after 2 more pops grow. But when you get to the mid/late game. There's too many multipliers and other factors. Running low on energy? Is the problem a trade route, not enough commercial zones, technicians taking specialist roles...??
I mean it's not impossible to find out, but to navigate the UI is tedious. Not something that is easy, convenient, or FUN.
What could be a solution to the input lag problem?
Posted Jan 7, 2019, 5:21 PM UTC
Dont build something just because you have unemployed pops, wait for when you get the pop needed to work the new building you want, so that the previously built ones dont get deserters.
Or just micro manage it.
For trade routes, just make some corvette patrols.
I know what to do. The point I am trying to make is that it's not fun or convenient. The input lag causes unnecessary frustration.