[R/F] Post-DANE PKFire Orcust
Ultimately gameplan is to go first, end on board of Beatrice + 2 fog blades + Orcustrated Climax which isn't amazing by most meta standards but it's better than just plain ol' Beatrice pass that Burning Abyss has going for it. It's really consistent with various ways of starting the "combo" but I feel like what I've got here is at least a good skeleton for an idea of what I want to use once DANE is released.
Monsters[37]
1x Cir
1x Graff
2x Libic
1x Alich
1x Draghig
1x Cagna
1x Calcab
1x Rubic
3x Farfa
3x Scarm
1x Barbar
Playing as many names as possible and double libic so we can use it's effect to play through disruption going 2nd. Scarm and Farfa at 3 as well to help see as many burning abyss as possible.
1x Tour Guide of the Underworld
3x Fiendish Rhino Warrior
Pretty standard ratio tbf
2x Orcustrated Knightmare
1x Orcust Harp Horror
1x Orcust Cymbal Skeleton
As little as you can get away with. It's ok to run two Knightmare(to avoid opening the one of you want to special off mermaid going 1st) because you can usually bypass mermaid altogether by discarding with Phoenix or Unicorn when going 2nd.
1x Phantom Knight Boots
1x Phantom Knight Cloak
Same as above, it's ok to run an extra phantom knight monster despite potential bricking. There might be benefits to upping the phantom knight count but I feel like in testing it's better to just have more BA. There is a certain route that can end you on a Dante as well as the aforementioned end board if you send Cloak and add Boots just for some extra board.
3x Rescue Ferret
This is kind of what I'm building the deck around, going into Cherubini without using your normal summon and being able to summon Cir and Graff from this guy is super nice.
3x Gallis
With 37 monsters it's the same as the Sekka build.
5x Handtraps
I've got Ash Blossom and Ghost Ogre as my choices just because they are level 3s which can come up.
Traps[3]
1x Orcustrated Climax
2x Fog Blade
Searchable backrow hooray!
Extra Deck[15]
1x Knightmare Mermaid
1x Knightmare Phoenix
1x Knightmare Unicorn
1x Borrelsword Dragon
1x Phantom Knights of Rusty Bardiche
1x Phantom Knights of Break Sword
1x Orcust Galatea
1x Sheorcust Dingirisu
2x Dante Xyz
1x Dante Fusion
1x Beatrice
1x Cherubini
1x Underclock Taker
1x Brionac
Going 1st Combo requires 3 cards, at least 2 BA names.
Combo goes as follows:
- special summon two ba, or normal graff/rhino warrior + a BA(not cir)
- make Dante
- mill 1, detaching rhino/graff
- rhino send graff/graff summon cir
- link into Phoenix
- cir summon Dante, Dante add Cir
- Link into mermaid, discard the card other than cir to summon knightmare
- rank up to beatrice
- link into Galatea
- knightmare mill harp horror, harp horror summon cymbal from deck
- link into rusty
- rusty effect send boots set fog blade, banish boots, set another fog blade
- cymbal reborn galatea, galatea shuffle back harp horror and set climax
- end board should be, beatrice, galatea, rusty and 2 fog blades with climax.
Going 2nd your aim is to go into Phoenix removing backrow and eventually link climb into either Borrelsword for game or if you cannot get lethal then the same combo as going 1st except into Sheorcust for removal and protection.
So far I haven't really found a use for Cherubini except in niche scenarios so unfortunately it may be cut.
Posted Apr 10, 2019, 6:35 PM UTC
Why no Foolish Burial if you're not running Sekka?
Might actually be worth using it over a BA or something. I'm quite happy with using Gallis though so I want to keep the s/t count as low as possible.