Determining attack difficulty: what is the best method?
Hi all,
In the past few days I have been wondering how games set the difficulty of a player attacking something. In other words: I want to hit the goblin, what determines how difficult my attack is? So far I found the following possible ways one could determine the difficulty of an attack (all types may or may not include modifications to the roll, I am just trying to highlight the basic mechanic):
Fixed difficulty like in Dungeon World. No matter what, your target is always t a 7 or more.
Defender ability like in D&D. Your target is the defender's Armor Class.
Attacker ability like in the Tri-Stat System. Your target is your own ability.
Attacker/Defender abilities Your target is obtained by comparing attacker and defender's combat abilities.
The most realistic thing would be to compare attacker and fedender abilities, but somehow I can't seem to find a system which does that. I do not consider modifiers because I am interested in the raw mechanic. Also, most realistic does not necessairly mean more fun. I would like to get as many imputs on which system your favorite Rpg uses, and if it does not fit the 4 categories I will happily expand them!
Posted Mar 12, 2019, 4:08 PM UTC
I don't understand why you think you can't find a system that compares attacker and defender stats. You listed one, the most popular RPG ever: D&D(most editions).
Perhaps it will be easier to recognize if I reframe it for you: in D&D, the difficulty of an attack is 10+defender's defensive statistics-your attacking statistics.
I personally think that everything except #4, attack and defense both matter, makes it a waste of page space to base a 'combat' system on. Don't have rules for something your game can only do poorly.