1k admech list advice for doubles tourney

40k List

Hi all. There's a 2v2 tourney coming up with 1k per player (each player also gets their own warlord+trait+relic, but get to share CP). My partner will most likely be playing black templar. We're both pretty flexible in what we can bring, so I figured gunlining was probably going to be my focus, as that's what admech is really good at. 1000 points isn't a lot to play with, so sacrifices have to be made. I tend to favor mars with cawl giving robots full rerolls, but I don't know if spending an extra 100 points to upgrade my reroll aura is worth it. It's certainly a very powerful aura, especially now that it works in overwatch too, but do you think Cawl's stats, wargear, and aura are worth the extra 100 points? Maybe.

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And if I'm not bringing Cawl, do you think I should still be going mars for the wrath of mars and 2 canticles bit? Or should I go ryza for plasma destroyer strat? Or stygies for -1 to hit? I think stygies is usually used if you're running dragoons or dunecrawlers. If most of my weapons are 36" do you think that leaves too narrow a window for the -1 usefulness?

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For now I was thinking some variant of this type of list.

988 for maximum robots annihilating everything
HQ dominus w/volkite + phosphor serpenta 92

HQ techpriest enginseer 30

TRP rangers x5 w/2 arquebuses 65

TRP rangers x5 w/2 arquebuses 65

TRP rangers x5 35

ELI datasmith w/powerfist + gamma pistol 41

HVY 3x kastelan robots w/3 heavy phosphor blasters 330

HVY 3x kastelan robots w/3 heavy phosphor blasters 330

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997 for robot/plasma balance

HQ dominus w/volkite + phosphor serpenta 92

HQ techpriest enginseer 30

TRP rangers x5 w/2 arquebuses 65

TRP rangers x5 w/2 arquebuses 65

TRP rangers x5 w/1 arquebus 50

TRP plasma destroyers w/phosphor blasters x6 = 324

ELI datasmith w/powerfist + gamma pistol 41

HVY 3x kastelan robots w/3 heavy phosphor blasters 330

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996 for robot/plasma balance and wanting to try out breachers >_>

HQ dominus w/volkite + phosphor serpenta 92

HQ techpriest enginseer 30

TRP rangers x5 w/2 arquebuses 65

TRP rangers x5 w/2 arquebuses 65

TRP breachers w/heavy arc rifles + arc claws x3 = 90

TRP plasma destroyers w/phosphor blasters x6 = 324

HVY 3x kastelan robots w/3 heavy phosphor blasters 330

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Basically I'd love to see people's take on the most busted 1k admech list they can cook up. The tourney allows forgeworld, but only 0-1 of each unit. I have access to just about anything admech. Electropriests, hoplites, drills, you name it.

Posted May 6, 2019, 9:51 PM UTC

58
Ceanndach•

Need to know what your partner can bring or have access too tbh.

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In the doubles I have done so far, the Neutron Laser crawlers have performed well, and the arquebus as well. But it is important that you build so that your ally is covering your weaknesses and you double down on what you are good at vs trying to make a well rounded list. The lasers put anything not carrying an invul save in the trashcan.

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Can you bring two detachments or just one? Is it ITC rules? Do you have any knights? ITC rules state admech can bring a knight and still be considered pure because knights are in their codex.

2
off_da_gridOP•

We're at the early stages of planning. I'm sure my partner is flexible too. Do you think BTs should focus on assault?

Neutron lasers are good, but really probably not as good as many think. I crunched the numbers and, after wrath of Mars, of course, robots are only slightly behind Neutron crawlers at taking out T8 3+, while being much better at wiping out anything on foot. Flexibility-wise, robots have better guns. The range might be an issue though?

Each player is allowed a battalion and a patrol, and can replace their battalion with any one other detachment. So if I were to field a knight, I would be providing basically zero cp. I kinda want to shy away from knights anyway. I don't really see them as admech proper. It's like fielding loyal 32 and a knight and calling yourself a guard army. Rubs me the wrong way. I wanted to bring admech to this tourney.

This tourney uses the adepticon 2019 team tournament primer missions. It looks like a modified ITC, but not as much customization in secondaries. Basically progressive scoring with modified kill points.

2
Ceanndach•

To be fair knights have to belong to someone lol, I think its only fair it is Admech.Do you have any guard? Would suggest something like below.

Creed gets you 2 more CP that you wouldn't otherwise have and artillery which is one of your weak points normally. Rest is admech. Leaves you with 4 CP for mindlock.

Stygies 8 so -1 to hit, Servitor Maniple, and Field Commander for Bio-Splicing, and 1 CP for the 5++ invul. Manipulus to lock down in front of your artillery with the kataphrons, this gives them 11" flamers to protect themselves from chaff charges or fast attack infantry and 42" grav cannons. I suggest the grav because you don't have the CP really.

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So it gives 6 Kataphrons with -1 to hit, 5++, repairable by Dominus, with 11" flamers and you can revive a dead Kataphron by killing a Servitor, and 42" Grav. If they want to sit outside range then you can just shoot them with the Wyverns and Arquebus until they decide getting shot sucks and walk into range of the Grav. This should give you a long ranged force that is reasonable at protecting itself from CC short of the heavy hitters. Manipulus is also a decent CC guy against anything middle of the road.

