Upcoming 9.10 ARAM changes

Listed in a few tweets from Mort starting here

Champion nerfs: Janna/Sona/Maokai

Champion buffs: Azir/Kalista/Katarina/Mordekaiser/Taliyah/Tristana/Zac/Zoe

Demolish nerfed and Gathering Storm buffed

Turret damage and minion spawning/movespeed pushed back from 15-25 minutes to 18-30 minutes.

Level 18 death timers down from 45 to 40 seconds.

Posted Apr 30, 2019, 1:15 AM UTC

1332
TwinkieSavior•

Sona: -15% shielding done, words I thought I'd never hear, thank you Mr. Mort.

14
51isnotprime•

What is this, like the 40th Sona nerf

1
TwinkieSavior•

On Aram? This is her second direct Nerf. Third if you count the healing reduction changes way back. The other two nerfs barely shifted her power to normal levels, and this shield change is what I've been asking for for years.

2
reverendball•

Still no bans, he's still a tard.

-12
IGrimblee•

Karma nerfs where????!! champ is so disgusting. Allied shielding needs a cross gamemode nerf like healing does not just specific champs.

Edit: just took a quick look at winrates and she's pretty low but maybe it's from me playing higher elo she is so annoying to play against. People actually go enchanter builds on stuff like lulu/karma/janna and the shields are just ridiculous

5
fatmoonkins•

Last I checked I was at around 2k MMR and still see a majority of Karma's building full AP and never using empowered W or E. If people realized how good she is actually building enchanter builds, her winrate would be much better

1
FeelsCactusMan2•

What is your recommended build for Karma?

1
fatmoonkins•

I usually start with Guardian Orb or Lost Chapter (depending on team comp) and then build full enchanter - Ardent first if we have someone who can use the buff, Athenes or Crucible if needed, then Redemption. If we need the AP I'll usually finish Luden's after the first enchanter item.

1
itsraaaaw•

I just wanna add that guardian on karma is really good. I usually get a solid 5-8k extra shielding when I take it.

1
[deleted]•

[deleted]

1
RbN420•

Still no bans back? Lul

5
tozne•

Katarina buffs are scary, with conq, gunblade and DD she heals for so much

4
fael_7Ephemerion•

Lol never tried that. That may be fun.

1
Reotoro•

Yay Zoe buff /s

4

Yay Zoe buff

1
jn_kepler•

I feel like those Mao nerfs might be overkill. The problem is his E and the fact that he can zone the entire left side of the map with not much counterplay. You could slap -30% damage debuff on him and he'll still zone the entire map because unless you have a tank nobody is going to want to perpetually walk into his empowered sapplings. Mao's issues isn't his damage output anywhere else outside of his bush E, nor is it how tanky he is.

I'm assuming nerfing skill cooldowns in ARAM without affecting SR might be impossible.

3†
GGTae•

What do you mean no counterplay? I think this word is overused, you can just shield and tank it, build adaptative helm or just trigger it and send it to the wave (if no mates are around) or out speed it depends of your champ. It's far from no counterplay

3
jn_kepler•

You're right, no counterplay was probably too strong of a statement to describe it. It's still too strong though, but at no fault of his own. It's just the way the map is.

5
GGTae•

That I can agree on !

3
mattroom•

This sub focuses a lot on his saplings as his biggest strength, but that's just the most felt strength. Mao is so good because he's extremely well rounded. He has A-tier sustain that's gated by mana more than CD, A-tier zoning from saplings and ult that is independent of damage, A-tier engage (snowball, flash w to backline, ult sideways to get the entire team rooted), and works well with the current runes. His weaknesses relative to other tanks are 1) relatively squishy vs. grievous wounds, 2) shortish engage range, 3) tenacity stacking. But even then, he's just way too well rounded for those to drag him down.

So, tldr saplings are just the most visible strength, his well roundedness is really why he's good.

1
RITO34PERCENT•

Disagree. Mao will always be relevant just because he brings so much utility as a tank. Even after the most recent nerfs, he's still top 5 winrate. Him doing -2% damage, which is actually going from 92% damage to 90% damage of SR, isn't going to scratch that.

The problem was never his E. His E is easy to avoid. The problem is that he has so much cc that's easy to land. Prior to the nerfs, this was compounded with his base damage and innate tankiness from base stats and ability to frequently proc his passive in fights. It's good for tanks to have base damage, but tank Mao used to be able to dive the backline 1v2 or 1v3, solo kill their carry, and walk out alive. It's healthy for the game if Mao's damage and tankiness are nerfed so he can't do that. Mao will always be relevant because of how good he is at engaging and peeling.

AP Mao is wrong and you should feel bad if AP is your go to build. After the first few minutes, there is 0 reason for his saplings to land.

