off_da_grid

u/off_da_grid


r/RUMBLESLAM•

Sorry if these have been answered before and I just missed it.

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-Wrestlers, friendly or otherwise, can freely walk through poison and only get "hit" by it if they stop and sit on top of poison ending their activation?

-Is lifting ALWAYS dirty? What if a special move has "lift" as part of it and is used on a conscious wrestler?

-Similarly if a move has "throw" it says the wrestler automatically performs a "lift" and a "throw" action. So is this dirty for the lift, for the throw, or not dirty at all?

-General tips for rotten rodents? heh

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r/maingear•

Honestly from what I've researched the maingear laptops look almost flawless. Amazing specs. 32 gigs or ram and 3070 with 1440p and 165hz refresh rates for 1800? Beautiful.

The only thing that has me not pulling the trigger immediately is the display response times.

The 2 main sources of this I can find are jerrodstech List of Laptop Response Times - Jarrod's Tech (jarrods.tech) and notebookcheck [Maingear Vector Pro MG-VCP17 laptop review: 165 W GeForce RTX 3080 for ultrathin size - NotebookCheck.net Reviews](https://www.notebookcheck.net/Maingear-Vector-Pro-MG-VCP17-laptop-review-165-W-GeForce-RTX-3080-for-ultrathin-size.5593

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r/DnD•

I put together a little document for some of my more curious players before we start LMoP. Do you guys think this is a good thing to get the creative juices flowing? Or do you think this spoils too much or is worded poorly?

City of Neverwinter – “Jewel of the North” - prosperous northern coastal city of trade and craft. Regarded by some as the most cosmopolitan and civilized city in all of Faerun. Some attribute the name to Neverwinter’s gardens growing even through winter. Neverwinter river, that flows through the city, is perpetually warm.

City of Waterdeep (south of the map) - “City of Splendors” “Crown of the North” - trade hub between the mineral-rich north and the merchant kingdom

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r/DnD•

I'm about to run Lost Mines of Phandelver for some buddies (some vets and some newbies who have never played d&d at all and don't know any d&d lore). Some have asked if there's any background info on the setting or the lore they can read, but the adventure basically gives nothing.

There's those few sentences at the start of Part1:Goblin Arrows about how Gundren hired you to transport a thing and you've been on the road.

Then there's a couple paragraphs on "the world of the Forgotten Realms is..." on the previous page, but it's really vague, basically saying "there's knights and crypts and heroes and villains and dragons!... Have at it!"

And finally there's the "background

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r/Harlequins40K•

It's quite a challenge but I see this going one of a couple of ways. Squeezing in a battalion gives tons of CP but means I have to give up a couple of things. Either limit the transports or melee weapons or ranged weapons etc etc. I would love to fit melee weapons in the transports or a solitaire or a DJ to camp an objective, but is any of that worth giving up 5CP? That is the question. I've yet to see any 500 point lists on here post-CA. I'd love some input :)

Soaring spite battalion 499 points 8CP

HQ: Troupe master w/embrace + fusion pistol 73 luck of the laughing god + faolchu's talon

HQ: Troupe master w/embrace + fusion pistol 73

Troop: Troupe x5 w/2 fusion pistols in starweaver 149

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It's quite a challenge but I see this going one of a couple of ways. Squeezing in a battalion gives tons of CP but means I have to give up a couple of things. Either limit the transports or melee weapons or ranged weapons etc etc. I would love to fit melee weapons in the transports or a solitaire or a DJ to camp an objective, but is any of that worth giving up 5CP? That is the question. I've yet to see any 500 point lists on here post-CA. I'd love some input :)

Soaring spite battalion 499 points 8CP

HQ: Troupe master w/embrace + fusion pistol 73 luck of the laughing god + faolchu's talon

HQ: Troupe master w/embrace + fusion pistol 73

Troop: Troupe x5 w/2 fusion pistols in sta

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Greetings, toaster-lovers. There's a 2v2 tourney coming up with 1k per player (each player also gets their own warlord+trait+relic, but get to share CP). My partner will most likely be playing black templar. We're both pretty flexible in what we can bring, so I figured gunlining was probably going to be my focus, as that's what admech is really good at. 1000 points isn't a lot to play with, so sacrifices have to be made. I tend to favor mars with cawl giving robots full rerolls, but I don't know if spending an extra 100 points to upgrade my reroll aura is worth it. It's certainly a very powerful aura, especially now that it works in overwatch too, but do you think Cawl's stats, wargear, and

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Hi all. There's a 2v2 tourney coming up with 1k per player (each player also gets their own warlord+trait+relic, but get to share CP). My partner will most likely be playing black templar. We're both pretty flexible in what we can bring, so I figured gunlining was probably going to be my focus, as that's what admech is really good at. 1000 points isn't a lot to play with, so sacrifices have to be made. I tend to favor mars with cawl giving robots full rerolls, but I don't know if spending an extra 100 points to upgrade my reroll aura is worth it. It's certainly a very powerful aura, especially now that it works in overwatch too, but do you think Cawl's stats, wargear, and aura are worth the

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**Ruststalker w/blades (14 points)**vs T4 3+ = 3 attacks → 2 hits → 1.33 wounds (.33 is mortal, 1 normal) → 0.33 unsaved + .33MW = .66 unsaved damage total

vs T8 3+ = 3 attacks → 2 hits → 0.66 wounds (.33 is mortal, .33 normal) → 0.11 unsaved + .33MW = .44 unsaved damage total

vs T3 5+ = 3 attacks → 2 hits → 1.33 wounds (.33 is mortal, 1 normal) → 0.66 unsaved + .33MW = 1 unsaved damage total

Ruststalker w/razor + chordclaw (15 points)

vs T4 3+ = 2 attacks → 1.33 hits → 0.66 wounds (.22 is mortal, .44 normal) → 0.15 unsaved + .22MW = .37 unsaved from razor

1 attack chordclaw → 0.66 hits → 0.33 wounds (.11 is mortal d3, which is .11x2=.22, .22 normal) → 0.07 unsaved + .22MW = 0.29 un

1816

Cawl 240 -> 190

Ballistarii 50 -> 40

Breachers 30 -> 20

Destroyers 30 -> 15

Dunecrawler 90 -> 70

Servitors 2 -> 5

Infiltrators 16 -> 12

Ruststalkers 15 -> 10

Tech Priest Dominus 115 -> 80

Tech Priest Enginseer 35 -> 30

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Cognis flamer 10 -> 7

Cognis heavy stubber 5 -> 2

Eradication beamer 25 -> 30 (what? point INCREASE?)

Heavy flamer 17 -> 14

Heavy stubber 4 -> 2

Hydraulic claw 8 -> 5

Incendine combustor 21 -> 15

Kastelan fists 35 -> 25

Meltagun 17 -> 14

Multi-melta 27 -> 22

Plasma caliver 14 -> 11

Plasma cannon 21 -> 16

Power fist 12 -> 9

Servo arm 12 -> 0 (OH MY GOD YES)

Transonic bl

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r/Warhammer40k•

So I got my hands on a couple helverins and would like to use them in an admech (or hell, even an imperial guard) list. I know armigers came out well after the admech codex so didn't make it into their codex proper, but I would've thought GW would've FAQ'd that considering a ton of knights ARE in the admech codex. Am I mistaken? Are you forced to take an "imperial knight" detachment and use the imperial knight codex to use helverins while you're not forced to take an "imperial knight" detachment for other knights? Why is that?

And am I correct in understanding that helverins are "lords of war" despite being basically a regular tank chassis? And if you take a superheavy detachment of helv

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