Would recommend your ally focus on mid range shooting, and CC, so probably want 2 Smash Captains and a Librarian. Some scouts to take objectives. If he has any other SM armies he might want to take BA's on the patrol for the CC units, Slammy and a Libby Dread and then just put all the midrange stuff in the BT battalion. Having the artillery allows you to blow out a screening unit for him so on T2 he can deepstrike in the pocket you created, would want him to be able to crack T5 - T8, and be able to counter deepstrike while you kill anything else.

The big thing in my mind that is against going Plasma Kataphrons, or Mars Robots, is that you will only have enough CP to do it twice.

++ Patrol Detachment (Imperium - Astra Militarum) [21 PL, 2CP, 354pts] ++

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Regimental Doctrine: Regiment: Cadian

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+ HQ +

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Lord Castellan Creed [4 PL, 2CP, 55pts]: Warlord, WT (Cadia): Superior Tactical Training

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Primaris Psyker [2 PL, 46pts]: Force Stave, Relic (Cadia): Relic of Lost Cadia

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+ Troops +

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Infantry Squad [3 PL, 47pts]

6x Guardsman

Guardsman W/ Special Weapon: Sniper rifle

Heavy Weapon Team: Mortar

Sergeant: Laspistol

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+ Heavy Support +

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Wyverns [6 PL, 103pts]

Wyvern: Heavy Bolter

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Wyverns [6 PL, 103pts]

Wyvern: Heavy Bolter

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++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [44 PL, 3CP, 644pts] ++

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Detachment CP [5CP]

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Forge World Choice: Forge World: Stygies VIII

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Specialist Detachment: Servitor Maniple [-1CP]

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Stratagem: Field Commander [-1CP]

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+ HQ +

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Tech-Priest Dominus [7 PL, 92pts]: Eradication Ray, Macrostubber, Warlord Trait (CA): Master of Biosplicing

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Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

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+ Troops +

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Kataphron Destroyers [20 PL, 312pts]

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

Kataphron Destroyer: Cognis Flamer, Heavy Grav-Cannon

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Skitarii Rangers [4 PL, 65pts]

Ranger Alpha: Galvanic Rifle

2x Skitarii Ranger

2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

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Skitarii Rangers [4 PL, 65pts]

Ranger Alpha: Galvanic Rifle

2x Skitarii Ranger

2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

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+ Elites +

Servitors [4 PL, 20pts]: 4x Servitor (Servo arm)

0
ITCdavidH•

I like the second list but I’d drop the tpe and the ds for a tech priest manipulus. The extra range alone on your big guns is worth it as Ryza.

1
vitev009•

I would drop the data Smith's and get more troops. Just move your robots where they're needed and use the stratagem to keep them in double shooting from turn 1. My biggest concern with the list is anti-tank. The plasma would be much better than having 6 robots for that reason

1
off_da_gridOP•

Are you sure plasma is better vs tanks than robots? You'd be surprised. I did the math vs T8 3+. If you're using wrath of mars, which you always should be on lots of robots, they actually come out a hair ahead.

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robot w/reroll 1s 18 shots /2 = 9 hits. rerolling 1s = additional 0.75 hits = 9.75 hits

9.75 x (1/3) = 3.25 wounds = 2.17 wounds after 3+ armor

wrath of mars 9.75/6 = 1.63 mortal wounds

3.8 damage per robot

110 points/3.8 = 28.95 points/dmg

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plasma destroyer w/reroll 1s 3.5 shots/2 = 1.75 hits. rerolling 1s = additional .15 = 1.9 hits

1.9/2 = 0.95 wounds = 0.79 wounds after 3+ armor = 1.58 damage

48/1.58 = 30.38 points/dmg

2
Ceanndach•

Are you factoring in mind lock and plasma specialists for the kataphrons? Not to mention you get two destroyers for the price of 1 robot, so your numbers are skewed.

For 2 CP you get to hit on a 3+, overcharge for free, +1 to wound and damage, giving you S8 and flat 3 damage on ap -3 that wounds T8 on 3s.

2
off_da_gridOP•

Nah my numbers aren't skewed. I factored in the point cost of each unit at the end of each of my calculations. Points/damage. So yes, even with 2 overcharging destroyers, a wrathing robot still comes out on top.

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Now what I did not factor in was the vigilus formation, stratagem, and plasma specialist stratagem. I'm sure that would push the destroyers ahead, but it's also a hell of an investment. 1cp to have the formation. 1cp for each stratagem. So 3cp turn 1 and 2cp for subsequent turns. While that would be vicious, it seems a little fragile. It's a lot easier to wipe out 6 destroyers than it is 3 (or 6, for that matter) robots.

Honestly I think I'm leaning towards a mix of both robots and destroyers. Elimination volley will already help both destroyers and robots. Probably list 2 or 3. I'd like to fit in the manipulus for the added range as the jump from 36" to 42" seems significant.

1