-5
jn_kepler•

How is his problem never his E? The entire team is cut off from the bushes which makes it easier to zone and land skillshots since it's a guarantee the opposing team will be confined to the right side of the map the majority if not the whole match. This isn't relevant to AP Mao only nor is this even a question of how much damage it does, the fact of the matter is nobody wants to constantly walk into his empowered sapplings.

Mao's CC isn't anything special, there's plenty of champions who'll lock you down to the point where you can't even move. But only Mao can zone off an entire team from the left side of the map just because of his E. At least Shaco and Teemo can be countered with an oracles, Mao can't be unless you have a tank.

3
RITO34PERCENT•

I'm not sure of a way to word this more politely, but just dodge other skillshots. Forego cs if you're unable to dodge while csing. If you have no tank or if it's AP Mao, make your minions tank it by luring saplings to your wave. If the Mao is AP and using his main damage source to clear waves, he's losing a lot of damage potential in fights. Not to mention AP Mao teamfights pretty poorly in general. Have someone with mobility or sustain clear them if you really need to, but I don't think this is necessary. If AP Mao is able to control bushes all game, then that's a game you were probably losing regardless of the Mao.

Mao's W is point and click and makes him untargetable. Very easy to mark to minions and flash on someone. With 40% CDR, which tank Mao should easily have, Q is on a 3 sec cd and W is on 5.4 sec cd. 3 seconds on hard CC that repositions the enemy and 5.4 on point and click hard CC. There's not a single other champion in the game that has anything near this, let alone one doing so as reliably as Mao does. His passive late game is up permanently in team fights because of his low cds and how often he's hit.

Mao's zoning comes from these CDs, how his W basically has no counter play, and how his R covers a significant width of the map.

-5
jn_kepler•

You keep bringing up AP Mao as if that's where the entire point of my argument is, but it's not since you don't need to play him AP for his bush sapplings to be a constant nuisance. "just dodge skillshots" is also such poor reasoning, especially in a 1 lane 5 vs 5 map where skillshots have an easier time landing and even moreso when he zones the entire left side of the map. If we want to go by this line of logic then there's no reason for Mao to be anywhere near the backline since he has no way to lock into you unless he either ults or snowballs in, but just dodge the snowball am I rite? If you want to argue "but he can flash in", well so can literally anyone else, this isn't special to Mao alone.

As for his CC, it's nothing out of the ordinary. There's plenty of other champions who can provide as much CC as Mao when diving or comps who completely lock you down with the combination of their kits. His ult is annoying, but it's completely situational as it roots based on distance traveled. I only find it to be an issue if you have no tank to hide behind, or when it cuts off a followup. I don't understand how you can say his W and Q cooldowns are an issue as if there's a constant teamfight happening. Unless you have no DPS which is an entire different issue altogether or are one of those players who like to say stupid shit like "just ignore the tank", then there's no reason why your team isn't jumping on him the second he dives. If your team is also too cheap to invest in grevious wounds, then that's separate issue itself as well.

1
mattroom•

I generally agree w/ first part especially. People think saplings are OP bc that's the most visible difference of his from other tanks (and they are pretty damn strong), but in reality Mao is just really good at a lot of tank things.

1
Stormriver•

Urgot nerfs when?

1

Kindred got +10% dmg and her winrate did skyrocket and overall she feels pretty strong now. Just as a useless statistic last season I had 27 games with Jinx and got 3 Pentas in them. This season I got 10 Kindred games and already have those 3 Pentas with her. I wonder what Kata will do with +8% but a good Kat is already pretty terrifying.

1
makoi6•

JUST REMOVE SONA

why is this so difficult? they did it when she broke urf just do it here, that champ is just fundamentaly broken in this game mode. These changes show they dont understand the issue of why these champs are broken, maoki is broken because he has perma brush control, sona because of the auras not just the shielding, janna because of her ult which is a free reset + removes enemy melle from the game

1
pheylancavanaugh•

that champ is just fundamentaly broken in this game mode.

Eeh. Annoying to play against, sure, but hardly unbeatable.

1
itryhardinaram•

LOL at the shields. Been doing shields for years, with lulu most specifically... they really did a number to her over time. check her buff/nerf history for SR and what it meant for her in ARAM mode. She has quite a history and has been a top 5 for me throughout the years.

​

she's top tier in aram when you have a weapon to use (another teammate in other words.) when spellbook was brand new at the time and before they shortened her shield duration from 5/6 seconds to 2.5 seconds.... whoo..

​

And here we are today... shields getting tapped upon. I've always loved my Transcendence + Unholy Grail combo. free stuff off of items that cost just alittle more than 2k gold each...

1