r/yugioh•
_Mabons

[R/F] Post-DANE PKFire Orcust

R/F

Ultimately gameplan is to go first, end on board of Beatrice + 2 fog blades + Orcustrated Climax which isn't amazing by most meta standards but it's better than just plain ol' Beatrice pass that Burning Abyss has going for it. It's really consistent with various ways of starting the "combo" but I feel like what I've got here is at least a good skeleton for an idea of what I want to use once DANE is released.

​

Monsters[37]

1x Cir

1x Graff

2x Libic

1x Alich

1x Draghig

1x Cagna

1x Calcab

1x Rubic

3x Farfa

3x Scarm

1x Barbar

Playing as many names as possible and double libic so we can use it's effect to play through disruption going 2nd. Scarm and Farfa at 3 as well to help see as many burning abyss as possible.

1x Tour Guide of the Underworld

3x Fiendish Rhino Warrior

Pretty standard ratio tbf

2x Orcustrated Knightmare

1x Orcust Harp Horror

1x Orcust Cymbal Skeleton

As little as you can get away with. It's ok to run two Knightmare(to avoid opening the one of you want to special off mermaid going 1st) because you can usually bypass mermaid altogether by discarding with Phoenix or Unicorn when going 2nd.

1x Phantom Knight Boots

1x Phantom Knight Cloak

Same as above, it's ok to run an extra phantom knight monster despite potential bricking. There might be benefits to upping the phantom knight count but I feel like in testing it's better to just have more BA. There is a certain route that can end you on a Dante as well as the aforementioned end board if you send Cloak and add Boots just for some extra board.

3x Rescue Ferret

This is kind of what I'm building the deck around, going into Cherubini without using your normal summon and being able to summon Cir and Graff from this guy is super nice.

3x Gallis

With 37 monsters it's the same as the Sekka build.

5x Handtraps

I've got Ash Blossom and Ghost Ogre as my choices just because they are level 3s which can come up.

​

Traps[3]

1x Orcustrated Climax

2x Fog Blade

Searchable backrow hooray!

​

Extra Deck[15]

1x Knightmare Mermaid

1x Knightmare Phoenix

1x Knightmare Unicorn

1x Borrelsword Dragon

1x Phantom Knights of Rusty Bardiche

1x Phantom Knights of Break Sword

1x Orcust Galatea

1x Sheorcust Dingirisu

2x Dante Xyz

1x Dante Fusion

1x Beatrice

1x Cherubini

1x Underclock Taker

1x Brionac

​

Going 1st Combo requires 3 cards, at least 2 BA names.

Combo goes as follows:

  1. special summon two ba, or normal graff/rhino warrior + a BA(not cir)
  2. make Dante
  3. mill 1, detaching rhino/graff
  4. rhino send graff/graff summon cir
  5. link into Phoenix
  6. cir summon Dante, Dante add Cir
  7. Link into mermaid, discard the card other than cir to summon knightmare
  8. rank up to beatrice
  9. link into Galatea
  10. knightmare mill harp horror, harp horror summon cymbal from deck
  11. link into rusty
  12. rusty effect send boots set fog blade, banish boots, set another fog blade
  13. cymbal reborn galatea, galatea shuffle back harp horror and set climax
  14. end board should be, beatrice, galatea, rusty and 2 fog blades with climax.

​

Going 2nd your aim is to go into Phoenix removing backrow and eventually link climb into either Borrelsword for game or if you cannot get lethal then the same combo as going 1st except into Sheorcust for removal and protection.

​

So far I haven't really found a use for Cherubini except in niche scenarios so unfortunately it may be cut.

Posted Apr 10, 2019, 6:35 PM UTC

218
Lundrity:att-light:•

Why no Foolish Burial if you're not running Sekka?

6
_MabonsOP•

Might actually be worth using it over a BA or something. I'm quite happy with using Gallis though so I want to keep the s/t count as low as possible.

5
kerbonklin•

There is pretty much no reason to use BA as a base for Orcust-PK shenanigans, it doesn't do anything to get around hand-traps or really expand your final board state to something more significant.

And until the banlist comes, you should plan on abusing Azathot

Also Rescues end your turn if hand trapped, and you should really play 1 Babel.

4
_MabonsOP•

Yeah maybe Dangers are a better base or just Orcust/PK on it's own is a little better but I wanted to use BA. This is my attempt at making something of it.

​

The banlist will hit either shortly before or after DANE and it's pretty much a given that the Azathot play will be hit. If not, this deck is not really in the position to take advantage of it anyways. Besides, it's boring as fuck.

3
Satire_or_not•

Agreed that azathot is boring. If you are playing more than just a token set of orcust monsters for the azathot combo, you can do much more than rely on a combo that anyone above table 100 will shit on consistently these days.

1
Darkmetroidz•

If the PK RUM doesnt get hit, abuse it to make True King of All Calamaties.

1
TiggerTheTiger1999•

Literally what is the point of running the crappy BA monsters instead of Danger! Monsters that don't explode themselves

1†
_MabonsOP•

Cheaper, I don't have them and I'm anticapating them being hit on the banlist before we get DANE. 100% if I had them and they don't get hit on the banlist then 3 snek 3 jack is better.

2