Yeah, me neither..... /s
Whether you Frontlines grouped or not, I think we can all agree empty apologies are weak.
For me, I'm done. I'll see you if and when you uncouple Push from Frontlines.
u/RacoonThe
Yeah, me neither..... /s
Whether you Frontlines grouped or not, I think we can all agree empty apologies are weak.
For me, I'm done. I'll see you if and when you uncouple Push from Frontlines.
I tried to bring my robots out of servitude, and for some reason it just set all of them to extermination. I can't change it back for YEARS, and now my economy is spiraling. I tried googling the console command, but no luck. Anyone know something I don't?
EDIT:
For those who come after me, thanks to u/troyunrau, there is hope. Step by step process:
Why would you remove the option to play ONLY "Push?"Who thought it would be a good idea to bundle Frontline?
Frontline is everything I hate about shooters. A spawn camping, corner loving, fuck fest. It's retarded. I'm not coming back until they decouple it. The irony is that there is more of a front line in Push than there is in Frontline... lol
GARBAGE.
unpause. REPEAT 2 seconds later.
How are we okay with this?
Those that played before v1.9 will know what I mean. Back when planets were the seat of territory control and pop growth was split between all of your territories. I understand that it was inherently "gamey" but it did add flavor.
Maybe I just haven't played enough of the new version, but it really feels like playing tall is a shell of what it used to be. There is simply no way you can compete now as pop growth is king.
Does anyone else remember playing tall? What could be done to make it so this balance is back in the game?
I logged in the for the first time in a long while (I had to download the EPIC launcher). Who's idea was it to put the mana bar in the center of the screen? I can't even play it.
Also, you can't slide things into your inventory with tab anymore?
All they had to do was fix the lag, and do a bit of marketing. The game was awesome.
2015 JK (50k miles) with a "lumpy" steering problem.
I took it into the dealership, and they replaced the U joints. Worked great.... for two weeks.
The steering is stiff at center, then it loosens, then stiffens up again at about 60% turn. Loose to 100%.
Any ideas?
I shifted from 3rd to fourth, then all of a sudden I heard the worst rattling noise...
I instinctively grabbed a fist full of clutch. This went one while rolling down a hill for maybe 10 seconds. Then the noise stopped, I downshifted and popped the clutch back in.
The bike rode fine the rest of the way to work.
This has never happened to me in my 3 years of riding.
Bike is a 2017 Z900 with only 1 season on her.
Any ideas what it could be? I'm scared of it happening again.
With the removal of all planets sharing the same pop growth, pop growth has become king. Now you need to spam planets to boost growth. After 20 or so planets, the game devolves into pausing, scrolling through a big unordered list, and selecting resettle.
Honestly, this process is just flat out tedious and not fun.
They need to fix this system, or add a screen where you can select a few destination planets and press "resettle all unemployed pops."
I've finally put my finger on why I don't like the new mechanics. There's too much input lag!
What do I mean by that? It takes too much time between when you make a decision about the economy to when that decision is implemented. This isn't the biggest deal in the early game because once you read the tool tip you know that adding a district is going to give you 16 more stuff after 2 more pops grow. But when you get to the mid/late game. There's too many multipliers and other factors. Running low on energy? Is the problem a trade route, not enough commercial zones, technicians taking specialist roles...??
I mean it's not impossible to find out, but to navigate the UI is tedious. Not some