Mechanic and Technomancer Overlap
Howdy, y'all. I've been playing a level 3 Ysoki drone mechanic in Against the Aeon Throne. We just began the second book and I had the opportunity to buy a mnemonic editor (that the GM has allowed to retrain all the way to level 1 instead of the past 2 levels).
I'm heavily considering buying that mnemonic editor so I can further differentiate myself from the technomancer in the party, the reason being that our skills overlap so much. In combat, everything feels OK, but we both agree that we have such similar, high bonuses in computers, engineering, and physical science that we are largely redundant to one another in too many situations outside of combat. Some overlap was expected, but it feels like the two of us are stepping on each other's toes all the time.
My plan is to move some of my points in Computers elsewhere, exchange my "Hack Directory" trick for something else, probably Overcharge, and exchange my Skill Synergy Feat (sleight of hand and life science) for longarm proficiency. He'll take point on computers checks, I'll take point on engineering, and we'll still be able to assist each other pretty reliably.
Is this a good plan? Does anyone have any insight into situations like this? Where should I move my computer points to? Thanks.
Posted Jun 18, 2019, 7:34 PM UTC
We had a bit of issue where skills overlapped in our Dead Suns campaign. Our Operative and Technomancer sometimes competed a bit over Computers and Engineering. Neither felt the need to retrain their skills though, since Technomancers had other abilities that the Operative didn't when it came to computers.
For other skills to consider if you change them around:
And you'll probably be wanting to take ranks in Culture later.