More use for wood and leaves: charcoal

When you get through the biomass burner phase, there's next to no use for leaves and wood - sure you still need to make some biofuel for your chainsaw and some fabric for filters and radiation protection but that requires very small amounts.

I'm aware there are alternate recipes to turn wood or biomass to coal but these are more of means of getting rid of them rather than something that's needed. So most players just discard any wood and leaves they collect while cleaning the terrain, or they just nuke the area with Nobelisks instead.

My idea is to expand the use of wood and leaves somewhat: Introduce new material called charcoal, make it a necessary ingredient to manufacture black powder instead of coal, and introduce recipes to turn wood and biomass into this charcoal instead of coal.

This would mean any Nobelisk or Clips the player will use will need to start as Wood or Leaves. Neither Nobelisk nor Clips are needed in unlimited amounts so I believe this would make players value Wood and Leaves slightly more even later in the game without creating an actual obstacle in terms of development.

Posted Jul 8, 2019, 8:56 AM UTC

312
midlifemomo•

Ammo and explosive factories exist. Requiring gathering by hand to make black powder would break all of these factories. And the rate would be much slower. That's not just an obstacle in terms of development, but a step back from what many have already developed.

3
einar4050•

Interesting idea, though I do think that many ppl would be upset with no longer having unlimited ammo and explosives. And if implemented it would also mean no more automating nobelisk and clip production since you would have to go out and collect ever more biomass, which would be very against the game's objective to automate. Adding to that, trees and bushes are ironicly less sustainable than normal coal since they don't grow back, though coal nodes last forever. A solution to this would be to maybe add an auto farm or something to automaticly produce biomass for explosives. This could also eliminate the need to gather food and berries. So all in all an interesting idea though it would have to come together with some sort of auto planter/harvester because of reasons mentioned.

2
KasuhaOP•

I am coming from my experience. I did not clean up much more than just my starting area and I ended up with about three industrial containers full of wood and another three full of leaves after I stopped turning them to biomass/biofuel. Since I did not want to scrap them, I processed them to coal and merged it to my standard coal line. It took ages to process.

Assuming standard recipes and alt recipes for coal, 1 Nobelisk requires 5 Black Powder, that requires 5 Coal, and that requires either 0.5 Wood or (through biomass) 6.94 Leaves.

1 stack of Leaves turns to 1.44 stacks of Nobelisk or 5.79 stacks of Cartridges.

1 stack of Wood turns to 4 stacks of Nobelisk or 16 stacks of Cartridges.

And you can automate almost everything on that, except collecting of the wood and leaves. Since you need to use Nobelisk and Cartridges manually as well, I think a bit of manual work to get them started won't hurt.

Auto planters/harvesters, grow plants or greenhouses are certainly an option but I don't think there's a hurry for them.

1
Aesthetically•

collect biomass

Biodomes epic plz

1
RogePete•

Since they don't grow back at this state of the game, I'm glad that I depend only a bit on biomass. Most of it I actually get from hoggo dogs (alien carapace) right now.

1
KasuhaOP•

Well there is a bunch of trees that do keep growing back through my machinery every time I load the game. But let's dismiss that as a bug.

What I think is not a bug is the fact that monsters do respawn, at least in areas you did not "industrialize". And that makes alien carapaces, biomass and subsequently even charcoal unlimited supply materials.

-1
Artie-Choke•

Problem is there's no automated way to gather wood and such and that's a big no-no when you're playing an automation factory game. As it is, I can't RUSH to coal production fast enough to keep from spending all my time chain-sawing the landscape.

1
filthy_commie13•

This would cripple my massive ammo factory. I meant it's all filled up and hasn't been on in weeks but I'd like to turn it on again. How about an alt recipe for Mycelia that uses wood/leaves? The one thing I can't automate is the mycelia for fabric in my filters factory. I clear huge chunks of land to feed it and make room for future infrastructure. Always end up with way more biomass than mycelia.

Having an alt black powder recipe that uses charcoal could be neat. Having a vehicle that automatically harvests and deposits plant life would be hella tight.

1
Artie-Choke•

Having a vehicle that automatically harvests and deposits plant life would be hella tight.

This is key to any automation of bio products.

1
KasuhaOP•

Growing mushrooms on biomass is a neat idea. I like it. There's just disconnect between how much of something players manufacture and how much of it they actually need.

Personally I have collected most of the hard drives in the map. I have over 30 left with no further alt recipes to research. During that I visited countless poison areas and battled countless monsters. And yet I only needed about one stack of filters, about one stack of nobelisk, and perhaps 30 something stacks of cartridges. That's why I think having limited supply of either is not actual issue, just as I have not seen anybody run out of materials for inhalers yet although these are limited supply too.

0
DJSapp•

CHARCOAL = CARBON

​

Carbon filters

Carbon fiber

Carbon control rods (graphite is carbon, and graphite tipped control rods perform very well I'm told)

1
GhostZero00•

No.

​

Nobelisk everything!!!

1