Croc, the Anti-Grappler - CR 11 Huge Beast
homebrewery.naturalcrit.com/share/r1fyra5v4Posted May 2, 2019, 6:57 PM UTC
Posted May 2, 2019, 6:57 PM UTC
Your DCs are wrong. Bite's grapple should be 15, and every other should be 17, also, you should use Saving Throws for those features (except bite).
Also, it's pointless to make anti-grapple features, you already made it Huge, Medium creatures can't grapple it.
My group loves to grapple, and they're going to be trekking into a sewer system in the next session, so what better monster than a giant crocodile that hates being grabbed?
Croc won't be showing up alone - he'll be there with 4-8 of his smaller MM crocodile friends, and possibly also some giant rats. The encounter is set up in a large round room full of "Mud" (let's just call it mud...) where Croc can take advantage of his wall-run ability or dive into the murk if needed.
Croc is designed to isolate and grab one target and roll it to death, using his tail and his movement to keep other enemies at bay. Anyone who's ever seen a crocodile or alligator do their "Death roll" should have an idea of this guy's fighting style.
One note btw, You won't have them make acrobatics or athletics saves, they make strength and dex saves. No skills involved.
A few formatting notes: